Need opinions/suggestion for my Ele

Need opinions/suggestion for my Ele

in Elementalist

Posted by: Wiz Va Solo.5974

Wiz Va Solo.5974

Hello!

I recently hit lvl 80 with my main/only character, an Elementalist. I’ve been in this game since early start and also I’m a casual (very casual) player, that explains why it took me this long to get a first character to 80, and also, never read a guide or come to this forum for help until now.

I had this idea of a critical Elementalist for PvE would have been great, Air being my main trait, nothing on Fire Trait. I started using daggers, but got tired of getting killed, then switched to scepter and dagger (off-hand). But I like doing CC and attack from far because I am not good at dodging, so I ended using a Staff. When I hit lvl 80, I crafted myself a full set of Carrion-Feathered armor, no runes yet (working for Superior Elementalist), and haven’t picked my final staff yet. Somewhat I am satisfied with this build 30/10/0/10/20, with Hearty Caretaker’s Staff of Debility.

I don’t know, I guess Power/Condition Damage/Vitality seems to be good with this Ele…

but this is the part when I ask the experts: Is this efficient or OK for mostly PvE (and WvW just for short periods of fun) and farming on Orr?

Need opinions/suggestion for my Ele

in Elementalist

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Which major traits are you using?
Which healing/utility/elite skills are you using? Are you attached to any of those?

This information is needed for other people to give you meaningful advice.

Need opinions/suggestion for my Ele

in Elementalist

Posted by: Intigo.1653

Intigo.1653

Condition Damage is not a very good idea. You’re better off using Berserker or similar with your Staff.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

Need opinions/suggestion for my Ele

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Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Condition Damage is not a very good idea. You’re better off using Berserker or similar with your Staff.

It would help if you also explained why focusing (exclusively) on Condition Damage is not a very good idea. For example:
- Conditions only use a percentage of the Condition Damage score to calculate increased damage (which differs per condition).
- The elementalist has a good number of condition skills, but is still hard-pressed to keep a given condition on an enemy at all times in high enough stacks.
- Condition stacks are currently limited on 25 per condition per enemy. If you are in a party with more than 2 people who use a lot of conditions, the condition damage dealt will reach its peak. Also, burning and poison only stack duration.
- Conditions can be removed. Direct damage (Power) can’t.

However, conditions do ignore the enemy’s Toughness and armor.

It would help if you also explained why Berserker or similar is a good idea. For example:
- Power, Precision and Critical Damage % have a synergy, because the extra damage added on a critical is a percentage of regular (Power-based) damage. Therefore, the higher your Power, the higher your critical damage. The higher your Precision, the more often you hit a critical. The higher your Critical Damage %, the higher your critical damage.

There is a downside to Berserker gear, however:
- If you have little to no bonus to Toughness, Vitality or Healing Power, you may go down very easily, sometimes in only 2-3 hits. Party members generally do not like to revive you over and over again.
- If a battle is short, you can outdamage an enemy and win. If a battle goes long, however, the enemy becomes likely to outlast you. If you cannot succeed at keeping battles short, you will have a real problem. Champion battles and dungeon boss battles, for example.


Here is some general advice:
1. Your current armor is green. You should be saving up to upgrade to Exotic (orange) armor eventually (either through crafting – you need Gossamer, Ectoplasm and at least 1 insignia recipes from the crafting vendor – or through collecting dungeon tokens for dungeon armor, or through collecting Karma to spend on one of the karma merchants at one of the Orrian temples). The difference in armor rating is huge.
(Also, you can consider upgrading to rare armor (yellow) as an intermediate step.)

2. Also, do not put any Superior Runes in your green armor, unless you are willing to use Fine Transmutation Stones or a Black Lion Salvage Kit to transfer them to the Exotic armor later. Superior Runes are quite expensive, and green level 80 armor is decent enough to start out with, but easily upgraded.

3. Carrion is a balanced stat combination. I agree with Intigo that you should not focus exclusively on Condition Damage, but if you also focus on Power, then I do not see the harm. Also, with a good Vitality boost, you will stay alive longer in battles that go long.

Need opinions/suggestion for my Ele

in Elementalist

Posted by: Wiz Va Solo.5974

Wiz Va Solo.5974

Which major traits are you using?
Which healing/utility/elite skills are you using? Are you attached to any of those?

This information is needed for other people to give you meaningful advice.

Major trait is Fire.
“Glyph of Elemental Harmony” as Healing
Armor of Earth / Arcane Blast / Arcane Wave as Utilities.
Summon 7-series Golem as Elite.

Need opinions/suggestion for my Ele

in Elementalist

Posted by: Wiz Va Solo.5974

Wiz Va Solo.5974

Condition Damage is not a very good idea. You’re better off using Berserker or similar with your Staff.

It would help if you also explained why focusing (exclusively) on Condition Damage is not a very good idea. For example:
- Conditions only use a percentage of the Condition Damage score to calculate increased damage (which differs per condition).
- The elementalist has a good number of condition skills, but is still hard-pressed to keep a given condition on an enemy at all times in high enough stacks.
- Condition stacks are currently limited on 25 per condition per enemy. If you are in a party with more than 2 people who use a lot of conditions, the condition damage dealt will reach its peak. Also, burning and poison only stack duration.
- Conditions can be removed. Direct damage (Power) can’t.

