My thoughts on Elementalists

My thoughts on Elementalists

in Elementalist

Posted by: Lava.9281

Lava.9281

Let me begin by saying that I haven’t done any PvP yet (both sPvP and WvWvW) so this will be entirely focused on PvE content and Dungeons.


For the most part, it is my opinion that D/D is the only practical weapon configuration outside of Dungeons and the rare Champion. Even though I haven’t done any PvP, I’m totally confident that any other weapon combination is suboptimal as it severely limits your choice of attunements.

For example:
Dragon’s Tooth will never hit a moving target due to the drop delay. Ice Spike suffers from the same issue, as does Erruption and Shatterstone. I find that while soloing abilities with a delays such as these are unusable, therefore diminishing the effectiveness of that attunement.
While using Daggers, I find myself using 18 of the 20 skills regularly (Magnetic Grasp and Frost Aura I don’t use too often but I can see them being fantastic for PvP)

Unfortunately, there are several bugs that severely hurt the Dagger playstyle. The Arcana IX trait straight up doesn’t work. “Ride the Lightning” frequently bugs and effectively stuns you for the duration as does Magnetic Grasp, the “blast” from Burning Speed often triggers at the beginning rather than the end, and so on. Even with these bugs, the D/D playstyle works really well.


I have a lot of fun playing my elementalist, but there are a number of things that diminish my enjoyment.

Being forced to use a Scepter or Staff for Dungeons, a number of events, and certain champions simply because standing in melee is suicide isn’t fun, especially when Elementalists don’t have weapon sets they can switch between. I understand there are situations where melee is suicide for every profession but at least the others have the option of having a ranged set to switch to.

I can appreciate that since daggers have a higher potential damage output than the other weapons, there has to be a survivability tradeoff. What I can’t begin to fathom is why an Elementalist stacking as much Vitality as possible will still have less health than a naked and traitless Warrior. This has serious implications while levelling. Several times I found myself downed and on my way to being dead simply because a Wolf lept at me and 1 shot me even though every piece of gear had Vitality and Toughness on it.

I’ve only spent a short time playing a Thief and found they have very similar issues, at least early on. Maybe it’s just the style of the game and I should get used to it but being forced into playing ranged really limits my enjoyment of the game.

I feel like I need to state that I found many of these issues very early on and only hoped it would get better in later levels and to some extent it did. But the core issues are still there. Anything but D/D feels like a traditional MMO support class only you can’t heal very much.

My thoughts on Elementalists

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

the thing the tooth is that its a pretty quick cast. takes a while to land but i can move on after i cast it.

so primarily what i use the tooth for is combo field buffing. its pretty easy to get 10+ stacks of might setup with scepter/focus in a few seconds. and with a ranger laying down water fields now i can get some decent healing going on while i sort of blindly cast offensive spells.

but… imho unless you are doing higher level mobs or dungeons you can pretty much do whatever.

My thoughts on Elementalists

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Posted by: Haette.2701

Haette.2701

Dragon’s Tooth is the only one of the delayed AoEs I find difficult to land, because it’s impossible to properly lead your target with it. Everything else can be made to hit without much effort in PvE, and in PvP they’re good for area-denial.

I haven’t gotten around to dungeons yet on my ele so I can’t comment there, but I mostly use D/D because I find it ridiculously fun. Even then, I still enjoy using the staff so those ranged-only situations don’t bother me much. It’s easy enough to get away from combat to switch, though I AM totally in favor of an out-of-combat-only weapon swap for Eles and Engineers as a QoL upgrade. I’ve never had much want or need to use the scepter, and the focus strikes me as somewhat underwhelming in PvE, probably more of a PvP defensive weapon.

Bugs suck, fix those before balancing, etc etc. Same as in every other forum.

(edited by Haette.2701)