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Posted by: scaramanga.4915

scaramanga.4915

Elementalist doesn’t need anything added . If anything , nerf the crap out of them , they have enough power already. Other professions have been neglected, far to long and need tweaking more .
Nerf Ele and spread the love to other more needed professions . Maybe that’s putting it bluntly but oh well, ele’s have plenty of power as is. better yet , take them back to the drawing board and start over .

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Posted by: TheLastNobody.8319

TheLastNobody.8319

….why and how? No mean yeah, I think a lot of players agree ele’s need to be toned down, but what SPECICALLY? Details man details, and don’t skimp on the mustard. Also, what would you buff up so that ele’s don’t fall into the necro/ranger pit of despair?

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: tboneking.2531

tboneking.2531

Oh c’mon the necro / ranger hole is nice and cozy join us and we can complain together (Im a necro main)!

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Posted by: Valento.9852

Valento.9852

You don’t just nerf the most played class in a game, and the most common class concept in every MMO without thoughtful balance, just like any other class.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Naurgalen.2374

Naurgalen.2374

But OFC! Its common knowledge that Eles are A-Nets predilect class and are always the focus of changes that make it more OP whenever the people on the forums complains since beta!!

1) We totally were always competitive and top picks
2) We were never pigeon holded to one specific build / traits
3) Scepter is a totally competitive weapon and staff can be used in 1vs1
4) Because the lack of health and armor and lack of strong healing on weapons eles aren’t forced to play defensive utility’s or just die (aka cantrips)
5) Having some small and balanced nerfs instead of destroying the class would never make a more competitive game in PvP or PvE by maintaining gameplay diversifications instead of reducing options

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Oh c’mon the necro / ranger hole is nice and cozy join us and we can complain together (Im a necro main)!

Ranger is in bad shape, but cele signet necro is really strong, and reaper is downright amazing when played properly. But yeah, d/d elementalist could be toned down by a fair bit. Plus, it would open more options for eles in sPvP. Staff ele isn’t bad, but with the state of things now it’s outclassed by cele d/d (in large part because RoF is downright absurd).

Hopefully, though, scepter will get a buff for both ele and necro. Also necro axe.

Naurgalen: Don’t complain about being pigeonholed when you have a strong place in every aspect of the game. Just don’t. Only one profession was left out of WTS completely, and it’s the same profession that’s typically also the least desired in dungeon groups. Rangers would be ecstatic if they had the opportunity to be ‘pigeonholed’ the way elementalists and thieves are. You’re considered ANet’s pet class because you’re not just top tier in a couple parts of the game (the way guardians and warriors are at the moment), you’re top tier everywhere. That is a big deal.

(edited by Unholy Pillager.3791)

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Posted by: DarkyAnime.4531

DarkyAnime.4531

Oh c’mon the necro / ranger hole is nice and cozy join us and we can complain together (Im a necro main)!

Ranger is in bad shape, but cele signet necro is really strong, and reaper is downright amazing when played properly. But yeah, d/d elementalist could be toned down by a fair bit. Plus, it would open more options for eles in sPvP. Staff ele isn’t bad, but with the state of things now it’s outclassed by cele d/d (in large part because RoF is downright absurd).

Hopefully, though, scepter will get a buff for both ele and necro. Also necro axe.

Would love scepter buff for ele as it is easily outclass by D/F in PvE. Triple projectile and high rate of fire skills has powerful interaction with gear and procs that it makes it easy to sustain 15 burning stacks.

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Posted by: Naurgalen.2374

Naurgalen.2374

Naurgalen: Don’t complain about being pigeonholed when you have a strong place in every aspect of the game. Just don’t. Only one profession was left out of WTS completely, and it’s the same profession that’s typically also the least desired in dungeon groups. Rangers would be ecstatic if they had the opportunity to be ‘pigeonholed’ the way elementalists and thieves are. You’re considered ANet’s pet class because you’re not just top tier in a couple parts of the game (the way guardians and warriors are at the moment), you’re top tier everywhere. That is a big deal.

