The new Flame Axe in PvE
After some play-testing with the 10/2013 patch, I would say that the Flame Axe is now a reasonable option right next to the Lightning Hammer, the Frost Bow, and the Fiery Greatsword.
I would like to discuss some of the pros and cons, and find out about your own experience. My comments are exclusively about PvE, specifically about dungeons. I assume a player of average skill (me :-) running with a PUG. This is not about organized, steady groups doing all-maxed Zerker speed runs. Let us assume that we run a conjurer build.
The LH is great for melee with some of the highest sustained DPS of the game. The FB gives great AoE burst on a longish cooldown. The FGS has a great mix of damage and mobility but with a very long elite utility cooldown.
Introducing the new FA
The FA does not see much use, although it used to be a good ranged weapon, possibly just another option for low levels. However, the patch added might per cast (!) for FA1, and a combo blast (!) to FA2, which goes well with the Fire combo fields FA3 and FA4. To support the FA it is natural to go 30 in Fire to get either FireXI for Persisting Flames (fury from blasts in fire fields) or FireXII for Pyromancer’s Puissance (might on fire spells).
As people have noticed right away, the might from FA1 stacks with the might from FireXII: you get 2 might for each FA1 attack. This makes it easy to gain and maintain 25 stacks of personal might!
The nice thing is that the FA1 auto-attack has rather a short cast and after-cast time. In simple tests (golems in the Mist, timed from 1st to 25th hit) the attack repeats after 1.0s plus/minus. Does someone have precise numbers? Anyway, even without extra boon or might duration, that means that we get up to 8 might from FA1 and 10 might from FireXII for a total of 18 might. With +40% or more boon/might duration you reach 25 might after about 13s and maintain those 25 stacks of personal might just by standing there and auto-attacking with FA1. Just try it.
In practice, you will use your combo blasts for group might, so you share the boons with your party and get to 25 might in under 10s. Say, Scepter F2, Focus/Dagger F4, Scepter F3, Conjure FA, FA2 into the previous fire field, some more FA2 into the fields from FA3 or FA4 between FA1 auto-attacks. Alternatively, you can give up some personal might using FireXI and the FA blasts for party-wide fury and might.
This turns the FA into a top-notch ranged weapon in the right build. It certainly closes a gap in my conjurer/LH/FB builds. You already have great melee from LH and great ranged burst from FB, but there are several situations where I wished I had a hard hitting 900 range weapon for sustained DPS. The FA is only single target, but yes, it does hit hard with all that might.
And it works really well with LH and FB. If you think LH hits hard, try it after pumping yourself up to 25 might. FB4 is strong, but with 25 might … I wouldn’t be surprised if the next burrow gets up and runs when it sees you coming. Too bad your might stacks trickle away outside FA.
(edited by Abraxax.7135)