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Posted by: paleeshi.1924

paleeshi.1924

Just wondering if the old daphoenix build is all the way to go still? I was hoping for something more updated, but nothing glassy, I want to be able to survive in a zerg..

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Posted by: FrownyClown.8402

FrownyClown.8402

Just wondering if the old daphoenix build is all the way to go still? I was hoping for something more updated, but nothing glassy, I want to be able to survive in a zerg..

His build will work in a zerg. If you are going d/d in the zerg plz go full bunker.


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Posted by: LordByron.8369

LordByron.8369

I played months with that build since it wasn t even considered.

That build suffered zergs way before the nerfs.
But when precision started to be a thing you couldn t really do anything in zergfights aside trying to provoke people on the side.

At that time necro marks were already an issue and you used to burn all your utility way before you managed to get in range to do any damage.

Since then:
-Confusion have been nerfed
-Necro marks got OP like hell
-Ele has been nerfed in every possible way (ICD on EA, healing reduced, mistform bugged and useless, no breakstun on teleport etc etc etc).

Now people use scepter main hand.
Also there are some D/F builds and you can use ice bow also but its range is not so good etither.

If anyone has a working and versatile D/D build i m interested too.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: paleeshi.1924

paleeshi.1924

If anyone has a working and versatile D/D build i m interested too.

I did check daphoenix’s guide on wordpress, it’s from this summer, so a bit old but more updated than his thread.. I actually found a few build to play around with. There’s for example a Fresh Air build for daggers. There’s an other build with 15-20 air and 10 earth for the Stone Splinters (10% increased damage in 600 range). He also suggests using mostly celestial gear and trinkets.

I’ve mixed and matched with traits and gear and realized that it’s really just a trade off between how you wanna trait your talent points and what kind of gear you are going to use. I personally like to be more offensive than to play bunker, but have some defense and sustain in my builds. So this is how I decided to build

Amulet: celestial
back: cavalier
rings and accessory: celestial and cavalier mix
Gear: either full knight or full zerker
weapon: celestial

Traits:
0/20/10/20/20 OR 0/10/10/30/20 OR 0/10/10/20/30.
Utility: Armor of earth, lightning flash, mistform or cleansing fire.

The 2nd and the 3rd option is basically a personal preference, whether you want Evasive arcana, faster attunement swap, more boon duration OR more vitality and healing power. I prefer 30 in water, also because of better trait synergy. I use this set up with Signet of restoration and smaller group in wvw and using zerk armor, while I pick the first trait set with the knight armor if I want to run in a large zerg, using ether renewal instead of signet.

edit: originally I was using knight armor, but I tested with zerker and it works pretty well outside the zergs. I have around 2450 in armor and 15k HP, which isn’t so bad considering the sustain you get from signet and water attunement. Daphoenix was using full celestial in his latest build and his armor was around the same so I felt that I’d rather go for zerker than celestial armor. With Knights however, you get over 2800 armor so it would be more suitable in zergs.. The only thing I haven’t fully decided for yet is the runes.. I’m just using ruby orbs for now.

(edited by paleeshi.1924)

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Posted by: FrownyClown.8402

FrownyClown.8402

I’m still using my condition build and enjoying it more than I would dying in a power spec.


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Posted by: raziel.8375

raziel.8375

Here’s a build iv been useing in wvw running 5 man and solo roam tell me what you think. iv gotten more away from arcana to see if i can this is what i came up with

http://gw2skills.net/editor/?fEEQJAoYlEGCO2Zw5AfNBA9gJDFiMi8wDFF5MDA-j0CBoeBEdBhgAhEBkIAI9pIaslhBp6KslXRTZDTFjIqWKgIWGB-w

Janos Audron D/D Human Male Elementalist

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Posted by: FrownyClown.8402

FrownyClown.8402

Here’s a build iv been useing in wvw running 5 man and solo roam tell me what you think. iv gotten more away from arcana to see if i can this is what i came up with

http://gw2skills.net/editor/?fEEQJAoYlEGCO2Zw5AfNBA9gJDFiMi8wDFF5MDA-j0CBoeBEdBhgAhEBkIAI9pIaslhBp6KslXRTZDTFjIqWKgIWGB-w

In 5 man that build is good as long as someone has decent ally condi removal.


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Posted by: johnpoc.8732

johnpoc.8732

You can try 0/10/0/30/30 with pvt armor and celestial/cavalier trinkets.
Lots of survivavility and if you know how to combo for might stacking you can do a really nice amount of damage.