1) Dont tell others what to do if they are not breaking rules, having different opinions is what makes people think instead of just following what others tell them
2) The fact that rangers are not wanted is not a ele problem and even 1000 nerfs on the ele class wont make ranger better, so thats not an argument or reason to debate eles problems
3) The fact that eles are top tier is directly related to condition buffs + some traits changes. The class was strong before because of its sustain+mobility but not OP as it dished FAR less damage in celestials than todays eles. Thats why this 5 eles nonsense that exists today couldn’t work before.
4) Knowing that, and doing some history you will know that eles had many balancing problems before, with times being too strong and others almost useless. A “Pet class” should be strong all the time with long “OP” times .

Does this means that the class is perfect? Hell no, it totally needs some free might nerfs and a little less burning with a little more bleeding to put it again in the “strong but not OP” place. But just calling for “burn the eles” “destroy the class” thing is really dumb.

PS: I really think A-Net is not doing balance for the actual classes because it knows the new specializations will change the meta and they will need to readjust all again in 1 month when the expansion launches. Its not complicated to understand that fixing things now would waste lots of time that they need for the launch (And I still dont know how they will have balanced specializations for the 23 october with all the problems some are having)

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Naurgalen: Don’t complain about being pigeonholed when you have a strong place in every aspect of the game. Just don’t. Only one profession was left out of WTS completely, and it’s the same profession that’s typically also the least desired in dungeon groups. Rangers would be ecstatic if they had the opportunity to be ‘pigeonholed’ the way elementalists and thieves are. You’re considered ANet’s pet class because you’re not just top tier in a couple parts of the game (the way guardians and warriors are at the moment), you’re top tier everywhere. That is a big deal.

1) Dont tell others what to do if they are not breaking rules, having different opinions is what makes people think instead of just following what others tell them
2) The fact that rangers are not wanted is not a ele problem and even 1000 nerfs on the ele class wont make ranger better, so thats not an argument or reason to debate eles problems
3) The fact that eles are top tier is directly related to condition buffs + some traits changes. The class was strong before because of its sustain+mobility but not OP as it dished FAR less damage in celestials than todays eles. Thats why this 5 eles nonsense that exists today couldn’t work before.
4) Knowing that, and doing some history you will know that eles had many balancing problems before, with times being too strong and others almost useless. A “Pet class” should be strong all the time with long “OP” times .

Does this means that the class is perfect? Hell no, it totally needs some free might nerfs and a little less burning with a little more bleeding to put it again in the “strong but not OP” place. But just calling for “burn the eles” “destroy the class” thing is really dumb.

PS: I really think A-Net is not doing balance for the actual classes because it knows the new specializations will change the meta and they will need to readjust all again in 1 month when the expansion launches. Its not complicated to understand that fixing things now would waste lots of time that they need for the launch (And I still dont know how they will have balanced specializations for the 23 october with all the problems some are having)

1) He was sarcastically complaining about his profession being weak, despite the fact that it’s by far the most powerful and versatile in every single part of the game right now. The only thing that has come close to matching the current elementalist dominance is, as far as I know, guardians…and I don’t remember guardians winning tournaments by stacking 4 on a single team. Yes, this touched a few nerves.

2) I brought up ranger to point out that not only do some professions have it much worse than elementalist, they’ve had it much worse for the entire time the game has been out, in every competitive area. In nearly every part of the game, people playing ranger have been asked to come back on a different profession, or else simply been kicked from the group for playing ranger. I don’t think elementalists have ever experienced this, anywhere.

3) Yes, I know all about the burn stacking ridiculousness, and the fact that RoF is undodgeable (which it really, really shouldn’t be). That doesn’t mean that elementalists weren’t strong before, because (as you admitted) they were.

