My opinion on Tempest
I agree with you. Auras and a few boons are not enough in the way of damage mitigation to be able to give up the defenses that you mentioned.
I was trying to figure out the purpose of swiftness on overload – I guess if someone is trying to run away from your fire or air overload, then you’d be able to catch up? (Water no one would run away from, and earth would slow them down enough that you don’t need swiftness). Seems like a total waste. We need at least a trait option (if not inherent) of a breakbar on all overloads.
I agree with you. Auras and a few boons are not enough in the way of damage mitigation to be able to give up the defenses that you mentioned.
I was trying to figure out the purpose of swiftness on overload – I guess if someone is trying to run away from your fire or air overload, then you’d be able to catch up? (Water no one would run away from, and earth would slow them down enough that you don’t need swiftness). Seems like a total waste. We need at least a trait option (if not inherent) of a breakbar on all overloads.
yea swiftness seems like a waste because if you were to use this in pvp, a ranger can easily point blank shot you from afar. Either way, stability would probably be the best solution for overloads. Hopefully with all the feedback anet improves tempest. Tempest does have a lot of potential and I would hate to see it go to waste
I agree with you. Auras and a few boons are not enough in the way of damage mitigation to be able to give up the defenses that you mentioned.
I was trying to figure out the purpose of swiftness on overload – I guess if someone is trying to run away from your fire or air overload, then you’d be able to catch up? (Water no one would run away from, and earth would slow them down enough that you don’t need swiftness). Seems like a total waste. We need at least a trait option (if not inherent) of a breakbar on all overloads.
yea swiftness seems like a waste because if you were to use this in pvp, a ranger can easily point blank shot you from afar. Either way, stability would probably be the best solution for overloads. Hopefully with all the feedback anet improves tempest. Tempest does have a lot of potential and I would hate to see it go to waste
I think this is the biggest problem with overloads. The next biggest problem is that you can easily get a better damage output in fire and air without overloading, and water and to a lesser extent earth overloads, are things that you would need to do ‘now’, not ‘5 seconds from now’.
It all boils down to risk vs reward, and without stability I don’t think the reward could ever outweigh the risk. Even with stability, the overloads still need to be better than just straight up not using them, which doesn’t yet seem to be the case. (But this is just a beta, I would expect numbers to change before release)