My view on Elementalist changes(Feb26p)
The problem with your argument is that you’re not forced to sit in one attunement. The class was designed with the idea of being able to switch elements as the need arises and I think air is very useful as a utility attunement for gaining speed and closing gaps. D/D’s lightning attunement is incredibly useful in pve and pvp for that reason. You swap to it, get to the target, knock them down, then switch off to something else.
They’re not designed to be standalone.
As for being a high damage weapon: lightning on scepter is very powerful. Fire only gives might if you’re traited for it and that trait, in my opinion, isn’t very good because it not only is deep in the trait tree but also requires that you remain on fire the majority of the time for the trait to be useful.
If you want to stay in lightning and maintain fury I suggest going 20 points into fire for the trait that causes signets to give you a fire aura on use. That ability combined with Zephyr boon will, if you use full signets, probably give you a full uptime on fury during combat. Of course the tradeoff is that you have to equip signets and use them but I think it’s worth it if you also have ten points in earth for the aura’s give protect trait.
“I just want to play as an exclusively air attuned, dual wielding elementalist…”
This is not and was never possible to begin with. The bare essential requirement for playing an Elementalist is to switch between all attunements, not doing so is like rolling a ranger and expecting your pet to do 100% of the work… it simply wasn’t designed that way.
personally i think with all the nerfs the other classes have received (to include yesterdays) elementalists are even stronger than they were 2 days ago despite the cooldowns and durations that were changed.
gotta say… could be worse…
Not to say there isnt a long way to go before this is “balanced” per se but its not completely broken like it was when they buried mesmers
personally i think with all the nerfs the other classes have received (to include yesterdays) elementalists are even stronger than they were 2 days ago despite the cooldowns and durations that were changed.
gotta say… could be worse…
Not to say there isnt a long way to go before this is “balanced” per se but its not completely broken like it was when they buried mesmers
I’m with ya. That change to Frost Armor… so good.
one of the worst arguments for a bad update i’ve seen on this forum
[HL] Deadly Protection @ Sanctum of Culling
To luciusbrimstone:
I get what your saying , but the fact is that every other attunement can be traited and brought together with various gear to make the extremely viable just by themselves, just air isn’t for some reason, and as for your suggestion regarding fury, that is exactly what I was doing and was satisfied until this awful, awful patch. Regarding scepter I don’t like ranged attacks. My greatest problem is that it feels like ArenaNet is limiting builds and various other venues in the game more and more, which is fine, just don’t advertise about the freedom the game offers when that is not the case.