4) I don’t recall a time when elementalists were useless everywhere at once, as rangers have pretty much always been. They have always been strong in dungeons, and usually been strong everywhere else as well. And for the record, I never said ‘destroy the class’. I said ‘stop being bitter and sarcastic, because elementalist has it really, really easy compared to some other professions’. The only thing that I’m really pushing for is a little less cleanse and toning down RoF (dodgeable, maybe 2 stacks of burning instead of 3).

Edit: Also, get rid of diamond skin. Complete immunity to pure condition builds should never have been in the game.

As for the rest, I’m really worried that forge and druid won’t get the same level of testing and feedback as the others. Especially druid. I no longer main ranger because they made longbows too faceroll to use, and because the mechanics (especially pet) feel really clumsy. I’m hoping that druid can breathe new life into it, else rangers will probably never be wanted in dungeon groups and will never be efficient in sPvP.

(edited by Unholy Pillager.3791)

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Posted by: Laraley.7695

Laraley.7695

1) by far the most powerful and versatile

2) I don’t think elementalists have ever experienced this, anywhere.

3) Yes, I know all about the burn stacking ridiculousness, and the fact that RoF is undodgeable

4) I don’t recall a time when elementalists were useless everywhere at once, as rangers have pretty much always been.

1. It is not versatile. Say whatever you want but there is only difference between builds across game modes, not within.

2. You haven’t played long enough then.

3. It is dodeable.

4. Again, you haven’t played long enough.

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Posted by: Cynz.9437

Cynz.9437

fire trait line and dd generally need some nerfing, scepter/focus and tempest on other hand could use some love

All is Vain~
[Teef] guild :>

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Posted by: GLOR.2489

GLOR.2489

But OFC! Its common knowledge that Eles are A-Nets predilect class and are always the focus of changes that make it more OP whenever the people on the forums complains since beta!!

1) We totally were always competitive and top picks
2) We were never pigeon holded to one specific build / traits
3) Scepter is a totally competitive weapon and staff can be used in 1vs1
4) Because the lack of health and armor and lack of strong healing on weapons eles aren’t forced to play defensive utility’s or just die (aka cantrips)
5) Having some small and balanced nerfs instead of destroying the class would never make a more competitive game in PvP or PvE by maintaining gameplay diversifications instead of reducing options

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Posted by: GLOR.2489

GLOR.2489

But OFC! Its common knowledge that Eles are A-Nets predilect class and are always the focus of changes that make it more OP whenever the people on the forums complains since beta!!

1) We totally were always competitive and top picks
2) We were never pigeon holded to one specific build / traits
3) Scepter is a totally competitive weapon and staff can be used in 1vs1
4) Because the lack of health and armor and lack of strong healing on weapons eles aren’t forced to play defensive utility’s or just die (aka cantrips)
5) Having some small and balanced nerfs instead of destroying the class would never make a more competitive game in PvP or PvE by maintaining gameplay diversifications instead of reducing options

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Posted by: GLOR.2489

GLOR.2489

“3) Scepter is a totally competitive weapon and staff can be used in 1vs1 "

Nope. That is wrong. What actually happened on the ele is that the large community call for the up of the DD in the traits changes update ( by claiming about the evasive arcana and elemental attunment traits for example). So actually, everything else than staff bunker and dd celestial is weak in pvp.

The real problem is that our community didnt accepted the rotaton of ele build in pvp.

- We can see that,for example, taht necro got a good periode in power with wells and now have a periode more tanky conditions with signets

- We can also see that warrior got a periode of tanky shouts and a periode more in zerk juggernaut stances.

- We can see that guardians that were more dps meditations are changing by conditions burns and bunker.

ps: sry for language.

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Posted by: Mightybird.6034

Mightybird.6034

cmon guys why feed the troll? It’s an account with just this as its sole post. Clearly one of kidel or the like’s troll alt accounts.

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Posted by: Aeolus.3615

Aeolus.3615

D/D eles feel (are a bit) OP, becouse in every class theres a niche of weapon skill that are better than the rest of the class itself, and alot that underperforms.
It is the awfull class evolution we have seen, what was not working now is even more useless due how easy to tune up for a good output damage (guardian SW die even faster as a good example).
If other classes were strong as a D/D each own on their “feeling of aptitude” game would be much more interesting has we could have more strategies and more team build diversity.

Iis not a D/D ele problem, it is the problem of how classes are beign designed, and not envolving (hope it changes with HoT).

1st April joke, when gw2 receives a “balance” update.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Elementalist doesn’t need anything added . If anything , nerf the crap out of them , they have enough power already. Other professions have been neglected, far to long and need tweaking more .
Nerf Ele and spread the love to other more needed professions . Maybe that’s putting it bluntly but oh well, ele’s have plenty of power as is. better yet , take them back to the drawing board and start over .

Nonononononono. Ele is not in need of a nerf. ONE of it’s build is. Let’s not scrap an entirely viable profession because of ONE build.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

1) by far the most powerful and versatile

2) I don’t think elementalists have ever experienced this, anywhere.

3) Yes, I know all about the burn stacking ridiculousness, and the fact that RoF is undodgeable

4) I don’t recall a time when elementalists were useless everywhere at once, as rangers have pretty much always been.

1. It is not versatile. Say whatever you want but there is only difference between builds across game modes, not within.

2. You haven’t played long enough then.

3. It is dodeable.

4. Again, you haven’t played long enough.

1) It’s versatile in that it has everything you could possibly need, all in one build. Thieves and engineers absolutely melt under condition stacking, and thieves are poor against direct damage as well. Elementalists are fine against both, while also having more condition damage and nearly as much direct damage (more direct damage than thief, if you count the AoE). They’re also extremely mobile, and have enormous sustain and some hard cc as well. When a single elementalist build can take every single slot on an sPvP team but thief and win, you have versatility.

Edit: I would like to point out, since this apparently didn’t occur to you, that most professions only have 1 viable build in sPvP. Thieves have d/p + sb with tricks, SA and deadly…and that’s all. Guardians have their medi build, plus burn guardian which is a gimmick that isn’t actually any better than staff ele, just easier to use. Engineers have two, temporarily, because burning is so out of hand right now, but that just came recently and won’t last long. Necromancers have one. Mesmers, as far as I know, have one.

2) Okay, name one point in the game’s history when dungeon LFG ads specified ‘no eles’. Also, stop ignoring and snipping out my supporting arguments.

3) No, it isn’t. Dodging through it always gives burn stacks, and on top of that it’s bugged so that sometimes standing near (but not on) it will give burn stacks. Also, there seems to be a counting problem…walking directly through it is supposed to give 6 stacks (and usually does), but sometimes gives 9-12 stacks instead.Try again.

4) Again, name one point in time when elementalists were kicked from dungeon groups or discouraged from WvW (being told to switch professions), just for playing elementalist.

(edited by Unholy Pillager.3791)

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Posted by: BlackBeard.2873

BlackBeard.2873

1) It’s versatile in that it has _everything you could possibly need, all in one build…

Actually, they are just ideal for the bruiser role, and a team of bruisers is a viable team-comp. It just so happens that it is the BEST bruiser atm, and stacks well. Eles can’t really play true bunker, roaming dps, effective spiker, or any heavy-control. It is bruiser (which requires a bit of everything) or gtfo.

2) Okay, name one point in the game’s history when dungeon LFG ads specified ‘no eles’. Also, stop ignoring and snipping out my supporting arguments.

Prior to people realizing FGS was OP, dungeons were “1 Guard, 4 Warrior.” For a good year after the dhuumfire patch eles were actively laughed at in pvp, and most people requested that you switch to ANY other class when they saw an ele.

3) No, it isn’t. Dodging through it always gives burn stacks.

Dodging THROUGH ring of fire gives you 0 burn stacks. Please try to be honest with your points. If you had burning applied, I suspect it was latency or you didn’t actually dodge through. Please try again.

