My Tempest Redesign

My Tempest Redesign

in Elementalist

Posted by: Poelala.2830

Poelala.2830

just fun little theory crafting

Tempest
Weapon: Mainhand Sword
Utility skill: Mantras
Mechanic: Overloading, but instead of the current poorly thought out one, the overloads act as warrior burst skills but have longer cast times, and they push you out of an attunement. The cast time for an overload is 1.25 seconds and the intensity of its affects are scaled proportionally to how much Elemental Energy you’ve accumilated. 1 second after cast for 1 bar of EE, 2 for 2 bars, 3 for 3 bars. 3 bars of EE is equivalent to 30 EE. You gain 1 elemental energy when direct damage is dealt to you.

Minor Traits:

Singularity: You can now overload attunements, which blasts your elemental energy violently from your current attunement, and attunes you to your most recent attunement you previously in. Overloading attunements generates an effect based on the attunement you are in while overloading. Fire: Blast enemies around you violently with a sharp inferno that burns anyone who touches it. Water: Command the clouds to generate a healing hail that chills enemies hit and heals allies. Air: Command the sky to strike your enemies with a series of blinding flashes. Earth: Command the ground to quake in a disorienting pattern that knocks down enemies in your range.
Elemental Brawler: Protection’s intensity is increased by 20% while under your influence.

Sharp Torrent: Each auto attack makes you generate 2 elemental energy.

Adept Traits:

Arcanic Attrition: Overloading an attunement grants a boon while overloading and a condition upon finishing the overload.
Fire: 5 might for 8 seconds, 3 burn for 5 seconds. Water: Regen for 10 seconds, 3 seconds of chill. Air: Swiftness for 10 seconds, weakness for 5 seconds. Earth: Stability for 3 seconds, immob for 2 seconds.

Tempestuous Oneness: Grant yourself an aura upon completing an overload based on the attunement you’ve overloaded.

Chaotic Storm: All overloads do 10% more damage.

Master:

Master of Meteorology: Mantras hace a 20% cooldown reduction and they gain a third charge.

Weather expert: Overloads hace a 20% cooldown reduction, they remove all movement speed impairing conditions and gain a massive resistance to them (100%)

Stagnant Waves: Auras heal your allies and you apply frost aura when hit below the health threshold (75%).

Grand Master:

Duality of Lightning: All your leeching skills heal you for 20% more than the damage they do, and the heals from them apply regen. Below 75% health all attacks on you heal you for 10% of their total damage.

Protective Inscription: While wielding a sword, your boon duration is increased by 20%.

Thunderous Batista: Weakness and Cripple are 20% more effective.

My Tempest Redesign

in Elementalist

Posted by: Poelala.2830

Poelala.2830

Sword Skills

Fire:
Fire Strike: Strike your foe with burning force.
Wildfire: Put of a protective shield of fire (granting fire shield) and block the next incoming attack
Heat Sync: Become focused on your next few attacks, gain fury 3 might, and quickness (1 second)

Water:
Water Slice: Slice your foe, inflicting vulnerability
Waterfall: Slice your arm, leeching yourself for 700 health, applying 3 seconds of bleed, and healing your allies for 1200, and applying 3 seconds of regen to allies.
Oceanic burst: Knock foes back with a gust of oceanic power.

Air:
Swift Strike: Strike your foe swiftly with your tempestuous blade.
Tornado Frenzy: (acts just like mesmer’s blurred frenzy)
Light as Air: Evade backwards for 1.25 seconds

Earth:
Stone Pommel: Hit your foe with a powerful strike of force.
Earth hands: Create a circle around you that foes cannot cross. (3 sec duration)
Mud Dash: Dash forward (900 range) and hit your foe with an inertia powered blast.

Mantras:
Heal: Mantra of Water: prepare mantra for 2 seconds, upon activation heal yourself and cleanse a condition
Main Utility Skills: Mantra of Fire: blast your foe for 1044 damage and steal 1 boon
Mantra of Air: Blast your foe for 712 damage and break stuns
Mantra of Earth: Blast your foe for 542 damage and knock them down for 1 second.
Mantra of Arcana: Leech as much health as damage you dealt. (base 712)
Elite: Mantra of weather: Gain 10 elemental energy

(edited by Poelala.2830)