Need help with a build

Need help with a build

in Elementalist

Posted by: Oldra.8491

Oldra.8491

Hi all,

I need some help some help with a build for my elly

I only have 2 requirements to the build.

The build uses a staff
Main element is fire, I use all but i like fire the most

I picked these two because I like em, Fire has always been my main element in all the games I play and alot of people in my guild are D/D, plus I already have a cool skin for my staff.

PvE,WvW is what I play the most

The rest of the build is up to you guys. I can adjust to any role.

I appreciate the help!

[HOG] – Hands of Grace
Blacktide (EU)

(edited by Oldra.8491)

Need help with a build

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

http://wiki.guildwars2.com/wiki/Pyromancer%27s_Puissance
http://wiki.guildwars2.com/wiki/Blasting_Staff
sound like two you’d definitely want which means 30/0/0/0/20
http://wiki.guildwars2.com/wiki/Evasive_Arcana would give you an extra blast ifnisher for the mass of staff combo fields
which would be 30/0/0/0/30
water is a popular traitline; so for some survivability you may want to invest a bit into it or you could go air for a bit more damage
30/10/0/0/30
30/0/0/10/30

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Need help with a build

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Posted by: BioMasterZap.4350

BioMasterZap.4350

I use a 20/20/10/10/10 build. As for my Majors, I use Internal Fire and Pyromancer’s Alacrity on Fire, Quick Glyphs and Inscription on Air, Earth’s Embrace on Earth, Cleansing Wave on Water, and Elemental Attunement on Arcana.
I focus around Fire as my main attunement, but I still can use the others just fine. The Fire traits are for Damage on Fire. The Air are for Glyph Support since I use the Healing Glyph (quicker heal=good) and Glyph of Storms (for extra AoE). Earth is for extra defense and Water is for Condition removal. Elemental Attunement is rather standard to have.
If you prefer signet heal, you can always trait it in Earth instead of Earth’s Embrace (or by dropping 10 from air and adding 10 to earth). Air also has Bolt to the Heart, which should work nicely if you wanted to keep air but lose the glyph support.
Also, Arcana has Blasting Staff which may interest you. I personally didn’t find it too useful. This build probably isn’t the most effective, but it gives me a nice mix of versatility that I find useful.

Also, if you are unsure of what armor, I’d suggest something like Soldier’s Armor and Berserker Trinkets. That is what I’ve been using and it gives me a good offense and defense mix.

Need help with a build

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Posted by: Kodiak.3281

Kodiak.3281

Depends on what you’re looking for for the second half of your build (the first half being 30 in fire with Internal Fire, Pyromancer’s Alacrity, and Pyromancer’s Puissance).

Arcane offers a few choices. Renewing Stamina is great if you end up going with a crit heavy build that you primarily stick in Fire for. Even with just 40-50% crit rating it procs all the time and is an amazing source of vigor. Elemental Attunement is great when you secondary support in the Water tree (more on that later). Now a lot of people are going to try to convince you that with a staff, Blasting Staff is a must. It’s certainly good, but it’s far from mandatory. PvP wise people just dodge out of any fields they see and keep moving generally so you want to hit hard as possible for the few ticks that will land. PvE wise it’s great and really helps on Dynamic Events where mobs come in packs from a predictable location. Evasive Arcana is just garbage after the patch that made it only a blast finisher in Earth. Most people who go this deep into Arcane are doing it more for the boon duration and attunement swapping timers and not for Evasive Arcana anymore (such as as D/D spec). The time you waste swapping to Earth to get a blast finisher usually isn’t worth a single blast finisher.

Air tree is somewhat more difficult because for staff the only real trait worth mentioning is Bolt to the Heart. Unfortunately the huge amount of Precision and Crit Damage are hard to ignore in a pure damage spec so a lot who want to go full on damage spec will also put 30 here mostly for the Crit and Crit Dmg stats than actual traits.

Earth I’ve seen a few specs around that are really focusing on Fire/Earth attunements and condition damage. This is because they exploit the 20% bleed duration, condition duration/damage from both lines and blast finishers for dungeon play. The idea being they use Eruption → Lava Font with Eruption able to provide 18 stacks of bleeds with little to no effort while providing Area Might with Lava Font. It is more Earth heavy play however so probably not what you are looking for.

Water actually pairs up pretty nicely with Fire because Water is arguably our best tree (to the point even Devs admit it works too well together). With Soothing Disruption and Cleansing Water (as well as Elemental Attunement) you end up being able to provide a lot of condition management, group support, and self defense through cantrips. Swapping to Water alone does a heal, provides regen and due to Cleansing Water removes a condition for everyone around you. Couple that with Healing Rain turning into huge AOE condition removal and now you’re providing some awesome group support. Cantrips adding Regen (condition removal) as well as Vigor also makes them into very powerful cool downs.

That said you got a few “standard” builds:

20/0/0/30/20 – A more support oriented build offering primary damage through Fire but able to provide a lot of support via Water fields and regen.

30/0/0/30/10 – A more dps oriented build that still offers great support if needed in a pinch.

30/30/0/0/0 – This is the “standard” Zerker spec with either putting 10 more in Water (for Vital Striking) or 10 more in Arcane (for Renewing Stamina).

I’ve also been toying with the idea of trying to find some points in the first few builds to put into Air for Bolt to the Heart but it’s a tight fit once you go 30 water for the absurd condition removal.

Kodiak X – Blackgate