My build: What I can do to make it better?
It seems pretty solid for zerg-versus-zerg combat. Some people will take issue with the lack of Blasting Staff (staff radius increase) and points in Arcana, but if you are okay with this or can aim static field really well, it’s not an issue.
In smaller group/solo play, the points in the fire tree are useless because people will just walk out of your Lava Font/Meteor Shower.
Sigil of bloodlust is amazing, because in WvW you can kill a lot of people and it stacks quickly (especially if your guild is coordinated). Just make sure you don’t get downed too much.
By the way, the generic Ele build (for all weapons) is 0/10/0/30/30 so if you haven’t tried that, give it a shot. Ether Renewal is an awesome healing skill too.
But anyway props to you for coming up with something creative.
I tried to optimize your gear: http://gw2buildcraft.com/calculator/elementalist/?1.1|6.1n.h4|0.0.0.0.0.0|1c.71j.1g.71j.1c.71j.1g.71j.1c.71j.1g.71j|1g.61.1n.61.1n.61.1n.67.1n.67.1c.67|k67.a6.0.u39b.a5|0.0|1m.1u.1v.24.29|e
Get two weapons, one with Sigil of Bloodlust, and another one with Sigil of Force, Accuracy, Fire, Air, Battle, whatever you prefer.
After a while you’ll get used to keep using the Bloodlust weapon until you get 25 stacks, and then switching to the damaging weapon (and you’ll learn to take extra care not going down).
Get boonduration runes!
2 superior water
2 superior monk
2 major sanctuary
That’s the best I could think of.
If you know how to play with combo fields, you will have perma fury, swiftness, 10+ stacks of might and nearly all the time regen.
For greater damage you can drop one rune of each for 2 runes of divinity and have 2nd staff for stacking sigil of bloodlust.
That’s the best I could think of.
If you know how to play with combo fields, you will have perma fury, swiftness, 10+ stacks of might and nearly all the time regen.
For greater damage you can drop one rune of each for 2 runes of divinity and have 2nd staff for stacking sigil of bloodlust.
Thanks for the answer but that doesn’t have anythign of my build in it, and I like it how it is, I just think is can be better and I wanted advice how to do it better.
Danicco, I liked some of your suggestions, thanks the only think I don’t like it Divinity Runes because they are expensive as fk….
Since most of my damage is Critical damage, most of the damage comes from the fire attunement, I switch often do get boons and some support but as soon I get back to damage I go back to Fire. Should I take out my 10 points in Air and Pput them into fire and get Pyromancer’s Puissance or just leave it as it is right now?
Okay I though of something new.
This is not official yet, I want you opinions on the build before get any equipment.
So this compared to my first one is still more damage focus, but I forget some of the damage and get more support, through traits (more 10% boon duration and more area of staff skills) and healing (I duplicated healing power).
So here’s the combination: http://gw2buildcraft.com/calculator/elementalist/?1.0|6.1c.h4|0.0.0.0.0.0|1c.7c.1c.7c.1c.7c.1c.7c.1c.7c.1c.7c|2u.0.1k.68.1k.68.1k.68.1k.68.1c.9c|a6.a3.0.u39b.k58|39.7|1m.1v.1u.23.29|e
What do you think?