PS: Evasive Arcana is a must imo

Lockn Loada/Ryu Shueki
[RUN] solo/duo roamer

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Posted by: raziel.8375

raziel.8375

i dont think EA is a must at all anymore and with rock solid and ER condis are not that bad in a 1v1

Janos Audron D/D Human Male Elementalist

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Posted by: Liquid Swords.1740

Liquid Swords.1740

I’m still using my condition build and enjoying it more than I would dying in a power spec.

I have been running a bunker/condi build also for a month. Drakes breath and sigil of doom is so good vs people not expecting it. Still playing around with mine to perfect it though but in 1v1 it almost feels superior to all power/crit builds I have ran.

Fort Aspenwood – PRX

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Posted by: FrownyClown.8402

FrownyClown.8402

I’m still using my condition build and enjoying it more than I would dying in a power spec.

I have been running a bunker/condi build also for a month. Drakes breath and sigil of doom is so good vs people not expecting it. Still playing around with mine to perfect it though but in 1v1 it almost feels superior to all power/crit builds I have ran.

I find 0 0 10 30 30 superior to 0 0 20 20 30. I think i prefer the sigil of geomancy over doom too.


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Posted by: Liquid Swords.1740

Liquid Swords.1740

I’m still using my condition build and enjoying it more than I would dying in a power spec.

I have been running a bunker/condi build also for a month. Drakes breath and sigil of doom is so good vs people not expecting it. Still playing around with mine to perfect it though but in 1v1 it almost feels superior to all power/crit builds I have ran.

I find 0 0 10 30 30 superior to 0 0 20 20 30. I think i prefer the sigil of geomancy over doom too.

I originally started this build with Sigil of Doom because of the amount of warriors I was running in to roaming and it has performed well vs them. Geomancy definitely looks good cause the aoe so may give it a shot. I do dislike doom going off on pets or not my primary target vs 2+ players.

Fort Aspenwood – PRX

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Posted by: Flux Qemist.6712

Flux Qemist.6712

@ FrownyClown.8402
@ Liquid Swords.1740

Would you be able to share your current builds? – very much loosing faith in ele vs current meta warriors and necros.

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Posted by: Findo Gask.4103

Findo Gask.4103

I used to run full bunker ele, but i got tired of the long fights… so i tried out a few things; this is my D/D build which i think works great! not only in small fights, but plenty survivability in zerg fights as well…

The way this build works is namely becouse of the sigil of intelligence giving you 100% crit chance on weapon swap (or attunement)
I make sure to have continues Fury (+20% crit chance) by always having an aura (zephyres boon trait) up and swapping attunements (arcane fury; thus the boon duration runes on my armor)
This way of improving crit chance gives the opportunity to have a crit build that doesn’t invest too much in precision but instead the Valkyrie stats (Power, Vitality, crit damage) giving a nice high health pool of nearly 18k, thus plenty of time to get the hell away if your health starts dropping.

anyway this is the build:
0/20/0/25/25

http://gw2skills.net/editor/?fEUQJAoYhMmmbwR5gjDAUGnYiQxDWUZgzMA-jEEBYfBEdBhgAh4AkEBI9pIaslhBp6KslXRTXDTZCR5KyqXB1MeY12xQuDISB4wWA-w

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Posted by: FrownyClown.8402

FrownyClown.8402


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Posted by: LordByron.8369

LordByron.8369

I used to run full bunker ele, but i got tired of the long fights… so i tried out a few things; this is my D/D build which i think works great! not only in small fights, but plenty survivability in zerg fights as well…

The way this build works is namely becouse of the sigil of intelligence giving you 100% crit chance on weapon swap (or attunement)
I make sure to have continues Fury (+20% crit chance) by always having an aura (zephyres boon trait) up and swapping attunements (arcane fury; thus the boon duration runes on my armor)
This way of improving crit chance gives the opportunity to have a crit build that doesn’t invest too much in precision but instead the Valkyrie stats (Power, Vitality, crit damage) giving a nice high health pool of nearly 18k, thus plenty of time to get the hell away if your health starts dropping.

anyway this is the build:
0/20/0/25/25

http://gw2skills.net/editor/?fEUQJAoYhMmmbwR5gjDAUGnYiQxDWUZgzMA-jEEBYfBEdBhgAh4AkEBI9pIaslhBp6KslXRTXDTZCR5KyqXB1MeY12xQuDISB4wWA-w

since the nerf i don t see the point to go 25 in water….save those 5 for arcana maybe….
Not to mention i don t see how you can even approach a zerg made up of perplexity mesmers and mark necros…..that was an issue even when perplexity runes didn t exist and necro werent buffed.

But i think the concept of zerg varies from server to server.

I m testing 0/20/0/20/30
but currently WWW is offlimits due to insane queues.
Also doesn t change the fact nothing can currently make you survive a zerg collision.
You either drop an ice bow or a fgs and suicide into enemies.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: paleeshi.1924

paleeshi.1924

The way this build works is namely becouse of the sigil of intelligence giving you 100% crit chance on weapon swap (or attunement)

Afaik you cannot have 2 sigils of same type on main and off hand, and by same I mean “on weapon swap”-sigils. Why I say this is because I feel that battle sigil is superior to any other on swap sigil (in this case). So I wouldn’t really pick any other on swap sigil other than battle sigil. But it’s just a matter of playstyle I suppose.

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Posted by: paleeshi.1924

paleeshi.1924

Here’s a build iv been useing in wvw running 5 man and solo roam tell me what you think. iv gotten more away from arcana to see if i can this is what i came up with

http://gw2skills.net/editor/?fEEQJAoYlEGCO2Zw5AfNBA9gJDFiMi8wDFF5MDA-j0CBoeBEdBhgAhEBkIAI9pIaslhBp6KslXRTZDTFjIqWKgIWGB-w

Hello, I like where you’re going with your build.. I’m just playing around a bit, so I swapped the armor for full celestial, I also changed food to Lemongrass and put Hoelbrak runes in. It’s just a personal preference to balance the lack of condition removals without 30 in water and I like them more than Melandru since they give power. As you see, toughness went up quite a bit and you have higher crit chance and you only lose 4% crit damage.

I’m still debating on how useful Rock Solid is. It’s a pretty nice on demand stability, but still rather short even with boon duration runes.

http://gw2skills.net/editor/?fEEQJAoYlEGCO2Zw5AfNBA9gJDFiMi8wDFF5MDA-jUyAo+AiuQIIIkIQiAQyvIasVwioxqtxUxER1SBwkyI-w

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Posted by: Vissarion.6509

Vissarion.6509

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Bhima.9518

Bhima.9518

I have been contemplating doing something similar but I have come to the conclusion that full celest armor is actually gimping the heck out of our dmg without giving us much extra survivability. I think a mix of soldiers and knights may be a better choice. We really should have at least 3,000 attack. 2,624 is really low regardless of crit dmg.

I think this would be more effective without losing too much in survivability (still over 15k hp, and over 1600 toughness): http://gw2skills.net/editor/?fEQQJAoYhEmgbnx5wjEA0DmMKIi8wDlH5MjNA-jUDBoeAYfgoLIEEIEBAJfBK7ZZslhBp6KslXRTZDT5CQFbR1SBExyI-w

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Posted by: raziel.8375

raziel.8375

i love seeing ppl work on these builds very happy to see it. yeah idk if rock solid is worth it .i do like it in spvp and EA feels so great for ele atm but im still testing things plzz keep the feed back coming. i also have 4 daggers wen i run this build 2 to get blood lust then the other 2 are 5% CC and battle makes up for the power. im thinking of getting more CC food to help with that as well

Janos Audron D/D Human Male Elementalist

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Posted by: scerevisiae.1972

scerevisiae.1972

Still yet to find anything as effective as 0/10/0/30/30 with 3x cantrips and the sylvari racial Take Root. Tune your attack/defense stats to your own comfort level and away you go.

downed state is bad for PVP

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Posted by: Basedgod.7328

Basedgod.7328

I use 0/10/10/20/30.

And then swap out the Earth trait accordingly from an offensive one (when roaming) to a defensive one (when i’m too lazy to swap to staff and need to engage a larger group).

Funniest Ele NA
[coVn] Witches I Chaotic Good
Fort Aspenwood

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Posted by: oZii.2864

oZii.2864

I was running 0/0/20/20/30 with rock solid. I am starting to think the trait is nice but still not sure if it is worth it.

I think the problem with the trait is that any ele worth their weight knows that it is awesome for ether renewal. The problem is that we also know anyone we fight that is worth their weight will interrupt it especially if they have a on demand interrupt. So I think the trait looks a bit more attractive than it actually is. After playing with it so long I would almost say that it could be moved to Adept Tier unless they buff the duration up to 3 second base.

