I heard lots of doom/gloom for S/X builds post past due to ‘IB and LH being nerfed’. I dont believe LH will be nerfed into non-use, and I believe IB will still have its situational burst/cc.
I started to make a new build based on the new traits and knowing I can only pick 3 trees. I was surprised by what I got. Biggest changes are bolded.
If you’re a S/X obviously you’ll want conjurer.
Conjurer: Gain a Fire Aura for 5s when an ally picks up a conjurer weapon or you use a signet; Conjure weapons have 10 more charges
New mechanics to that mean everytime you use a signet or someone picks up a conjure you get fire aura (shield that when attacked grants might and burns attackers)
One With Fire: Fire Auras you apply last 33% longer and grant 2 stacks of Might when applied.
They completely reworked what this trait even does. Now, everytime you cast a signet or someone picks up a conjure you get 2 stacks of might and fire aura.
Persisting Flames: stays the same, same fire field/blast rotation minus arcanes.
Zephyr’s Boon: Auras grant fury and swiftness for 5s when applied.
This trait is the same, except now its the only dps oriented trait we have as an adept since Bolt to the Heart is now a GM. What this means now though is everytime you cast a signet or someone picks a conjure you gain 2 might, fury, swiftness and fire aura.
Piercing Shards: While attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
Obvious conjure camping trait as always but now with vuln duration added.
Aquamancer’s Training: same damage mod except now its a master trait only.
Powerful Aura: Auras you gain from weapon skills are also applied to nearby allies.
This is the same trait, but with the new stuff above it adds the interesting twist of everytime you cast a signet or someone picks up a conjure EVERYONE gets 2 might, fury, swiftness, and fire aura
http://wiki.guildwars2.com/wiki/Powerful_Aura
This sets an interesting idea for Eles of stacking a decent amount of might/fury/swiftness/fire aura/other auras outside the typical fire/blast combos which we still have in abundance in this build.
http://gw2skills.net/editor/?fFEQJArdhcMKgW3wsBf0ADAC5mLLGOQkCiyA-TRROwAjU+BY/Bi6BAr+jMlgAA-e
If we’re able to GM all 3 traitlines after this patch goes through, I see going into Tempest’s Defense: Surround yourself with a Shocking Aura when disabled. Deal 20% more damage to stunned or knocked-down foes.
and Bolt to the Heart: same damage mod as before.
However I also now see the Air tree as the first to go if something better comes along with this new aura synergy/damage mods.
With new guardian traits where they gain 20% in symbols I see having fire fields covered even more likely than before. Not to mention the added benefit of a stun breaker, another blind, an actual heal, occasional use for fire sig, or even more group support from someone picking up your conjures beyond 1-2 abilities and dropping.
What do you guys think? Will this be a thing at least in the short term?
(edited by Cbomb.4310)