Need a good PvE DPS build and gearing.

Need a good PvE DPS build and gearing.

in Elementalist

Posted by: Abriel.4103

Abriel.4103

Ok, combing through the forum a bit already but it seems everyone is talking about PvP, so I would like to ask for some PvE love.

I’m currently a Earth Condition Healling spec Ele and it has been working out very well for me. I farmed most dungeons including Arah with little problem. I’m saying this first just in case people gonna tell me “DPS suck go Support”. I’m already playing support, but now I kinda want to try something new.

After looking at the trait a bit by myself I’m looking at two options:

- Straight up Power/Crit/%damage.
-Mix of Power/Crit/%damage + Power/Condition.

I’m planning to go with either D/D or S/D. I’m leaning toward the mix build since I think it has more flexibility, but I’m wondering spreading the damage type between crit and condition gonna kitten my output by a lot.

I already have two armor piece of Power/Crit/%damage and wondering what the rest of my set should be. Right now the plan is:

-Full Power/Crit/%Damage armor
- Mix of Power/Vit/Contion and Crit/Tough/Condition jewelry (not sure about this but you get the idea, the jewelry is where the vit/tough/condition stat gonna come from).

I can play around with the trait later, but I don’t want to go wrong with the gearing since they can be really expensive. Any idea or input are welcome

Note that I’m not looking for a true Glass cannon, I have seen glass cannon ele go down in literally one shot in Arah and pretty much spend more than half the time of the fight dying. But also my current support build allow me take 3 consercutive hit from Lupis, I’m not looking for that kind of resilience either.

(edited by Abriel.4103)

Need a good PvE DPS build and gearing.

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

Condition damage is best when stacked, and even then you’re talking about extending fights because more of your damage is backend.

I use both S/D and D/D (on rare occasions I equip a staff long enough to remember why I don’t like it as much) with Power/Toughness/Vitality armors, Knight’s weapons and trinkets, sigils of energy and fire, and runes of adventurer. If you want good damage and some survivability traits somewhat like 10-20-10-10-20 is a nice balance, majors can be swapped around based on preference but I really like quick glyphs, zephyr’s boon, earth’s embrace, cleansing wave and renewing stamina (of course, evasiva arcana rules, if you can lose 10 points from fire and not feel too weak).

I’ve been thinking of switching the runes out for a few part sets that would give me +50% protection duration and +30% to other boon duration, but I need to test that more in the PvP area where it’s free. I also recommend the superior sigil of battle in place of energy, my current build is all about dodging, but stacking might on every attunement swap is also nice. If you want more straight up damage, runes of eagle/divinity/etc, anything with precision/crit damage.

Hats off to all the ones who stood before me, and taught a fool to ride.