Nerfing Arcana for better Tempest

Nerfing Arcana for better Tempest

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Hello I don’t wanna changing a thing in old trait lines, but if it would persuade Devs to give better elite spec tempest line. Idk if it is nerf or balance, but there we go.

Remove Elemental Contingency.
Need to make new minor trait in master tier in arcana line.

But what happens instead:
- stack of might 360radious on attuning to fire going to Conjurer trait, change name to Pyromancer’ Specing,
- regeneration 360radious on attuning to water going to Piercing Shards trait, change name to Aquamancer’ Specing,
- swiftness 360radious on attuning to air go to Ferocious Winds, change name to Aeromancer’ Specing,
- protection 360radious on attuning to earth go to Searrated Stones, change name to Geomancer’ Specing.

Remove Evasie Arcane.
Need to make new GM trait in arcana.

But what happens instead:
- fire skill effect when evade go to Pyromancer’s Training,
- water skill effect when evade go to Aquamancer’s Training,
- air skill effect when evade go to Aeromancer’s Training,
- earth skill effect when evade go to Geomancer’s Training.

Having max 3 skills on dodge? if that is too much make restriction. You can’ have more that one Training at the same time. Or you can’t have more that two Trainings at the same time. Or Pyro’T evade 5s cd, Aqua’T evade 10s cd, Aero’T 3s cd, Geo’T 7s cd.

Renewing Stamina gain 7s vigor on arcana skill use, cd 10s. Change name to Renewing Arcanas.

That about Renewing Stamina definitely nerf, but those two pervious I would tell that there is a grain of balance.

On top of that will you give us better tempest line. Is that good trade?

(edited by Mem no Fushia.7604)

Nerfing Arcana for better Tempest

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Posted by: thetwothousand.5049

thetwothousand.5049

I am 110% against this. What you are suggesting would break the ele class in pvp entirely, and with no actual suggested buffs to make it worthwhile. If Tempest is bad, which it is, it needs to be buffed reasonably, and there are tons of suggestions on this forum, not breaking the things about ele that sort of make it work as is now.

It just makes no sense to me people that want to buff ele. Every single time, from the devs to random forum goers, the “buffs” start with class breaking nerfs to water or arcane. That is not a viable way to balance classes, no other class get that treatment, and it should not still be happening 3 years into the games life cycle.

Nerfing Arcana for better Tempest

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Posted by: Zera.8907

Zera.8907

So break what’s currently good and make it bad instead of fixing what’s current bad/wrong with tempest? Logic……

Blackgate: Zera Mithrandir- Reaper| Zera Targaryen-Mes|Zera Naharis – Ranger|

Nerfing Arcana for better Tempest

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

So your solution to make arcane less mandatory is to make water even more mandatory than it already is and add earth to the mandatory list instead of arcane? What kind of solution is this?

Last of the Red Hot Swamis

Nerfing Arcana for better Tempest

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

So your solution to make arcane less mandatory is to make water even more mandatory than it already is and add earth to the mandatory list instead of arcane? What kind of solution is this?

Desperate solution. Just free thoughs to bait Devs.

If I would buff other lines I would: in fire line, give pyromancer lust: you’re healed for 10% burn dmg you deal. Blinding removal: you remove condtion when apply blind, cd 10s. For air line: super resistance: apply 1s resistance on superspeed gain, cleansing speed: remove one condition every 7s under effect of swiftness.

(edited by Mem no Fushia.7604)