It is convenient for stomping guards not getting knocked back, great for mace/stun warriors. After using it for about 2 months I am not sure it is worth the dps/swiftness uptime trade off. After dueling Frowny Clown last week had me reassess my build one of the main reasons I ran it was because of perplexity runes but it had little affect on our fight. I usually have no problems with any D/D eles but Frowny bested me 2 times our first fight was extremely long.

I moved to 0/10/10/20/30. With elemental attunement I think(just my guess) the idea behind the protection on aura is so that you can essentially melee with heavies like warriors.

I’ll keep playing with it to see if I stick with the trait or move points back to water. Protection on a naked level 80 Elementalist is equal to about 2,742 armor for damage reduction. It is also the same for a naked Warrior if I remember correctly it is 2,740 armor for Warrior. After realizing that I feel it seems to be a pretty powerful adept tier trait though you need the boon duration to really have it up permanently which I currently run @ 75%.

I think though that the real kicker is Signet of Restoration it always comes back to that for me. I feel like it is impossible to run SOR in WvW unless you have 30 in water but SOR lets you mix it up with melee professions but is really weak to condis.

I tried 0/10/10/20/30 with Melandru and running SOR but that experiment didn’t last long for me as it was to bunker. Hoelbrak might be better with the extra damage from the +165 power. I havent seen as many warriors running the Mace/Shield combo since the nerf/fix to sigil of para and it seems to be more Hammer Warriors(since the buff to staggering blow) or Troll warriors with Sword/Warhorn hammer in full soldiers. Could just be my move to Tarnish Coast and this tier of opponents as the reason why I see so many Warriors now.

Just my current thoughts on D/D right now.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: ImProVocateur.5189

ImProVocateur.5189

Ozii.2864,
Yeah. If you want to experience the full hell that Ele gameplay is, then come to Tarnished Coast. I promise you will get a new perspective. This forum should require that a player verify they are on TC before having the option to have an opinion.

Bima.9518,
Celestial does, in fact, kitten Power and Condition Damage, as opposed to Soldier or Dire. The survivability Celestial gives is more than a smidgeon. Think of Celestial as the average value of all stats. Primary and secondary stats on normal gear greatly exceeds Celestial, but is limited. If a character has all it needs in three stats, then normal gear should be used. If a character needs offense and defense, then Celestial is a good item to equip into a number of slots that best supports the role that character plays.

Below is an example of full Carrion and a Carrion/Celestial mix.

Attachments:

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Posted by: dreztina.4820

dreztina.4820

Personally I think D/D in its current state is a trash build. Easily one of the weakest in the game right now. You’ll go into almost every fight at a disadvantage, and your surplus skill will go into evening things out, not leaving as much room for fighting multiples. However, having said that, it does have the tools to allow you to overcome balance if you are sufficiently better than your opponent.

Personally I’ve never run the bunker build and think it is especially pointless now post nerfs. I think the current best you can do is hybrid, the degree determined by your skill and playstyle. I run 0/15 (bolt to the heart)/10 (stone splinters)/15 (cleansing wave)/30 (elemental attunement, renewing stamina, evasive arcana) with reasonably offensive gear and traveler’s runes.

Out of Attunement – D/D Ele
Maguuma

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Posted by: oZii.2864

oZii.2864

Ozii.2864,
Yeah. If you want to experience the full hell that Ele gameplay is, then come to Tarnished Coast. I promise you will get a new perspective. This forum should require that a player verify they are on TC before having the option to have an opinion.

Bima.9518,
Celestial does, in fact, kitten Power and Condition Damage, as opposed to Soldier or Dire. The survivability Celestial gives is more than a smidgeon. Think of Celestial as the average value of all stats. Primary and secondary stats on normal gear greatly exceeds Celestial, but is limited. If a character has all it needs in three stats, then normal gear should be used. If a character needs offense and defense, then Celestial is a good item to equip into a number of slots that best supports the role that character plays.

Below is an example of full Carrion and a Carrion/Celestial mix.

Nice chart.

I just can see a difference in the amount of warriors from higher tiers than when I was on Ehmry Bay. It could just be the more dense population also. I just havent seen much mace/shield which was really the reason I ran rock solid to begin with then perplexity runes came with thief headshot spam.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Bhima.9518

Bhima.9518

Ozii.2864,
Yeah. If you want to experience the full hell that Ele gameplay is, then come to Tarnished Coast. I promise you will get a new perspective. This forum should require that a player verify they are on TC before having the option to have an opinion.

