NEW Elementalist Builds after 14/12 Update

NEW Elementalist Builds after 14/12 Update

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Posted by: AltNimeni.4268

AltNimeni.4268

Hey , i was thinking to make a thread for ppl that try or tried a new build based on the Fire line after the 14/12 update. I am not interesting in something specific just to see if some ppl tried it and the way they tried. If you think its a wrong idea tell me so i can delete the thread. Ty

NEW Elementalist Builds after 14/12 Update

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Posted by: ThiBash.5634

ThiBash.5634

It’s a good idea. Sadly, I have nothing to add here since I pretty much decided on my build the day before the update.

I run less water/arcane than standard, but even so, I find Evasive Arcana to be too much fun to ditch it. The fire traits however do seem…interesting…now.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

NEW Elementalist Builds after 14/12 Update

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Posted by: Ehecatl.9172

Ehecatl.9172

I’ve always ran builds with 20-30 points in fire, constantly searching for a way to play at least somewhat effectively specializing in the element I have a preference for. But as a result I was always less effective at just about everything I did than the heavy water elementalists, which saddened me greatly.

But now! I can run my 30 points in fire build and actually put out the heavy sustained damage the trait line should’ve awarded all along. I still feel it needs some more trait tweaks, but I am content with at least having one solid grandmaster fire trait.

Currently running 30/10/0/10/20 with a staff.

Spell Slinger, Alacricity, and Pyromancer’s Puissance.
Quicker Glyphs
Soothing Disruption
Elemental Attunement and Blasting Staff.

I of course use the glyph heal for perma swiftness and the strong heal. Plus the other buffs are always useful. Mist Form, Cleansing Fire to compensate for lack of condition removal, and the last slot I alternate between Arcane Wave for pve and WvWvW sieges (Extra combo means extra burst heals and might stacks and AoE swiftness) and Armor of Earth for spvp and any situation I feel I might go 1v1. And Glyph of Elementals as my elite.

Knight’s Amulet with zerker jewel.

I do pretty nasty AoE damage with this build. If I can get Meteor Shower off it’s enough to wreck an opposing group of enemies handily. And I don’t do too terribly 1v1 for a staff build. Usually sitting on 10 stacks of Might just from Pyromancer’s Puissance alone. In most engagements I end up with 20+ stacks in short order. Even with attunement dancing to play defensively I can usually get back to fire and pick up my Might stacking back up quickly to melt my opponents down.

Admittedly I’ve been considering dropping 10 in water and moving it to air for Inscription or Bolt to the Heart. But I dunno if I’m willing to give up the regen and vigor for it.

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Posted by: AltNimeni.4268

AltNimeni.4268

Interesting build , i will give it a try . To be sure i did understand , wich items are you using ? Berserker ?

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Posted by: Ehecatl.9172

Ehecatl.9172

In pve and WvWvW I’m in Knight’s gear with berserker accessories. I like having some level of passive defense so I don’t get obliterated when I can’t respond to incoming damage on the spot. But if you have a good connection and good reflexes you could try all berserker. If you just keep to the zerg glass cannon builds tend to be fairly viable because it’s almost impossible to get focus fired.

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Posted by: boozer.7815

boozer.7815

Ultimately, Anet should work to build the Fire and Air lines to be our true DPS lines via the buildup and sustainment of boons which are unique to those lines – Might for Fire, and Fury for Air. This was the correct fix for Puissant and I think its obvious that was the intent with Fire all along. They did the same thing with Air but when the Vulnerability route instead and less of the Fury route. The problem with Vulnerability stacking is that its a condition and can be quickly and easily removed, AND you have to spend far too much time applying it to start being effective. In the end, its all about boon stacking and always will be.

Water and Earth need to go back to being support lines. Remove any/all offensive traits from those lines and move them into Fire/Air. Once you do that, you will then, finally, have a balance and create the possibility for some truly interesting build possibilities. Players will be forced to choose survivability over dps or vica versa, which is currently not the case because right now, survivability trumps all things in PvP, and right now, there really are no builds where that would not be the case in a head to head situation or even a small team vs. small team setup, and this is even true in Wv3.