4) Again, name one point in time when elementalists were kicked from dungeon groups or discouraged from WvW (being told to switch professions), just for playing elementalist.

Eles have always had a place in wvw as, at the least, a water-field bot. In dungeons, only few professions have ever been kicked, and that is only by elitists who had no idea about a class. Regardless, I am not sure why this justifies elementalists deserving being basically deleted from the game. Sure, D/D needs some adjustment (and just nerfing the burn stacks would go a LONG way towards that), but as usual the community gets overzealous with their torches and pitch-forks calling for whatever class consensus has reaches as “strongest” to be expunged.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Actually, they are just ideal for the bruiser role, and a team of bruisers is a viable team-comp. It just so happens that it is the BEST bruiser atm, and stacks well. Eles can’t really play true bunker, roaming dps, effective spiker, or any heavy-control. It is bruiser (which requires a bit of everything) or gtfo.

Call it what you will, but they’re the only profession that can win tournaments by stacking four on a single team. If you don’t see the problem there, then I don’t know what to tell you, because you must be biased as hell.

Prior to people realizing FGS was OP, dungeons were “1 Guard, 4 Warrior.” For a good year after the dhuumfire patch eles were actively laughed at in pvp, and most people requested that you switch to ANY other class when they saw an ele.

That was the time where every medium- and light-armored profession was equally put out in dungeons. I guess I misunderstood you; I had thought that you were claiming that there was a point where elementalists were in worse shape than most other professions, rather than most professions being in equally bad shape compared to 2-3 strong ones.

Dodging THROUGH ring of fire gives you 0 burn stacks. Please try to be honest with your points. If you had burning applied, I suspect it was latency or you didn’t actually dodge through. Please try again.

Sometimes it does, sometimes it doesn’t. It’s not lag, it’s not a mistake, it’s bugged. Tested several times since the burn update. Part of that is even listed on the skill page of the wiki. Why don’t you test it yourself?

Eles have always had a place in wvw as, at the least, a water-field bot. In dungeons, only few professions have ever been kicked, and that is only by elitists who had no idea about a class. Regardless, I am not sure why this justifies elementalists deserving being basically deleted from the game. Sure, D/D needs some adjustment (and just nerfing the burn stacks would go a LONG way towards that), but as usual the community gets overzealous with their torches and pitch-forks calling for whatever class consensus has reaches as “strongest” to be expunged.

I have never said that eles should be “basically deleted from the game”. What is it with people on here failing at reading comprehension? Or are you putting the words of someone else into my mouth?

Edit: I might have been a little too harsh with this. Something similar happened in the ranger forum, where I put up a post saying that rangers are too weak, but likely can’t be properly balanced until pets are reworked completely or removed…and someone concluded that I want rangers nerfed. Already annoyed about that, I checked this thread…and you appeared to be accusing me of wanting to gut eles, when I had specifically stated otherwise.

(edited by Unholy Pillager.3791)

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Posted by: Laraley.7695

Laraley.7695

1) by far the most powerful and versatile

2) I don’t think elementalists have ever experienced this, anywhere.

3) Yes, I know all about the burn stacking ridiculousness, and the fact that RoF is undodgeable

4) I don’t recall a time when elementalists were useless everywhere at once, as rangers have pretty much always been.

1. It is not versatile. Say whatever you want but there is only difference between builds across game modes, not within.

2. You haven’t played long enough then.

3. It is dodeable.

4. Again, you haven’t played long enough.

1) It’s versatile in that it has everything you could possibly need, all in one build. Thieves and engineers absolutely melt under condition stacking, and thieves are poor against direct damage as well. Elementalists are fine against both, while also having more condition damage and nearly as much direct damage (more direct damage than thief, if you count the AoE). They’re also extremely mobile, and have enormous sustain and some hard cc as well. When a single elementalist build can take every single slot on an sPvP team but thief and win, you have versatility.

