Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
The Sigil of Momentum grants a stacking toughness buff every time you kill an enemy
https://www.guildwars2.com/en/news/upcoming-changes-for-the-fractals-of-the-mists/#mistlock
The easy guess is +10 per kill like you get with bloodlust, perception, and life.
Anyone else find this interesting to try? +250 toughness is pretty good.
The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet
Is also coming tomorrow but it sounds like 5/6 would be good but the 6th is meh for ele’s unless it gives you that clutch aegis when you pop SOR. I’ll need to see the numbers on it though.
I always love new runes and sigils I wish they hurry up with their rework of the crappy ones.
I always love new runes and sigils I wish they hurry up with their rework of the crappy ones.
Amen.
My ele won’t be bursting as much if many players start using that one instead of bloodlust.. specially if it turns out to be 10 points per kill.
(edited by LightningBlaze.4913)
Sounds interesting, would prolly consider it for my secondary staff.
Let’s hope we can acquire these outside of fractals at some point in the future, although I’m dreading facing heavy armor with an additional 250 toughness stacked.
Remember that damage received = damage dealt / armor. Armor is the divisor. Thus the more armor you have, the less effective adding more armor is.
To put it another way, 250 armor mitigates much more damage if you add it to 2k armor than if you add it to 3k armor.
The 250 armor is likely not as good as 250 power for most people. Anyone tanky would be better off with damage. Anyone glassy could potentially go with it, but the extra 250 power would be hard to pass up.
It may be interesting with zergs, specifically organized zergs. You kill enemies by having multiple people attack a single spot. They all may do low damage by themselves, but together, they instakill people. Thus damage is less important and survival moreso, so the 250 toughness would be nice, especially for the non-heavy classes.
Good point regarding diminishing returns on heavies! Will help us squishies for sure.
The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet is also coming tomorrow but it sounds like 5/6 would be good but the 6th is meh for ele’s unless it gives you that clutch aegis when you pop SOR. I’ll need to see the numbers on it though.
Sorry, but I don’t understand. If anything, it would work best on eles because we don’t have to choose between our signet’s passives and active abilities. Having 4 aegis skills ready for use in addition to the many other things they do sounds like a very good deal to me.
Signet of Air has a blind…now, if you add an aegis to that, you can stop 2 hits…that’s alsmost as much as Arcane Shield, but on a much lower cooldown and with much better traits.
I’m definitively gonna try a signet build with this rune after it comes out.
I could see this used really well with some of the signets to create an interesting bunker build.
The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet is also coming tomorrow but it sounds like 5/6 would be good but the 6th is meh for ele’s unless it gives you that clutch aegis when you pop SOR. I’ll need to see the numbers on it though.
Sorry, but I don’t understand. If anything, it would work best on eles because we don’t have to choose between our signet’s passives and active abilities. Having 4 aegis skills ready for use in addition to the many other things they do sounds like a very good deal to me.
Signet of Air has a blind…now, if you add an aegis to that, you can stop 2 hits…that’s alsmost as much as Arcane Shield, but on a much lower cooldown and with much better traits.
I’m definitively gonna try a signet build with this rune after it comes out.
Those are good points I didn’t think about especially the Signet of Air that’s pretty interesting.
This new rune has a lot of potential with signet-aura builds, but I wonder, would that damage loss be worth it?
20 fire, 30 water, 10 air, 10 earth for aura signets, and aura-sharing with fury/ swiftness/ protection. There’s a damage loss here by not picking stone splinters and by going deep into water.
Ignoring aura-share, and considering the possibility of using written in stone, we’d have:
20 fire, 10 air, 30 earth, 10 somewhere else (water or fire). That would give us Stone Splinters, vital striking, enduring damage, and +180 precision from signet of fire. We could go with Signet of Fire, Signet of Air and perhaps Signet of Earth (or just Lightning Hammer). Signet Mastery as the remaining earth trait. Or, by ignoring the points in water, go full fire for the +10% damage (post- 10th dec patch) plus the offensive stats and persisting flames, or five more in fire and the remaining five in air or something.
Not the most min-max build out there, but it would have a good balance between dps-maxing and defense.
This new rune has a lot of potential with signet-aura builds, but I wonder, would that damage loss be worth it?
20 fire, 30 water, 10 air, 10 earth for aura signets, and aura-sharing with fury/ swiftness/ protection. There’s a damage loss here by not picking stone splinters and by going deep into water.
Ignoring aura-share, and considering the possibility of using written in stone, we’d have:
20 fire, 10 air, 30 earth, 10 somewhere else (water or fire). That would give us Stone Splinters, vital striking, enduring damage, and +180 precision from signet of fire. We could go with Signet of Fire, Signet of Air and perhaps Signet of Earth (or just Lightning Hammer). Signet Mastery as the remaining earth trait. Or, by ignoring the points in water, go full fire for the +10% damage (post- 10th dec patch) plus the offensive stats and persisting flames, or five more in fire and the remaining five in air or something.Not the most min-max build out there, but it would have a good balance between dps-maxing and defense.
I don’t know if that’s worth it.
20 in fire is almost a waste. Yes, you’d have access to four theoretical fire shields which would each give you fury, you wouldn’t have enough access to the boon to maintain the boon without at least 5 in arcana.
I’d say drop the 20 in fire if you’re doing a power build.
Now the side of condi build would be quite interesting with 20 in fire, 30 in earth and an aura build.
Consider using dire gear. Every time you get hit, your foe gets stuck with 2k in burning damage, not to mention any other condis you throw on there.
Do some might stacking, and you’ve actually got a decent hitting build going.
There would be some damage loss, but overall the signet build would still have plenty of offensive traits. The main advantage I see is that you trade in a little bit of damage for a LOT of control and defense.
EDIT: Just read that the aegis has a 30 seconds cooldown and a 5 seconds duration. That makes it pretty much worthless because of its unreliability. It’d have to get its duration increased to 10 seconds or the cooldown to 15 seconds before I’d use it. The way it is now, you’d likely end up wasting it while you’re dodging.
(edited by ThiBash.5634)
There would be some damage loss, but overall the signet build would still have plenty of offensive traits. The main advantage I see is that you trade in a little bit of damage for a LOT of control and defense.
EDIT: Just read that the aegis has a 30 seconds cooldown and a 5 seconds duration. That makes it pretty much worthless because of its unreliability. It’d have to get its duration increased to 10 seconds or the cooldown to 15 seconds before I’d use it. The way it is now, you’d likely end up wasting it while you’re dodging.
Yup way to conservative with the aegis. I thought for sure it would be a 30 sec aegis with 60 sec cd. Rune of the Monk style.
Also the sigil of momentum is +5 per kill for 125 total. Not a fan of either of these 2 the momentum could have been +10 you still have a trade off from precision or power stacking.
I don’t know if I’ll even throw the resistance rune on my warrior now. 5 secs is so
Even if it was +10 per stack I’d advise against stacking defensive traits (as they can be lost) leaving you feeling rather nekid! a better idea is to keep your base amount out toughness through your build and use offensive stacks as needed.
Just imagine rallying mid fight having lost all your toughness stacks and applied fortitude….. oh so squishy.
I don’t see the problem with it being “only” 5 seconds. 5 seconds is plenty to block a powerful attack coming at you. I guess its a problem if people were hoping to frontload it like Guardian’s virtue or something so they could always go into battle with an Aegis up and ready, but I don’t think expecting that sort of ability was very realistic anyway.
The cooldown is a little overzealous I think, though. Should have been no more than 20 seconds, maybe even less. Since individual skill cooldowns come into play as it is.
Momentum only giving +5 per stack is rather silly, though. I really don’t understand that one. 250 extra Toughness hardly seems broken at all, and having it give half of every other stack sigil really makes it seem lackluster in comparison. Like said above, at only half the others you’re better off using a couple pieces of Toughness gear and one of the other sigils for double the effectiveness.
I don’t know if I’ll even throw the resistance rune on my warrior now. 5 secs is so
To be fair, warrior is probably the best choice for this rune atm. If the only signet active you use is healing signet, and the aegis procs on activation, you’d get your heal protected against interrupts. If not, it’d still compliment your heal by also protecting you for a hit.
In an ele signet build however, aegis would pretty much happen by chance because we use our actives way more than our passives. Rangers would have the same issue (pet is protecting you and you also get aegis yay!).
I don’t see the problem with it being “only” 5 seconds. 5 seconds is plenty to block a powerful attack coming at you.
The ‘problem’ is that as an ele, you’re constantly busy avoiding damage and you’re using your signets proactively, not responsively. With the rune working like this, you could end up using say, Signet of Earth on a warrior and have him not able to attack you for pretty much the duration of the Aegis. Or what if you have Magnetic Aura active while aegis triggers? What if you use Signet of Air, and then dodge an attack too? Wasted aegis, come back again 30 seconds later. Our profession’s signets are very active with short cooldowns and thus the chances of you getting aegis at the right moment are slim to none.
Like with the ranger example, 10 seconds would ensure you’d at least get to use it if if you trigger it.
(edited by ThiBash.5634)
LOL, +5 per kill … yet again ANet is all about Offense >>>>>> Defense in this game. +250 Power/Precision/Condition damage … A-OK … +250 Toughness … OVER POWERED.
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