New Elementalist, WvW healing build help
You need to change Arcane Brilliance. If the build editor is right the scaling of the heal is horrible. from a base 3560 heal with no Healing power to 4099 heal with 1700 healing power is really bad.
It not too bad except you literally won’t be able to do anything except for healing. If that is all your focus is then yea stick with it but if your trying more for a heal support you might want to right think the armor.
Edit: I would check to see if the editor is correct Because i have not my self I just took a quick look at your build.
Elementalist
#Ele
(edited by Ancient Ranger.3276)
As Ancient Ranger just said, get rid of Arcane brilance, you have no enough condi removal, bring ER instead, and try to get some more armor, 2360 is very low, a thief can 2shot yout.
Do you already have the armor ? if not i will suggest you to try out the exotic one before invest in an ascended.
While having 1800 Healing sounds nice, most of your healing you give to others actually comes from blast finishing your water fields. That heal is determined by the healing power of the person doing the finishing, which means your healing power number is mostly useless.
Also, you will literally do no damage to anyone with that gear. This can be problematic since you’ll need to help apply pressure to others in wvw. The general consensus on staff healing for wvw is to run all celestial armor and some celestial trinkets. This gives you a decent amount of healing power, but it also gives you a good amount of crit dmg so your abilities besides water 3 and water 5 have some meaning.
Yea I bought a set of karma healing gear and ended up with only 1300 healing power. I’ll work towards celestial as I go and throw some knights in until then.
ER sounds good too, cheers for the help.