Edit: I would like to point out, since this apparently didn’t occur to you, that most professions only have 1 viable build in sPvP. Thieves have d/p + sb with tricks, SA and deadly…and that’s all. Guardians have their medi build, plus burn guardian which is a gimmick that isn’t actually any better than staff ele, just easier to use. Engineers have two, temporarily, because burning is so out of hand right now, but that just came recently and won’t last long. Necromancers have one. Mesmers, as far as I know, have one.

2) Okay, name one point in the game’s history when dungeon LFG ads specified ‘no eles’. Also, stop ignoring and snipping out my supporting arguments.

3) No, it isn’t. Dodging through it always gives burn stacks, and on top of that it’s bugged so that sometimes standing near (but not on) it will give burn stacks. Also, there seems to be a counting problem…walking directly through it is supposed to give 6 stacks (and usually does), but sometimes gives 9-12 stacks instead.Try again.

4) Again, name one point in time when elementalists were kicked from dungeon groups or discouraged from WvW (being told to switch professions), just for playing elementalist.

1. You were already explained that.

You say that most classes only have one build and then you state there are tons of classes having two viable builds, I’m not sure I’m following.

2. Were we talking about dungeons or were you saying elementalist never experienced the feeling of not being wanted in some area of the game? Because they do.

3. Please, learn to dodge.

4. See 2. I like how you completely leave you pvp there since that’s the place where elementalists were complete trash, good job finding arguments that fits your story but are not right.

Also, I would like to point out this is not ranger forum, so I’m not sure why you keep bringing that up.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

1) by far the most powerful and versatile

2) I don’t think elementalists have ever experienced this, anywhere.

3) Yes, I know all about the burn stacking ridiculousness, and the fact that RoF is undodgeable

4) I don’t recall a time when elementalists were useless everywhere at once, as rangers have pretty much always been.

1. It is not versatile. Say whatever you want but there is only difference between builds across game modes, not within.

2. You haven’t played long enough then.

3. It is dodeable.

4. Again, you haven’t played long enough.

1) It’s versatile in that it has everything you could possibly need, all in one build. Thieves and engineers absolutely melt under condition stacking, and thieves are poor against direct damage as well. Elementalists are fine against both, while also having more condition damage and nearly as much direct damage (more direct damage than thief, if you count the AoE). They’re also extremely mobile, and have enormous sustain and some hard cc as well. When a single elementalist build can take every single slot on an sPvP team but thief and win, you have versatility.

Edit: I would like to point out, since this apparently didn’t occur to you, that most professions only have 1 viable build in sPvP. Thieves have d/p + sb with tricks, SA and deadly…and that’s all. Guardians have their medi build, plus burn guardian which is a gimmick that isn’t actually any better than staff ele, just easier to use. Engineers have two, temporarily, because burning is so out of hand right now, but that just came recently and won’t last long. Necromancers have one. Mesmers, as far as I know, have one.

2) Okay, name one point in the game’s history when dungeon LFG ads specified ‘no eles’. Also, stop ignoring and snipping out my supporting arguments.

3) No, it isn’t. Dodging through it always gives burn stacks, and on top of that it’s bugged so that sometimes standing near (but not on) it will give burn stacks. Also, there seems to be a counting problem…walking directly through it is supposed to give 6 stacks (and usually does), but sometimes gives 9-12 stacks instead.Try again.

4) Again, name one point in time when elementalists were kicked from dungeon groups or discouraged from WvW (being told to switch professions), just for playing elementalist.

1. You were already explained that.

You say that most classes only have one build and then you state there are tons of classes having two viable builds, I’m not sure I’m following.

2. Were we talking about dungeons or were you saying elementalist never experienced the feeling of not being wanted in some area of the game? Because they do.

3. Please, learn to dodge.

4. See 2. I like how you completely leave you pvp there since that’s the place where elementalists were complete trash, good job finding arguments that fits your story but are not right.

Also, I would like to point out this is not ranger forum, so I’m not sure why you keep bringing that up.

1) Burn guardian isn’t a viable build, it’s a build that is used a lot at the moment. It is not efficient enough for a tournament, and in fact is outperformed by staff elementalist. If eles only have d/d as a viable build, then guardians only have a single viable build as well. And also, since when does “tons of classes” mean “two”?

2) Every class has experienced not being wanted in some part of the game at some point. However, I don’t believe that elementalists have ever been completely unwanted in every part of the game simultaneously, the way rangers (for example) have been.

3) I know how to dodge. The skill is bugged.

4) You don’t understand what I’m saying. Yes, eles had trouble in sPvP for a while. However, other classes had the same thing in WvW, sPvP and dungeons simultaneously, for over two years. That is a whole lot worse than elementalists have ever had it.

I keep bringing up ranger because it’s a comparison, an example of a profession which has actually been neglected and destroyed. I was hoping that maybe you would see the difference.

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Posted by: Laraley.7695

Laraley.7695

1) Burn guardian isn’t a viable build, it’s a build that is used a lot at the moment. It is not efficient enough for a tournament, and in fact is outperformed by staff elementalist. If eles only have d/d as a viable build, then guardians only have a single viable build as well. And also, since when does “tons of classes” mean “two”?

2) Every class has experienced not being wanted in some part of the game at some point. However, I don’t believe that elementalists have ever been completely unwanted in every part of the game simultaneously, the way rangers (for example) have been.

3) I know how to dodge. The skill is bugged.

4) You don’t understand what I’m saying. Yes, eles had trouble in sPvP for a while. However, other classes had the same thing in WvW, sPvP and dungeons simultaneously, for over two years. That is a whole lot worse than elementalists have ever had it.

I keep bringing up ranger because it’s a comparison, an example of a profession which has actually been neglected and destroyed. I was hoping that maybe you would see the difference.

1. Because you didn’t realize that the classes with only one viable build has at least two or several variations in those builds. When you look at ele it’s the same thing over and over.

2. So because one class hasn’t been wanted in any aspect of the game, ele should be nerfed? Do you realize that many classes have been dominant in all game modes as well? Like guardian or warriorr for example. They have been one of the best picks in wvw, pve and pvp and you don’t complain about that?

3. Then please stop saying this crap about the skill not being dodgeable. Next time, try ‘’it is bugged.’’.

4. I frankly don’t care about rangers, you can try as much as you want, but bringing up that comparsion won’t change anything.

Nerf hopefull

in Elementalist

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

1) Burn guardian isn’t a viable build, it’s a build that is used a lot at the moment. It is not efficient enough for a tournament, and in fact is outperformed by staff elementalist. If eles only have d/d as a viable build, then guardians only have a single viable build as well. And also, since when does “tons of classes” mean “two”?

2) Every class has experienced not being wanted in some part of the game at some point. However, I don’t believe that elementalists have ever been completely unwanted in every part of the game simultaneously, the way rangers (for example) have been.

3) I know how to dodge. The skill is bugged.

4) You don’t understand what I’m saying. Yes, eles had trouble in sPvP for a while. However, other classes had the same thing in WvW, sPvP and dungeons simultaneously, for over two years. That is a whole lot worse than elementalists have ever had it.

I keep bringing up ranger because it’s a comparison, an example of a profession which has actually been neglected and destroyed. I was hoping that maybe you would see the difference.

1. Because you didn’t realize that the classes with only one viable build has at least two or several variations in those builds. When you look at ele it’s the same thing over and over.

2. So because one class hasn’t been wanted in any aspect of the game, ele should be nerfed? Do you realize that many classes have been dominant in all game modes as well? Like guardian or warriorr for example. They have been one of the best picks in wvw, pve and pvp and you don’t complain about that?