However, conditions do ignore the enemy’s Toughness and armor.

It would help if you also explained why Berserker or similar is a good idea. For example:
- Power, Precision and Critical Damage % have a synergy, because the extra damage added on a critical is a percentage of regular (Power-based) damage. Therefore, the higher your Power, the higher your critical damage. The higher your Precision, the more often you hit a critical. The higher your Critical Damage %, the higher your critical damage.

There is a downside to Berserker gear, however:
- If you have little to no bonus to Toughness, Vitality or Healing Power, you may go down very easily, sometimes in only 2-3 hits. Party members generally do not like to revive you over and over again.
- If a battle is short, you can outdamage an enemy and win. If a battle goes long, however, the enemy becomes likely to outlast you. If you cannot succeed at keeping battles short, you will have a real problem. Champion battles and dungeon boss battles, for example.


Here is some general advice:
1. Your current armor is green. You should be saving up to upgrade to Exotic (orange) armor eventually (either through crafting – you need Gossamer, Ectoplasm and at least 1 insignia recipes from the crafting vendor – or through collecting dungeon tokens for dungeon armor, or through collecting Karma to spend on one of the karma merchants at one of the Orrian temples). The difference in armor rating is huge.
(Also, you can consider upgrading to rare armor (yellow) as an intermediate step.)

2. Also, do not put any Superior Runes in your green armor, unless you are willing to use Fine Transmutation Stones or a Black Lion Salvage Kit to transfer them to the Exotic armor later. Superior Runes are quite expensive, and green level 80 armor is decent enough to start out with, but easily upgraded.

3. Carrion is a balanced stat combination. I agree with Intigo that you should not focus exclusively on Condition Damage, but if you also focus on Power, then I do not see the harm. Also, with a good Vitality boost, you will stay alive longer in battles that go long.

I apologize for the lack of information, my armor is indeed Rare, I crafted it myself using a recipe for Intricate Silk Insignia, all Carrion set of six.

I didn’t know I could upgrade armor to exotic using transmutation stone, I guess I got a lot of homework to do, I do have some of those for later investigation on how to use them.

I was counting on both Power and Condition Damage. Vitality is for helping me endure longer battles, if you recommend me another set, I might go with it.

Need opinions/suggestion for my Ele

in Elementalist

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Which major traits are you using?
Which healing/utility/elite skills are you using? Are you attached to any of those?

This information is needed for other people to give you meaningful advice.

Major trait is Fire.
“Glyph of Elemental Harmony” as Healing
Armor of Earth / Arcane Blast / Arcane Wave as Utilities.
Summon 7-series Golem as Elite.

By “major trait”, I meant the trait powers that you selected in each of your traitlines that you have 10 or more points in.

I apologize for the lack of information, my armor is indeed Rare, I crafted it myself using a recipe for Intricate Silk Insignia, all Carrion set of six.

My bad. I thought it could only be crafted in green. Still, exotic is a significant upgrade from rare, and quote attainable.

I didn’t know I could upgrade armor to exotic using transmutation stone, I guess I got a lot of homework to do, I do have some of those for later investigation on how to use them.

You misunderstand. By “upgrade to exotic”, I meant acquiring exotic armor and equipping it instead of your current armor.
What the Fine Transmutation Stones can be used for is to transfer the runes and/or the appearance of one piece of equipment onto a similar piece of equipment (destroying the equipment from which the rune is removed).

Need opinions/suggestion for my Ele

in Elementalist

Posted by: Wiz Va Solo.5974

Wiz Va Solo.5974

Which major traits are you using?
Which healing/utility/elite skills are you using? Are you attached to any of those?

This information is needed for other people to give you meaningful advice.

Major trait is Fire.
“Glyph of Elemental Harmony” as Healing
Armor of Earth / Arcane Blast / Arcane Wave as Utilities.
Summon 7-series Golem as Elite.

By “major trait”, I meant the trait powers that you selected in each of your traitlines that you have 10 or more points in.

I apologize for the lack of information, my armor is indeed Rare, I crafted it myself using a recipe for Intricate Silk Insignia, all Carrion set of six.

My bad. I thought it could only be crafted in green. Still, exotic is a significant upgrade from rare, and quote attainable.

I didn’t know I could upgrade armor to exotic using transmutation stone, I guess I got a lot of homework to do, I do have some of those for later investigation on how to use them.

You misunderstand. By “upgrade to exotic”, I meant acquiring exotic armor and equipping it instead of your current armor.
What the Fine Transmutation Stones can be used for is to transfer the runes and/or the appearance of one piece of equipment onto a similar piece of equipment (destroying the equipment from which the rune is removed).

Right, thanks for the clarification. Major traits are:

Fire: Internal Fire / Pyromancer’s Alacrity / Pyromancer’s Puissance
Air: Bolt to the Heart
Water: Shard of Ice
Arcana: Arcane Mastery / Blasting Staff