My take on the patch

My take on the patch

in Elementalist

Posted by: Superkav.5012

Superkav.5012

I run variations of this d/d build, this version being my burst build for hotjoin pvp:

http://www.intothemists.com/calc/index.php?build=-k33;2B2-U0-5sM-Z0;9;59-TT;10;342A45ALo0;3qNnCrV2D5Bz

The patch has introduced two nerfs to this particular build, being:

a) a reduction of 10% in boon duration due to rune nerf
b) no more high might stacking on evasive arcane

I see a lof of grief on the forum about the nerfs. I understand that we got nerfed while getting nothing in return, contrary to the statements from Anet. However, I still find my build highy efficient and fun in pvp. Contrary to what most are saying on this forum, I actually find even d/d burst builds to have rather high survivability through condition removal and movement/dodges.

My point is that its not all bad. Keep sticking to the ele guys and get better while being nerfed. This will just earn you more respect!

My take on the patch

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

I’m not so much bummed about the lack of power. I can live with that.

What I’m missing is the fun. Dodging about, creating all kinds of combos was incredibly fun to do. It made for a very versatile build and promoted on the spot decision making. Now I’m back to standing at long range, tossing fireballs.

Nerf EA to bits for all I care, but keep (some of) the blast finishers. It was such FUN to play that way.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

My take on the patch

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I agree that EA created a fun playstyle, but everyone could tell that something was wrong when a single trait redefined the entire playstyle of a weapon with 20 skills. But that’s more of a problem with Staff’s bland playstyle. If people loved rolling in and out with their old Staff + EA build, they should try D/D. It’s different, but there’s a lot of rolling in and out too.

I think we should get a blast finisher rolling trait in the future, but not for EA. Or maybe only for one of EA’s attunement effects (earth?).

My take on the patch

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Posted by: Bedinar.1754

Bedinar.1754

Its saying that its a bad link.

Fort Aspenwood
Human Ele – Koenix
Sylvari Mesmer – Tenshi No Kanade

My take on the patch

in Elementalist

Posted by: Superkav.5012

Superkav.5012

Just copy/paste the link – that works.

My take on the patch

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

I agree that EA created a fun playstyle, but everyone could tell that something was wrong when a single trait redefined the entire playstyle of a weapon with 20 skills.

To be honest, given the complexity and the high paced gameplay, I got the feeling that it was the way ArenaNet had intended the staff to be played.

I think we should get a blast finisher rolling trait in the future, but not for EA. Or maybe only for one of EA’s attunement effects (earth?).

Fixing the earth finisher to make it a blast finisher like it should be according to the description, would be an acceptable fix to me.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

My take on the patch

in Elementalist

Posted by: Superkav.5012

Superkav.5012

I agree to the above post – the churning earth dodge should be a blast finisher, just like the skill itself.

My take on the patch

in Elementalist

Posted by: fixit.7189

fixit.7189

30 pts arcane is still mandatory to me since swappin elements as fast as possible is still the best way to play for me. Attune swappin is intergal to Ele, period. This patch did nothing other than ruin the funnest MMO mechanic I ever had in a long long time. It was down right extremely enjoyable to play.

They could have adjusted this trait in a number of ways but instead they opted to ruin it. That’s really lame imo and a cop out.

My take on the patch

in Elementalist

Posted by: Superkav.5012

Superkav.5012

I also agree that the trait line should be completely reworked as points in arcane is a must for eles. That will be a huge rework and I understand that it will take time. I understand why Anet has not yet gotten there. I have hopes that they will sooner or later, rather sooner of course, so we can get more viable builds.

My take on the patch

in Elementalist

Posted by: fixit.7189

fixit.7189

It took 6 years for them to re-look at eles in GW1, so I guess it will take that long here too.

My take on the patch

in Elementalist

Posted by: Superkav.5012

Superkav.5012

I fear you may be right, in particular if they only have two staff members working on it…