Need advice for PvP ele
Cycling attunements does trigger swap sigils yes.
Sometimes you can use Cleansing Flames for an instant burn while you’re casting Fire Grab, or wait til they’ve used their dodges.
I’m not that experienced but I hope that helps…
D/F bunker ele seems to work more often than not. Once you’re used to the weapon set you simply swap out the amulet for celestial or zerker if you want to be a hybrid/damage dealer.
1) On-Swap sigils work with attunements, which means you’ll maintain a high Poison uptime – important because that reduces the healing your enemies recieve.
2) You are doing it right
3) You can Immobilize them with Magnetic Grasp, or CC them with Updraft and Earthquake to make it easier to land – but also more obvious. You can also apply burning by dodging to them on fire attunement.
4) Yeah, you can’t really land it without lightning flash and even then most people will dodge it because they know the trick. It’s easier to land if you are just entering the teamfight (so some enemies still haven’t noticed you), start casting it far away and then lightning flash in. That usually works, but it’s really rare that an ele can land even 1 CEs. But don’t really attempt it in the middle of the fight, because you are a free kill while casting this.
5) Mist Form is more common with s/f and s/d, so Berserker Amulet, because they can’t really manage being focused for too long, they need something that negates enemy burst. On Cele D/D you are a lot more tanky, so those eles usually pick Armor Of Earth – stunbreaker, stability, and allows them to keep casting – both skills allow you to stomp enemies. As for other utilities, the ones you currently have are totally fine.
6) Your entire fire attunement is about bursting, but you can use skill 3 to evade attacks too, even when immobilized. Burning Speed’s distance can be change by camera positioning – if your camera is in “bird’s eye view” (so aimed at the ground) the distance you travel will be smaller, so you can aim it better with this trick. Air autoattack is a nice cleave and has some great skills for damage mitigation like skill 3 or even skill that applies weakness. Updraft gives Evasion, you can use it to avoid damage while immobilized just like Burning Speed, but this one also CCs your opponent. If you are on low HP, click the ground so the game cancels target (and make sure you don’t have auto-targetting on) and then just Ride the Lightning out of the fight. Water proivdes excellent healing and soft CC with chills too.
Hope this helps
Thanks for all the advice. It’s very helpful.
The guide is a bit old, but check it out: https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-Mastering-the-D-D-ele-7-15-13/first
This was one of the best D/D eles I’d seen.
Member of [SALT] on Fort Aspenwood US