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Here it is, my guide to the Dagger Dagger Ele in Dungeons and Fractals. Hope you all enjoy! Comment here, or message me in-game if you have comments/questions.
An example of what this build is capable of
So you want to take your Elementalist into dungeons, huh?
The Elementalist is an interesting class. They are one of the most versatile professions in the game, with access to 20 weapon skills at any given time. As a balancing mechanic against this versatility, however, the Elementalist has some of the lowest DPS in the game. Additionally, the Elementalist has a low HP pool along with light armor, making it one of the “squishiest” classes in the game, by default, anyway.
The Elementalist cannot support as well as a Guardian. An Elementalist cannot do the DPS of a Warrior. It does not have the Mesmer’s amazing utility. To be quite frank, in an organized group, the Elementalist really has no place, and you’re better off using one of these classes instead!
What the Elementalist excels in is if you aren’t in an organized, optimal group, and instead play with friends or guildmates who play random classes, or if you like to PUG instances rather than stay with a dedicated group. The Elementalist, despite its built-in weaknesses, is also given the tools to rather easily overcome its own weaknesses. When specced fully into the Water tree, the Elementalist has some of, if not the best, self and group healing in the game. Their ability to easily produce long lasting Fire Fields combined with a copious amount of Blast Finishers means that they are also able to build several stacks of might rather easily. A single double dagger Elementalist should be able to stack 9 stacks of might just through using Fire Attunement and Earth Attunement, combined with Evasive Arcana. The Elementalist can provide boons and self-sustain without really having to rely on anyone. In the end, the Elementalist is probably one of the best PUGing classes in the game.
The Traits
The first thing you need to know about Elementalists is that there’s basically only one good trait array. 0/10/0/30/30. It’s the same array that they use for WvW, PvP, and PvE. There are many reasons for this, but I’ll try to give you the most important ones:
*Every Elementalist should more or less max Arcana, regardless of the build. The reason is that Elementalists maximize their utility and damage to the group when they continually swap attunements. In order to do this, you want the time it takes to change attunements to be as small as possible.
*Evasive Arcana is the Elementalist’s strongest trait. It gives a blast finisher in Earth and a powerful heal in Water. The effects in Fire and Air are subpar, but the fact is with Evasive Arcana, your dodge rolls in Water and Earth become powerful spells as well.
*Of the non-Arcana trait lines, Water is easily the strongest. The 25-point minor trait Bountiful Power is a multiplicative ability that increases your DPS simply for partying with others (+2% damage for each boon you have on you). Water has access to some of the best traits in the game, such as Cleansing Wave (remove a condition when you attune to water), and has incredible self-synergy. For instance, you can take Soothing Disruption (cantrips provide Vigor and Regen when you use them) and Cleansing Water (to whomever you provide Regen, you remove one condition), to make all of your cantrips condition cleansers, on top of their other effects. Vital Striking (you do 10% more damage when you’re above 90% health) is an excellent damage multiplier trait. Finally, and most importantly, Water’s 15-point minor trait, Healing Ripple, provides a substantial heal (1302 at Level 80 + Healing Power) when attuning to water. A good Elementalist realizes that their best heals actually come from just using things in Water, rather than relying on the #6 Heal skill.
*The Fire trait line is garbage, and there’s almost nothing good in it. Earth has some decent, situationally useful traits, but falls flat when compared to other trait lines. That leaves Air, which is actually a very strong trait line, and has some of the best Adept traits out there. In particular, Bolt to the Heart (do 20% more damage against targets with less than 33% health) and Zephyr’s Boon (gain 5 seconds of fury and swiftness when you use an aura) are incredibly powerful.
There are two distinct trait specs that I would suggest for an Elementalist in dungeons:
(edited by Neko.9021)