New Healing Skills
We do not think, we know. A lot of topics around the forum about those already….
It’s been datamined on Reddit. From the looks of it, it will be like Arcane Wave only it’ll also heal.
I’d say it’s…interesting. I’ve been meaning to try a full arcane build for a while. Maybe this healing skill will make that possible.
EDIT: make that a ground targetted Arcane Wave. Very interesting…just imagine activating it where your meteor shower is, and giving all targets immobilize…
Ah yes just discovered that myself http://www.reddit.com/r/Guildwars2/comments/1s31pc/new_healing_skills_datamined/
1200 range AoE blast finisher arcane spell, that heals you. Sounds fun.
http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/
That… tells us nothing at all, thanks tooltip info. Seriously, a heal skill with no base healing amount listed in the tooltip? WTF?
I guess it does at least tell us that we need 5 targets to double the effectiveness of the heal (and it’ll probably cap at that, I would imagine) and that the damage is pretty negligible, though that’s to be expected from a healing skill.
I don’t think these are the finished tooltips for the skills. Everything I read says they have been in the client for some time.
I think dulfy has 521 healing power because the signet of ether is the same value I have for 3 illusions.
Take the mesmer one for example it is 788 with no healing power. 3 illusions is incredibly easy for a mesmer to have out and if that is per sec that would be crazy high. The base for just 1 illusion is higher than SOR.
The dev stream preview is tomorrow I think these are probably the names but I think the functionality will be somewhat different than just what is on the tooltips currently.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Its a burst finisher who needs it to have base healing?! Its also on a 25 sec cd and its a 20% per target life steal like heal. Burst ele is going to be godly in wvw and spvp i am just going to love to see the faces of though reg wars when they find out that there reg is nothing skill related.
http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/
If you not seen them.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
so… if you hit noone, or are blinded or they evade… do you just not heal?… huh…? and why the hell would they give mesmers such a big passive… Its so easy to keep 3 clones up… wow…
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Its a burst finisher who needs it to have base healing?! Its also on a 25 sec cd and its a 20% per target life steal like heal. Burst ele is going to be godly in wvw and spvp i am just going to love to see the faces of though reg wars when they find out that there reg is nothing skill related.
http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/
If you not seen them.
Have you looked at the damage on that heal? It’s really low its like dust devil damage.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I think this will be one of our best heals if we can find a way to deal with condis outside of ether renewal (the only other viable option is 30 water or focus, honestly). A large majority of the time I die b/c my heal is interrupted. Instead, we get an instant heal, blast-finisher, damaging heal.
So much for reducing the dependence on arcane, b/c this just makes me want to take more arcane as they are already some of our best utilities (mostly b/c a majority of ele utils are garbage).
This will work best in a jihad build that can blow up people with tons of instant/aoe damage procs. It also makes the other GM trait in arcana interesting (although its still probably trash, given how useless/short duration the effects are).
Its a burst finisher who needs it to have base healing?! Its also on a 25 sec cd and its a 20% per target life steal like heal. Burst ele is going to be godly in wvw and spvp i am just going to love to see the faces of though reg wars when they find out that there reg is nothing skill related.
http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/
If you not seen them.
It doesn’t say anything about a life steal.
It says a 20% effectiveness increase per enemy hit. Which means that it boosts the base healing amount by 20% for each enemy you hit. Hit one enemy, the base heal gets increased by 20%. Hit 5, it gets boosted by 100%.
That’s why a base heal amount is kind of an important detail. If you don’t know what the base heal is, you don’t know what sort of number is getting modified by 20% for each enemy you hit.
so… if you hit noone, or are blinded or they evade… do you just not heal?… huh…? and why the hell would they give mesmers such a big passive… Its so easy to keep 3 clones up… wow…
If you hit no one, you’d get the base healing amount. Its an effectiveness increase, not a multiplier. You get no extra healing (0% boost) but you still get the base amount. Whatever that is, its not listed in the tooltip.
At least that would be my assumption.
You can take the chat codes change traits to see how it affects the heal.
Part of the reason I believe these aren’t finished heals is the ele heal isn’t affected by arcane mastery. It does work with endurance regen and elemental surge if you look at the tooltip after you change traits. Didn’t check if it works with arcane lightning.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
You can take the chat codes change traits to see how it affects the heal.
Part of the reason I believe these aren’t finished heals is the ele heal isn’t affected by arcane mastery. It does work with endurance regen and elemental surge if you look at the tooltip after you change traits. Didn’t check if it works with arcane lightning.
The tooltip we can access in-game probably isn’t the finished one, no. You’re right about that.
The one Dulfy is showing should be, though. She has early access to the new patches (she’s either a tester, or its because of her website, maybe both). She’s said as much herself in the past. So what she’s showing should be the one we get on Tuesday, unless they change it in the next few days.
You can take the chat codes change traits to see how it affects the heal.
Part of the reason I believe these aren’t finished heals is the ele heal isn’t affected by arcane mastery. It does work with endurance regen and elemental surge if you look at the tooltip after you change traits. Didn’t check if it works with arcane lightning.
The tooltip we can access in-game probably isn’t the finished one, no. You’re right about that.
The one Dulfy is showing should be, though. She has early access to the new patches (she’s either a tester, or its because of her website, maybe both). She’s said as much herself in the past. So what she’s showing should be the one we get on Tuesday, unless they change it in the next few days.
What she is showing is the same ones posted on reddit. They read exactly the same for me as the ones she is showing. The chat codes she provided are the ones on reddit. Dulfy doesn’t get early access anymore why she hasn’t had a preview of content release before the patches go live in a long time. She stated so herself on reddit that she doesn’t get early access anymore. If you look on the thread on reddit these tooltips have been in the client for some time now.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I for one welcome a new arcane skill, which will tie extremely nicely into my current arcane repertoire. Only concern is I lose the super-wonderful condition cleansing of ether renewal.
Oh god, just had an awesome impression of an Elite Arcane skill, like an ARCANE BEAM LASER from above, heh.
I for one welcome a new arcane skill, which will tie extremely nicely into my current arcane repertoire. Only concern is I lose the super-wonderful condition cleansing of ether renewal.
Oh god, just had an awesome impression of an Elite Arcane skill, like an ARCANE BEAM LASER from above, heh.
Like most ele skills, it would look amazing, yet hit like a wet noodle.
Dying to an ele is like death by a million papercuts.
1200 range AoE blast finisher arcane spell, that heals you. Sounds fun.
OH. MY. GOD.
Unfortunately it doesn’t have healing values. Are they still undecided with that part?
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
This sounds really interesting. Im thinking of a burst ele build that uses 30 in earth to take care of conditions when we get that new trait, plus this healing skill. Rushing into a group of people while immune to conditions and dealing huge AoE burst damage while keeping myself healed. * drools *…..Maybe I shouldn’t get my hopes up too much. What are the chances they’d give us something that’s actually good? It will probably be lackluster like everything else about ele.
I for one welcome a new arcane skill, which will tie extremely nicely into my current arcane repertoire. Only concern is I lose the super-wonderful condition cleansing of ether renewal.
Oh god, just had an awesome impression of an Elite Arcane skill, like an ARCANE BEAM LASER from above, heh.
I want this as an arcane elite
I have some reservations about this ability. I saw a group of tooltips for the new healing skills posted on a website, and while the healing amounts for most were in the 3000+ range, the base heal for this skill was listed as ~300, which would imply one has to hit at least 10 mobs in order to obtain a “typical” heal (assuming there is no cap).
I have some reservations about this ability. I saw a group of tooltips for the new healing skills posted on a website, and while the healing amounts for most were in the 3000+ range, the base heal for this skill was listed as ~300, which would imply one has to hit at least 10 mobs in order to obtain a “typical” heal (assuming there is no cap).
The listed number was damage dealt, healing value was not on the tooltip at all.
Its a blast >.> but its an horrible skill.
if you are in the midst of 5 targets with an ele you are possibly already dead…
If not You risk your target to block, being invul etc.
Its basically giving up a heal in Exchange for another blast finisher.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Nah, it’s instant cast, so if it somehow misses it’s the elementalist being a bad player, and even then it should have a base heal for the 20% extra effectiveness per target to increase. As an additional benefit of being instant cast, it cannot be interrupted, and can be used even while cc’d.
As an Arcane skill, it’s also got quite a few traits that can support it (10% crit damage buff for 15 seconds, restore endurance, cause condition based on attunement, cause vulnerability and cooldown reducton), and as a damaging instant cast spell it’s got a place both in burst damage, and situations where healing isn’t necessary to begin with – using it will always increase damage output because it’s instant.
As a blast finisher, it’s also got a ton of potential utility, especially for Staff users, who can use it to give themselves Swiftness, Might (and possibly Fury), Frost Armour or increase it’s heal as they need, and in group scenarios there’s the rest of the combo fields to consider as well.
It’s got such a broad potential I won’t be surprised if the healing value is fairly low, but it will almost definitely be used in spite of that.
Nah, it’s instant cast, so if it somehow misses it’s the elementalist being a bad player,
Its really an impossible scenario for a player being aware of 5 targets potentially evading, having boons etc….
Mostly paired with 100 millisec minimum latence. (i would say more but its masked and people would not understand…).
In real, even the best players commit mistakes frequently…. on the forum seems you are a noob if you can t predict the future…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
^I get where you’re coming from, but I’m still hopeful it will be somewhat useful. We’ll just have to wait and see I suppose. It would be nice if it works the way I’m hoping it will.
I have some reservations about this ability. I saw a group of tooltips for the new healing skills posted on a website, and while the healing amounts for most were in the 3000+ range, the base heal for this skill was listed as ~300, which would imply one has to hit at least 10 mobs in order to obtain a “typical” heal (assuming there is no cap).
The listed number was damage dealt, healing value was not on the tooltip at all.
I had interpreted the damage:heal ratio to be 1:1. Regardless, the damage appears to be low from the information presented in the tooltip.
My guess is that this skill will have a base 3k heal at level 80.
Making a comparison to Prayer of Dwayna’s human healing skill, which is decent for a racial skill and very straightforward to make comparison with, Dwayna offers about 6k heal on 30 seconds cooldown, with 1 second casting time.
Arcane Brilliance has no casting time, so you can use it without interrupting yor dps or while stunned, which is very relevant. With the proper traits, you can apply aoe blind, or chill or immobilize, on activation. Against, say, a Warrior or a pve mob, a blind is pretty strong. Traits aside, it also has 25 cooldown (instead of Dwayna’s 30), it deals damage, and critical damage at that most probably (so it can proc vigor, burning, sigil of fire, etc), the base healing can scale, and it’s a blast finisher, which by itself is almost worth using in most of pve where you can survive simply by dodging.
In a best case scenario, and assuming that the base heal is a low 3K, this skill can heal about 6k (hitting five enemies) plus an aoe 1.5k (?) from a water field, and plus a blind/ chill/ immobilize, all under a 20 seconds cooldown. Trade in the extra aoe healing for swiftness, frost armor, or might + fury.
Too strong? In that situation, definitely, but how easy would it be to acchieve that? It is common enough to hit 5 enemies (in wvw zergs, in pvp against pets, in pve during events and other swarms), but the damage can always be evaded (especially in wvw), and the number of enemies is usually pre-defined before each battle. Against bosses, or in 1v1s without pets, we’ll be stuck with a skill that can heal, at most, 20% of its base healing. That would be 3.6k assuming its base value. Low, but considering its strong party support and burst potencial, it shouldn’t be made any stronger.
In a worst case scenario, I can see this skill having a very low base heal of 2k. This means that elementalists would have still even stronger burst with fresh air/ air bursts, and still have even stronger party support with their fields, at the cost of their #6 heal, pretty much. It could still be worth it, perhaps if fully specced for it. That would translate from 2.4k to 4k healing while swarmed by enemies, plus an aoe 1.5k-ish heal from water fields, every 20 seconds, with an extra 2 seconds chill and maybe 3 stacks of vulnerability, the later two which I can’t see being very useful. Doesn’t seems worthwhile to me even fully traited, except in extreme bursting builds or in builds where it’s “easy” to be safe (most pve’s dungeons under the party-stacking “strategy”, wvw zergs from ranged safety). It would be too niche.
3k seems to be the most “balanced” value.
(edited by DiogoSilva.7089)
Its a blast >.> but its an horrible skill.
if you are in the midst of 5 targets with an ele you are possibly already dead…
If not You risk your target to block, being invul etc.Its basically giving up a heal in Exchange for another blast finisher.
“…in the midst of…”?
Arcane Brilliance is a ground targeted skill with a 1200 range. No need to run into the middle of the fight to use it.
Prismatic Science: Engi
Prismatic Dream: Mesmer
Its a blast >.> but its an horrible skill.
if you are in the midst of 5 targets with an ele you are possibly already dead…
If not You risk your target to block, being invul etc.Its basically giving up a heal in Exchange for another blast finisher.
“…in the midst of…”?
Arcane Brilliance is a ground targeted skill with a 1200 range. No need to run into the middle of the fight to use it.
Didn t see that :o
but yet its too random….
I m still thinking that is giving up your healing for another blast…
Up to you when you will want that (mostly pve and as staff healbot in www).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
As I said before … I don’t see this replacing Ether Renewal in WvW or sPvP … and think it will be even more limited in usefulness in PvE.
This just proves that ANet’s vision of the elementalist is a staff ele inside a keep/zerg fight … because that would be the only time this thing seems like it would be useful.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Well, i´m pretty sure coordinated groups can find a use for blast, damage, and heal with 1200 range and instant cast.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
The heal and damage will likely be low.
Retired elementalist theorycrafter
I was hoping more thet they’d give us a cantrip heal
Phoenix Down (Cantrip): Instantly incinerate your corpse into a pile of ash and fly as a phoenix to a ground targeted location where you are reborn, healing yourself and any allies you touch along the way.
Cooldown: 30 seconds.
Range: 1,200
Movement Speed: +100%
Self Heal: X
Heal Allies: Y
While flying you are immune to damage and conditions.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
I was hoping more thet they’d give us a cantrip heal
It’ll be Ether Renewal when they finally assign a utility type to it.
As their mother, I have to grant them their wish. – Forever Fyonna
Phoenix Down (Cantrip): Instantly incinerate your corpse into a pile of ash and fly as a phoenix to a ground targeted location where you are reborn, healing yourself and any allies you touch along the way.
Cooldown: 30 seconds.
Range: 1,200
Movement Speed: +100%
Self Heal: X
Heal Allies: YWhile flying you are immune to damage and conditions.
Actually, this sounds like a really nice ability, but you know, we can’t have anything nice, so probably won’t happen
Op as hell more than “nice”.
Second mistform?
Could be as broken as if warrior got an endure pain that could heal him….
Oh….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Op as hell more than “nice”.
Second mistform?
Could be as broken as if warrior got an endure pain that could heal him….Oh….
Bullseye m8
Its a blast >.> but its an horrible skill.
if you are in the midst of 5 targets with an ele you are possibly already dead…
If not You risk your target to block, being invul etc.Its basically giving up a heal in Exchange for another blast finisher.
“…in the midst of…”?
Arcane Brilliance is a ground targeted skill with a 1200 range. No need to run into the middle of the fight to use it.
https://wiki.guildwars2.com/wiki/Arcane_Brilliance
Radius: 240
3/4 s casting time kind of destroys the skill…. All arcane skills are instant, guess why? Because that makes them useful, so I most probably skip this one, before it get dodged….
Well…it sounded nice untill th real facts came in. Pbaoe, low damage, mediocre heal, cast time…it seemed good but now is just…meh
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
It has a cast time, it’s terrible. Maybe alright in PVE
Ele & thief main (full ascended)
Down with the braindead faceroll classes.