Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I am a min max person at no expense so here is my final stat combination
This is standard D/D 0/10/0/30/30
Still missing 2 offensive infusions which will be power of course, but this is with minimizing as much wasted precision as I could hitting 29.57 for round up of 30% ingame(prefury).
I am very pleased with these stats and the kicker is this is with -60% condition duration. I could drop the 2 celestial accessories but not sure what I would put there. So I know that would be the obvious next place to tweak but I don’t really like running guild missions.
(edited by oZii.2864)
The stats look good.
I run a more offensive build.
My stats are always more offensive. I only run just over 1600 toughness and 15.5k health.
The stats look good.
I run a more offensive build.
My stats are always more offensive. I only run just over 1600 toughness and 15.5k health.
I use to run around 16k when I first started playing ele then Skullclamp killshot me for 16k 1 time (I wasn’t paying attention to him in the fight) and I hadn’t taken any damage so I always go 17k or as close to it as I can since then.
Very low total power after food buff but I guess that’s part of the trade off to have the defensive stats well rounded.
Very low total power after food buff but I guess that’s part of the trade off to have the defensive stats well rounded.
He says he’s got -60% condi duration so I assume he’s running -40 from food and -20 from hoelbrak runes so only vit comes from food. He’s also got 30 arcane which accounts for even more stats that all could’ve been min-maxed into power.
Also Dec 10th is coming soon so it’s a bit early (too late?) to call it your final stat combination Unless of course you’re going to run the exact same build since it won’t have changed much.
Nice. Power and crit dmg are a bit low for my liking. I modified my build to use your traits and have similar stats, but more power and crit dmg. http://intothemists.com/calc/?build=-k;4BJ-V0w47NkY0;9;59-TT;10;348A45AUN;4V19cV19cm-kaH7;54-5WC1FYMZQ_-i-HN1c;57X7X7X7X;9;9;9;9;7VS-6k Cheers!
I could squeeze more power out of it for sure if I replaced the celestial accessories I just really hate running guild missions. The replacements would probably end up being zerk/valk. I really don’t like dealing with conditions currently as it is right now. A necro can come into a fight and force you to disengage to re-engage. This setup lets me deal with the conditions and do enough damage to.
If you have a warrior and run -60% condition duration you know that it totally wrecks necro’s and imo necro’s are the most dangerous profession on the field in WvW. On the same token if you have a necro you know fighting someone running -60% condition duration really impacts your dps. I have both so I know how good it is so I really wanted to put that on my ele so that I can essentially not have to even worry about conditions at all which is what it does and makes not taking 30 water a problem which I do often.
I occasionally change my incinerator to zerk which gives me a bit more damage over than in knights.
(edited by oZii.2864)
No more skullcrack wars though, fortunately.
My only thing is that condo removal isn’t very useful half the time, when you’re fighting a power build. Yes — they all use some conics, but ele has enough removal for those naturally.
No more skullcrack wars though, fortunately.
My only thing is that condo removal isn’t very useful half the time, when you’re fighting a power build. Yes — they all use some conics, but ele has enough removal for those naturally.
The real reason I run it is really necros and engineers running conditions because it makes them basically a non-factor also. More so the engineer than the necro. I can keep a warrior perma-chilled for 20+ seconds on my necro even if he is running dogged, food and melandru because the base chill durations are all pretty high and on low cooldowns. Chill of death is getting buffed to activate when the enemy is at 50% life on 10 December which is a pretty big buff for necros with 20 in spite(all condition and power necros). http://wiki.guildwars2.com/wiki/Chill_of_Death 5 second base, and removes up to 3 boons does 150% more damage for 3 boons.
The warrior though doesn’t have the actual condition removal tools to get rid of it they more tolerate it because it doesn’t stop them and can disengage(better than ele) if the pressure is to hot and healing signet allows them to stay in longer also. Which brings me to signet of restoration which I run not ether renewal and many eles run now.
I look at it like against a heavy condition class the fact that I don’t have to disengage and spend 3.5 seconds clearing condis is time that I am making up dps for the fact that I don’t have as much power or crit damage as others do. I also am able to use cleansing wave from dagger 5 and EA for healing more than condition removal.
I really don’t like Ether Renewal at all because basically what it does is take your enemies heal and subtract 3.5 seconds from their cooldown so if you are pressured enough to use Ether Renewal the Mesmer you are fighting his Ether Feast is 16.5 seconds and not really 20 seconds, the engineers healing burst is 12.5 the thief’s withdraw is 12.5.
(edited by oZii.2864)
I hate Ether Renewal, so I’m with you there on doing ANYTHING to avoid it.
You saw how nice my build was without it.
Next time we fight each other, we should do a few hours of practice runs using all of our alts vs each other.
(edited by Mbelch.9028)
Very low total power after food buff but I guess that’s part of the trade off to have the defensive stats well rounded.
He says he’s got -60% condi duration so I assume he’s running -40 from food and -20 from hoelbrak runes so only vit comes from food. He’s also got 30 arcane which accounts for even more stats that all could’ve been min-maxed into power.
Also Dec 10th is coming soon so it’s a bit early (too late?) to call it your final stat combination
Unless of course you’re going to run the exact same build since it won’t have changed much.
I used the incorrect word. I meant consumables not just food buff. Since his focus is mostly being defensive 30 in arcane fits his build perfectly.
(edited by LightningBlaze.4913)
I hate Ether Renewal, so I’m with you there on doing ANYTHING to avoid it.
You saw how nice my build was without it.
Next time we fight each other, we should do a few hours of practice runs using all of our alts vs each other.
Haha yea we can do that though my mesmer is way out of practice since I have been bored with mesmer for a long time now.
Question: You mentioned a food/consumable buff that lowered condition duration. Is there a cap to that? Because I’m wondering wheter it would be possible to get immunity to Immobilize by combining said consumable, Melandru’s Rune and Geomancer’s Freedom. Or do they have stacking/cap issues?
Question: You mentioned a food/consumable buff that lowered condition duration. Is there a cap to that? Because I’m wondering wheter it would be possible to get immunity to Immobilize by combining said consumable, Melandru’s Rune and Geomancer’s Freedom. Or do they have stacking/cap issues?
http://wiki.guildwars2.com/wiki/Condition_duration
The condition duration cap is 100%, so I assume the same is for -100%. Condition duration is calculated additively from the attacker and the victim. This is why Berserker’s Stance isn’t immune to conditions since it is calculated as -100%. Someone correct me if I’m wrong.
For example, a necro has 50% condition duration and casts a 10 second chill. The victim has -40% condition duration from food. The total condition duration would be +10% and the result is a 11 seconds of chill.
If the victim had -0%, then it’s +50% the chill is 15 seconds.
If the necro has 0% condition duration, then it’s -40% and the chill is 6 seconds.
Some eles and warriors with dogged march have been running -98% duration to chill, cripple, immobilize for a while now. Engies have leg mods but I’m not sure if anyone uses it.
(edited by Adastra.9821)
Thanks for the (thorough) explanation. I understand how it works now. Maybe I’ll try it out…it’d make immobilize a lot less potent and given that it’s the elementalist’s worst counter, it could be worth it.
Thanks for the (thorough) explanation. I understand how it works now. Maybe I’ll try it out…it’d make immobilize a lot less potent and given that it’s the elementalist’s worst counter, it could be worth it.
Adastra explanation is correct and elementalist can do the same stacking with Geomancers freedom.
This is a video breaking down how negative condition duration works I helped Rennoko with the testing (that is my warrior).
(edited by oZii.2864)
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