(edited by Duke Blackrose.4981)
My focus rework
You want to change Gale to be point blank? or would this retain its range?
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
You want to change Gale to be point blank? or would this retain its range?
It retains the 900 range 2s knockdown (with a push added) on your target while gaining a very small point blank aoe cone that pushes foes away.
Gale doesn’t need to be AoE. A recharge reduction would more than suffice. It’s pretty sad that it has a longer base recharge than Updraft but is mechanically subpar in every regard but range. You could also add some secondary effect, providing a boon to the ele or a condition to the target e.g. aegis (the force of wind temporary guards the ele) or vulnerability (the blasted target has its defense weakened by the force of wind).
Most of the focus’ needs are obviously in the Fire/Water lines. Fire 4 will continue to be worthless as long as it is either a) a line and b) an inferior source of damage. D/F has no need for Fire 4 because of Fire 3, and it’s too awkward for S/F to use reliably in a fight due to the necessity to precisely aim your blast finishers. Fire 5 needs to have the recharge reduced and a secondary effect added that is unique to the elementalist and unrelated to the aura itself. The only use it has right now is to keep fury up.
Water 4 needs a slight damage increase and a secondary effect to the chill. A single target chill is only marginally useful in a team fight when the skill essentially does nothing else. Water 5 needs a larger area of effect and should reward the player for properly chilling the foe with some secondary effect.
There’s so many repeating focus rework threads, they usually end in silence because Anet hasn’t responded to the subject.
I made the same suggestion for Flamewall a few months ago, albeit without that joke of a skill name you chose. People have suggested a pass through mechanic or a detonation mechanic for it (ala Mesmer’s Temporal Curtain which has both).
Personally I’d rather Ring of Fire is switched to focus instead. Dagger is a slashing or stabbing weapon, rings are neither slashed nor stabbed. Give offhand fire dagger a new combo field, preferably some sort of smoldering smoke field
Become a true elementalist with the element of surprise!
My other issue with your rework is Stop, Drop, and Roll. Come on man they already used that oh so creative name on a water trait that removes burn/chill on dodge roll.
The remove on dodge roll mechanic is kind of strange for your torment addition.
Freezing gust = same plus 3 stacks 5s torment
Comet = changed to instant cast aoe (can be cast when stunned)
Air and earth are good enough for me at this point.
The focus fire/water skills are terrible shame that the air and earth skills suffer because of fire/water skills exsistance.
Any buff to the fire/water is welcome.