New PvP Elementalist, wtf is this?
We are the class that has to work twice as hard to get the same amount of work done.
EDIT: You should really learn the “dance” of DD before moving on to other builds, but the meta in PvP is S/D Burst atm, just a heads up.
I don’t think you are supposed to use d/d in spvp anymore, almost everyone runs s/d 1 trick pony build now.
However, in WvW, with the right gear, d/d should still perform just fine.
So I just started GW2 acouple weeks ago.
That seems the key phrase to me. It literally took me months to play the ele properly. It’s not an easy profession to play, and like others said, you have to work harder just to get the same results.
One thing I found helpful on D/D though, is that they’re NOT melee. Other melee professions have around 150 range on their weapon. The ele has between 300 and 600 range. Also, unlike most melees, you have quite a few skills that don’t require you to face the target. When duelling melees, exploit that.
I don’t think you are supposed to use d/d in spvp anymore, almost everyone runs s/d 1 trick pony build now.
However, in WvW, with the right gear, d/d should still perform just fine.
www is staff meta.
D/D is the worst weapon for www atm…you can t even get in fight range before exploding.
P.S. 600 range with water 1 i m gonna kill so many rabbits with it.
If you PLAY D/D you are melee mostly because you need to use all you have, thus the shortest skill is your actual range.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
P.S. 600 range with water 1
i m gonna kill so many rabbits with it.
If you PLAY D/D you are melee mostly because you need to use all you have, thus the shortest skill is your actual range.
Yeah, you’re right, but I didn’t mean it like that. More like: if you fight a warrior, his range is 150, while yours is 300…with the right movement he can’t hit you while you can hit him. As for Vapor Blade…you can use it while trying to catch up a ranged if your leaps are on cooldown. Sure it’s not perfect, but why just run when you can run and damage? And when you catch up, you can switch to your more damaging attacks again.
Like you said, you need to use all you have…so if you have extra range, why not use it?
warrior can …..switch weapon
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
warrior can …..switch weapon
True, and he should. But then he’d be using his weaker long ranged weapon while you still attack at your normal power.
because while weapon switch is basically there for that purpose (range change) ele has not that chance.
that is what makes ele the least versatile profession
Wars have awesome gap closers in numbers
We have 1 useless istead
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
if we had weapon swap all you would see is fresh air builds where they would burst you switfch to d/d then burst you again. is no good.
Bad Elementalist
P.S. 600 range with water 1
i m gonna kill so many rabbits with it.
If you PLAY D/D you are melee mostly because you need to use all you have, thus the shortest skill is your actual range.Yeah, you’re right, but I didn’t mean it like that. More like: if you fight a warrior, his range is 150, while yours is 300…with the right movement he can’t hit you while you can hit him. As for Vapor Blade…you can use it while trying to catch up a ranged if your leaps are on cooldown. Sure it’s not perfect, but why just run when you can run and damage? And when you catch up, you can switch to your more damaging attacks again.
Like you said, you need to use all you have…so if you have extra range, why not use it?
That doesn’t actually work out in the real world where any warrior who is trying to melee you is going to be immune to all soft cc. Unless you don’t use any frontal arc abilities, you will be backing up while he is walking forward, giving him the speed advantage, negating the range advantage. And if you don’t use any frontal arc abilities, good luck getting through the regen. Hell, good luck getting through the regen no matter what you do heh.
Maguuma
if we had weapon swap all you would see is fresh air builds where they would burst you switfch to d/d then burst you again. is no good.
Easy fix.
Give ele weapon swap (which it should of had since beta..), but make it so you can only equip D/D – S/D – S/F in first set & can only equip Staff in second set.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Easy fix.
Give ele weapon swap (which it should of had since beta..), but make it so you can only equip D/D – S/D – S/F in first set & can only equip Staff in second set.
Frozen Ground, blast finishers and aura traits are the reason why that’s not a viable option.
eles have been nerfed into the ground, that’s just the way it is atm. unfortunately, anet doesn’t seem to be changing this anytime soon……….
Dragon Steel [DSL]
Henge of Denravi
Easy fix.
Give ele weapon swap (which it should of had since beta..), but make it so you can only equip D/D – S/D – S/F in first set & can only equip Staff in second set.Frozen Ground, blast finishers and aura traits are the reason why that’s not a viable option.
But to make use of things like that, you`re going to blow attunement cds etc, which means you`ll more then likely be screwed when swithching back to two handers.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
eles have been nerfed into the ground, that’s just the way it is atm. unfortunately, anet doesn’t seem to be changing this anytime soon……….
You think it`s bad now, get ready for Tuesday, when you run up against those with 1-2 legendaries, whilst the rest of us players are forced into time gated crap before we can even make the new higher stat weapons…
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Frozen Ground, blast finishers and aura traits are the reason why that’s not a viable option.
But to make use of things like that, you`re going to blow attunement cds etc, which means you`ll more then likely be screwed when swithching back to two handers.
I think if you can give a whole party 2 minutes of Fury/Swiftness/Protection in roughly 4 seconds (through Powerful Auras), the potential loss of cooldowns is a minor thing. Especially since you have no intention of switching back (just don’t want to get caught carrying a staff to a knife fight).