Need help with dps Vale Guardian build
I ran a similar build, gear and trait wise, except as DD.
Most damage phases in fire, running to green circles use water overload, and sometimes air for if stuck far away. And by slotting elemental bastion (and frost shout instead of signet of fire) I was the raid healer along with a cleric Guardian tank.
Feedback:
DD works well but if you enjoy sceptre that looks fine since can spend most of the time in Fire. I think you should equip elemental bastion though as added heals never hurt.
And then tailor your play style instead of build to how much pressure the group is taking. Good luck!
I tried DPS Ele in raid, and it didn’t work so well. I then switch to a semi support/healer, and it worked better.
Already quit PvP. Just log in here and there to troll.
This is what I am running just for Vale Guardian:
Only reason I’m using Zephyr’s Boon/Strengh Sigil/Accuracy Sigil instead of Ferocious Winds/Force Sigil/Air Sigil is because I was not receiving any boons from my party members for some odd reason when I enter the raid.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
assuming a 10 man raid layout with 1 phalanx warrior and or 1-2 revenants, you won´t need to stack might in which case it would be better to go with a fresh air d/f build(https://www.youtube.com/watch?v=elV5EiNU4dM), along with assassins armor/weapons for 100% crit.
it would certainly boost your own dps, the rotation isn´t that hard and with the possibility to use gale/flash-freeze the break bar should go down fast as well. with wash the pain away/rebound and water overload for dicey situations you´ll even have a lot of utility you can bring to the party.
assuming a 10 man raid layout with 1 phalanx warrior and or 1-2 revenants, you won´t need to stack might in which case it would be better to go with a fresh air d/f build(https://www.youtube.com/watch?v=elV5EiNU4dM), along with assassins armor/weapons for 100% crit.
it would certainly boost your own dps, the rotation isn´t that hard and with the possibility to use gale/flash-freeze the break bar should go down fast as well. with wash the pain away/rebound and water overload for dicey situations you´ll even have a lot of utility you can bring to the party.
Nice vid, and gratz for beating him! Dagger mainhand would be better with an elemental bastion build indeed, but might I ask why you are using focus instead of warhorn? My choises for preferring warhorn would be:
Better healing in water
Better fire attunement
Lack of projectiles in the encounter
Both weapons have decent breakbar breaking, and I cant find a use for obsidian flesh that makes it great. Is gale that amazing?
assuming a 10 man raid layout with 1 phalanx warrior and or 1-2 revenants, you won´t need to stack might in which case it would be better to go with a fresh air d/f build(https://www.youtube.com/watch?v=elV5EiNU4dM), along with assassins armor/weapons for 100% crit.
it would certainly boost your own dps, the rotation isn´t that hard and with the possibility to use gale/flash-freeze the break bar should go down fast as well. with wash the pain away/rebound and water overload for dicey situations you´ll even have a lot of utility you can bring to the party.
Nice vid, and gratz for beating him! Dagger mainhand would be better with an elemental bastion build indeed, but might I ask why you are using focus instead of warhorn? My choises for preferring warhorn would be:
Better healing in water
Better fire attunement
Lack of projectiles in the encounterBoth weapons have decent breakbar breaking, and I cant find a use for obsidian flesh that makes it great. Is gale that amazing?
Gale is that amazing (plus Comet) and you never know when you need obsidian flesh to pick up a fallen ally, avoid mechanics and such. I’m not positive that the weapons have the same breakbar potential as I think Gale far outstrips Air 4 on Warhorn, I’d have to test that to be sure (also can’t forget that comet does do breakbar damage too).
Added on to the fact that you can quickly pop Fire 5 for a small heal and Flame wall while swapping back to air is better than Wildfire.
Also the extra blast finished is nice (comet/magnetic wave vs sand squal). It becomes a matter of preference.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
assuming a 10 man raid layout with 1 phalanx warrior and or 1-2 revenants, you won´t need to stack might in which case it would be better to go with a fresh air d/f build(https://www.youtube.com/watch?v=elV5EiNU4dM), along with assassins armor/weapons for 100% crit.
it would certainly boost your own dps, the rotation isn´t that hard and with the possibility to use gale/flash-freeze the break bar should go down fast as well. with wash the pain away/rebound and water overload for dicey situations you´ll even have a lot of utility you can bring to the party.
Nice vid, and gratz for beating him! Dagger mainhand would be better with an elemental bastion build indeed, but might I ask why you are using focus instead of warhorn? My choises for preferring warhorn would be:
Better healing in water
Better fire attunement
Lack of projectiles in the encounterBoth weapons have decent breakbar breaking, and I cant find a use for obsidian flesh that makes it great. Is gale that amazing?
Gale is that amazing (plus Comet) and you never know when you need obsidian flesh to pick up a fallen ally, avoid mechanics and such. I’m not positive that the weapons have the same breakbar potential as I think Gale far outstrips Air 4 on Warhorn, I’d have to test that to be sure (also can’t forget that comet does do breakbar damage too).
Added on to the fact that you can quickly pop Fire 5 for a small heal and Flame wall while swapping back to air is better than Wildfire.
Also the extra blast finished is nice (comet/magnetic wave vs sand squal). It becomes a matter of preference.
Thank you for clarifying your preference. I love it that my favorite trait (fresh air) made it into raids!
just to clarify: i am not the person in the video ;P
i am however, using his build mostly atm(with a few changes depending on playstyle/encounter.
gale+flamewall+flesh overall is better if you´re not the main support class(in which case staff would outshine warhorn as well, sadly)
i´d love to see warhorn viable as well, but right now i don´t really feel like it is.
Thank you for clarifying your preference. I love it that my favorite trait (fresh air) made it into raids!
I say preference, but Focus is better than Warhorn objectively as well depending on how you look at it and your group composition. The only real reason to run Warhorn is just for Water. Even then, your group should be able to cover the healing without it.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net