Bima.9518,
Celestial does, in fact, kitten Power and Condition Damage, as opposed to Soldier or Dire. The survivability Celestial gives is more than a smidgeon. Think of Celestial as the average value of all stats. Primary and secondary stats on normal gear greatly exceeds Celestial, but is limited. If a character has all it needs in three stats, then normal gear should be used. If a character needs offense and defense, then Celestial is a good item to equip into a number of slots that best supports the role that character plays.

Below is an example of full Carrion and a Carrion/Celestial mix.

Nice chart.

I just can see a difference in the amount of warriors from higher tiers than when I was on Ehmry Bay. It could just be the more dense population also. I just havent seen much mace/shield which was really the reason I ran rock solid to begin with then perplexity runes came with thief headshot spam.

Mace isn’t the worry for needing Rock Solid (unless you are talking solo roaming). Its a train of hammer stuns and bumpers put up by coordinated groups. Giving 5 people up to 3 seconds of stability on demand is pretty awesome.

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Posted by: oZii.2864

oZii.2864

Mace isn’t the worry for needing Rock Solid (unless you are talking solo roaming). Its a train of hammer stuns and bumpers put up by coordinated groups. Giving 5 people up to 3 seconds of stability on demand is pretty awesome.

Yea it is pretty awesome for group skirmishes I agree there. For solo roaming which I do alot was where I was referring to mostly. A few of our eles run it when we do more organized havok squad stuff.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: LordByron.8369

LordByron.8369

What about this?
http://gw2skills.net/editor/?fEEQJAoYhEmObzR5wjEAEFnYyogIiCPUeMTO2A-jkCBYfBkEBkIAI5rIaslhBpMKslXRTVbR1KbYqXASBwkwI-w

Consider i’m switching to staff when i am zerging but i need to be ready to go roaming at command.

could it work?

p.S. does rune bonuses on boons apply toprotection from earth V trait?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: FrownyClown.8402

FrownyClown.8402

What about this?
http://en.gw2skills.net/editor/?fEEQJAoYhEmObzR5wjEAEFnYyogIiCPUeMTO2A-jkyAY/ASiAJCAJ/ioxWGDb1NIl3opqXUtyGT9CIFATCjA-w

Consider i’m switching to staff when i am zerging but i need to be ready to go roaming at command.

could it work?

p.S. does rune bonuses on boons apply toprotection from earth V trait?

Yes. Its closer to 5 seconds just going 30 in arcane. Build looks fine if you can handle lack of condi removal


Bad Elementalist

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Posted by: Quinti.5204

Quinti.5204

What about this?
http://gw2skills.net/editor/?fEEQJAoYhEmObzR5wjEAEFnYyogIiCPUeMTO2A-jkCBYfBkEBkIAI5rIaslhBpMKslXRTVbR1KbYqXASBwkwI-w

Consider i’m switching to staff when i am zerging but i need to be ready to go roaming at command.

could it work?

p.S. does rune bonuses on boons apply toprotection from earth V trait?

I don’t think you’d need soothing disruption in the water line, since it doesn’t have any other synergy to go with it, referring to cleansing water trait(30 in water), unless you need it for regen and vigor, I doubt you’d need more vigor up time due to such high crit chance.

Just my opinion, but you could probably change the 1st water trait to vital striking or piercing Shards, note that piercing shard has better synergy with 25 into Air.

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Posted by: LordByron.8369

LordByron.8369

I choosen soothing disruption to get permavigor.
I don t really like vital striking.

Instead could you explain me how should i use piercing shard?
Aside in conjured build i never considered that trait.

@frowny Ty a lot (i have water attunement, healing skill, evasive arcana and water 5 to remove conditions….i ll see if i have to add an utility).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Treborlavok.3504

Treborlavok.3504

Ozii.2864,
Yeah. If you want to experience the full hell that Ele gameplay is, then come to Tarnished Coast. I promise you will get a new perspective. This forum should require that a player verify they are on TC before having the option to have an opinion.

Bima.9518,
Celestial does, in fact, kitten Power and Condition Damage, as opposed to Soldier or Dire. The survivability Celestial gives is more than a smidgeon. Think of Celestial as the average value of all stats. Primary and secondary stats on normal gear greatly exceeds Celestial, but is limited. If a character has all it needs in three stats, then normal gear should be used. If a character needs offense and defense, then Celestial is a good item to equip into a number of slots that best supports the role that character plays.