3. Then please stop saying this crap about the skill not being dodgeable. Next time, try ‘’it is bugged.’’.

4. I frankly don’t care about rangers, you can try as much as you want, but bringing up that comparsion won’t change anything.

1) Thieves have less possible variation in their sPvP build than elementalists do. Necromancers are also in the same boat. Stop acting like elementalists are the only ones with limited options in sPvP, because they aren’t by any stretch.

2) No, ele should be nerfed because it is blatantly too strong. Sort of like how guardians and warriors were nerfed when they were overpowered. That is how a game is balanced: the things that are too strong are made weaker, and the things that are too weak are made stronger. Elementalists are at least as dominant as any class has ever been in this game, and that needs to be addressed. As I said, I don’t want them to kill the class, I just want it not to top the efficiency charts in virtually every area.

3) The skill sometimes gives burning stacks when you dodge through it. This is one of the ways in which it is bugged; as I recall, Leeto pointed this out in his stream at one point. Also, its hit box seems to change randomly (sometimes hitting people who don’t actually touch it), and it sometimes ‘counts’ more hits than actually occur, giving 9 or 12 stacks in situations when it should have given 6.

4) Yes, I know. You care about the things that directly affect you. I understand.

Nerf hopefull

in Elementalist

Posted by: Laraley.7695

Laraley.7695

1) Burn guardian isn’t a viable build, it’s a build that is used a lot at the moment. It is not efficient enough for a tournament, and in fact is outperformed by staff elementalist. If eles only have d/d as a viable build, then guardians only have a single viable build as well. And also, since when does “tons of classes” mean “two”?

2) Every class has experienced not being wanted in some part of the game at some point. However, I don’t believe that elementalists have ever been completely unwanted in every part of the game simultaneously, the way rangers (for example) have been.

3) I know how to dodge. The skill is bugged.

4) You don’t understand what I’m saying. Yes, eles had trouble in sPvP for a while. However, other classes had the same thing in WvW, sPvP and dungeons simultaneously, for over two years. That is a whole lot worse than elementalists have ever had it.

I keep bringing up ranger because it’s a comparison, an example of a profession which has actually been neglected and destroyed. I was hoping that maybe you would see the difference.

1. Because you didn’t realize that the classes with only one viable build has at least two or several variations in those builds. When you look at ele it’s the same thing over and over.

2. So because one class hasn’t been wanted in any aspect of the game, ele should be nerfed? Do you realize that many classes have been dominant in all game modes as well? Like guardian or warriorr for example. They have been one of the best picks in wvw, pve and pvp and you don’t complain about that?

3. Then please stop saying this crap about the skill not being dodgeable. Next time, try ‘’it is bugged.’’.

4. I frankly don’t care about rangers, you can try as much as you want, but bringing up that comparsion won’t change anything.

1) Thieves have less possible variation in their sPvP build than elementalists do. Necromancers are also in the same boat. Stop acting like elementalists are the only ones with limited options in sPvP, because they aren’t by any stretch.

2) No, ele should be nerfed because it is blatantly too strong. Sort of like how guardians and warriors were nerfed when they were overpowered. That is how a game is balanced: the things that are too strong are made weaker, and the things that are too weak are made stronger. Elementalists are at least as dominant as any class has ever been in this game, and that needs to be addressed. As I said, I don’t want them to kill the class, I just want it not to top the efficiency charts in virtually every area.

3) The skill sometimes gives burning stacks when you dodge through it. This is one of the ways in which it is bugged; as I recall, Leeto pointed this out in his stream at one point. Also, its hit box seems to change randomly (sometimes hitting people who don’t actually touch it), and it sometimes ‘counts’ more hits than actually occur, giving 9 or 12 stacks in situations when it should have given 6.

4) Yes, I know. You care about the things that directly affect you. I understand.

You’re surely good at making up stuff I never said, therefore there is no reason to continue talking to you.

Fyi, I’ve stated several times d/d ele needs to be nerfed. However, not under false arguments you just put out there.