New Signet of Restoration Healing Values

New Signet of Restoration Healing Values

in Elementalist

Posted by: Puandro.3245

Puandro.3245

Old
=0.1*Healing Power+202

New
=0.08*Healing Power+168

0 Healing Power
202 vs 168

500 Healing Power
252 vs 208

1000 Healing Power
302 vs 248

1500 Healing Power
352 vs 288

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New Signet of Restoration Healing Values

in Elementalist

Posted by: ChaosTerragoth.4738

ChaosTerragoth.4738

Seems a tad over the top imho. The healing and utilities of elementalists was the only thing that evened the playing field considering our laughable HP pool (+/- 18k in full vit gear, sacrificing damage or defense).

We got hit with the nerf hammer pretty hard this patch, while thieves (already OP, I have one) got boosted pretty nicely. I could already slaughter any class/build combo 1v1 with my thief build in spvp/tpvp and now I’ll just be playing him instead of my ele when I do tournaments and dailies.

It’s sad, spvp/tpvp was already thief/mesmer wars, and my ele was just that much more fun to play. Now I will be playing my necro/mesmer/thief more and probably let my ele collect dust until they fix RTL or give ele’s another viable build outside of bunker.

Do not walk behind me, for I may not lead.
Do not walk before me, for I may not follow.
Don’t walk next to me either, just go the heck away…