Below is an example of full Carrion and a Carrion/Celestial mix.

Great charts bro! Thanks again for making all of them.

Like you said full celestial is pretty much a no no. But full celestial armor with a nice mix of cav, zerk/valk, pvt trinkets works out really well. From swapping out certain pieces of armor from celestial -> pvt, the difference in your p/v/t is barely noticeable and I would IMHO say that youre better off running full celestial armor and getting all the stats. But if you want to run a bunker build then if suggest running mainly pvt/ppt/clerics if you want extra healing and bd.

With weapons, I’m still running 2 celestial daggers(if I’m running d/d). You can get some more power/prec if you want to run zerk daggers for some extra power and prec. But again IMHO I still like celestial daggers more for the all around stats.

Basically you said everything I just said at the end of your last post. Just wanted to agree and add my 2 cents.

Another thing for ppl to shoot for if they’re serious about wvw. Get the applied fortitude bonus in the wvw abilities line(def against guards line) for the added vit.

I’ve been switching between my s/d FA and the standard d/d 0/10/0/30/30 with being able to toss in staff for zergs. I like the burst and dmg of s/d 100x more.(8-12k phoneix is awesome) but it lacks long battle sustain vs great players. In the end s/d is very gimmicky and fun to run and great for soloing camps extremely fast. But doesn’t cut it vs good players, which some can argue are hard to find.

The d/d 0/10/0/30/30 standard build still works. And I still love it and it’s a nice break from the FA build I’ve been running. It lacks sufficient dmg without might stacks but it makes up for that in the ability to stack it quickly and build up to the big hits. It also makes up with survivability vs any class. Def a harder to master style of play and I remember why I fell in love with it at launch. Even post nerf feast we can still do ok. Most 1v1 aren’t a challenge. But you will find those good players out there that make you work and I live for those fights. 1v2+ is a toss up entirely, are they coordinated, both lvl 80, etc. It depends on the classes and their skill levels, but most players you ace aren’t top tier amazing so you can 1v2+ most of the time. If you know what you’re doing and how to fight said prof.

In the end I still think the best all around build is the standard d/d 0/10/0/30/30 for survivability and sustained dmg and the ability to be able to be extremely useful with staff on the fly.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Need a D/D wvw up to date build

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Posted by: Fuzzion.2504

Fuzzion.2504

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

Need a D/D wvw up to date build

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Posted by: oZii.2864

oZii.2864

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Need a D/D wvw up to date build

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Posted by: paleeshi.1924

paleeshi.1924

I have been contemplating doing something similar but I have come to the conclusion that full celest armor is actually gimping the heck out of our dmg without giving us much extra survivability. I think a mix of soldiers and knights may be a better choice. We really should have at least 3,000 attack. 2,624 is really low regardless of crit dmg.

I think this would be more effective without losing too much in survivability (still over 15k hp, and over 1600 toughness): http://gw2skills.net/editor/?fEQQJAoYhEmgbnx5wjEA0DmMKIi8wDlH5MjNA-jUDBoeAYfgoLIEEIEBAJfBK7ZZslhBp6KslXRTZDT5CQFbR1SBExyI-w

I agree about the part with having too low attack.. And I like how you mixed the gear, think I will do something similar instead of getting full celestial set. As I’ve mentioned, I run full zerker gear with one knight dagger, cavalier/celestial trinkets and it works really fine tbh, but I don’t mind pumping defense a little bit and won’t be losing too much attack with that build you posted..

Btw, does protection buff stack with frost aura (10% dmg reduction)?.. I assume it does, but still wanna check that.

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Posted by: Treborlavok.3504

Treborlavok.3504

Id rather have a more offensive build personally. But that builds offer some more toughness, but id still not use SoE over AoE, arcane shield, or earth shield.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Need a D/D wvw up to date build

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Posted by: Fuzzion.2504

Fuzzion.2504

Yes, the build i posted is quite popular. There are various shades of this build, some more offensive and others even more defensive(i dont see the point in more def in this build esp with the WvW rank Guard fortitude +2500hp).

As this build caters for WvW i am not sure about spvp or pve. But i know its a real group friendly build due to all the aura buffs and that you can use it for GvG,Dueling or Small Man fun.

Its a complete build for the all rounder, but its also a good build for anyone to modify to their liking. It is not howeverm a fresh air build and is a classic dnd build.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister