New Dire Stats

New Dire Stats

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Posted by: FrownyClown.8402

FrownyClown.8402

So, with the new condition,vitality,toughness stats I am thinking about playing with my condi build a bit. If I sacrifice about 300 healing power I would gain 2k health and 100 condition damage. That would put me closer to 16500 health, 1300 condition damage and 800 healing power as opposed to 14500 health, 1200 condition damage and about 1150 healing power. Worth?


Bad Elementalist

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Posted by: ThiBash.5634

ThiBash.5634

That depends on your weapon. On staff I’d say no. On dagger I’d say maybe. On scepter I’d say…yeah, could work.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

New Dire Stats

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Posted by: FrownyClown.8402

FrownyClown.8402

I am dagger dagger brah


Bad Elementalist

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Posted by: ThiBash.5634

ThiBash.5634

You just gotta ask yourself the question wheter that extra healing’s really gonna do it for you.‘You get some vitality out of it too, so your defense won’t suffer that much…

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

New Dire Stats

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Posted by: FrownyClown.8402

FrownyClown.8402

It is so hard to tell with ele because we have more than 1 healing option. I would lose about 300 heal on my EA cleanse and my switch to water maybe like 150 total on the regen. That extra 200 vitality can help me vs thieves spamming 2 though. decisions decisions.


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Posted by: Zelyhn.8069

Zelyhn.8069

If only someone made a build analysis thread (with healing modelling)…
:)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter