Need build help for a novice Elementalist
Eh….maybe a staff?
Bad Elementalist
Staff is probably the easiest weapon for surviving as long as you have group support. It is also the only way to potentially stay in one element the majority of the time with fire making it pretty easy to use (still need group support). Just the extra range lets you stay away from most damage entirely, and projectiles are easier to dodge since you can see them coming for more time.
Lupi solos on 9/9 professions
Wost Engi NA
I like D/D for pve. Most Elementalist I have come across swear by scepter and dagger.
WvW: PTV gears. 0/0/10/30/30. Earth Armor/Cantrip traits or Cleansing traits with Alacrity/double EA and Blasting Staff. Works wonders in an organized zerg. You’re basically the water field bot of the team. However for smaller skirmishes/roaming, I’d say go for S/D or D/D with the same trait setup and changing Blasting Staff to Renewing Stamina.
later. It doesn’t care that I’m there.”
Thanks! What would you rate the difficulty of playing that build?
Thanks! What would you rate the difficulty of playing that build?
staff build is extremely easy, just toss down combofields while doing whatever and your team profits. u can spam the healing skills so you and party can survive all the time. once she wants to cast like a pro she can go for more damage or more support from fire, im trying out 30/0/0/10/30. all my fire fields last longer and my fiery blast finishers grants twice the fury to the party than for great justice does.
Thanks! What would you rate the difficulty of playing that build?
staff build is extremely easy, just toss down combofields while doing whatever and your team profits. u can spam the healing skills so you and party can survive all the time.
What he said. Staff excel in a larger group. You can take cover from being singled out or die from all the AoE by just by stacking with the group. And then toss the fields necessary during the fight. Save your Static and Water Fields. Most of the time you’re just auo-attacking in Air or Fire. Well timed Static Field/Unsteady Ground can wreck havoc on a zerg in chokepoints.
later. It doesn’t care that I’m there.”
Any other must have utile?
I would not set foot in WvW without Armor of Earth. Stability is too important imo.
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)
Any other must have utile?
I’d say triple Cantrips if you tend to die a lot. Also Signet of Air for roaming if you’re too lazy stacking Swiftness. Arcane Wave for self-comboing.But it’s a matter of personal preference. Experiment with utility combinations until you get the ones you’re most comfortable with.
later. It doesn’t care that I’m there.”