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New To Class... Advice Please!
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I’m not new to the class but to save time scathering through the forums as to why, I’m going to pretend like I’m new in this thread.
So is arcane required for any spec because It’s just too good to pass up or is it because the class can not function without?
I run a bunker 30 eath/ 30 water/ 10 arcane specilization that I like and I’m not sure why anyone would say it was bad because it wasn’t 30 arcane.
Thank you
Bro get off my thread….?
www.Twitch.tv/kreepingg
No
But I will answer your tree question now that I actually read your question
Every level you get one trait point
You have five trait trees that each focus on different abilities
In most cases you can tell the intended purpose of the tree by it’s trait stats it gives, which are listed on the far left (this isn’t always the case in some classes).
Each level you put points into the tree which will add to your bonus stats (Which aren’t really that important due to future gear so don’t stress about them, the triatglyphs matter the most) In stages of five you will unlock a traitglyph.
The small ones give you an important but unchangeable buff and the big ones give you a list of buffs
Each tier (Series of 10 point in a tree) will unlock one small glyph and one big one, and the further you go the more big glyphs you unlock.
When you’re not in combat you can select from any big glyph (If you have 30 you can pick from any glyph listed when you click it.
This way your choices have lots of customization that can be changed.
In elementalist terms, I’m not to keen on the air traitline but I know that despite the stats making it look like a single target crit chance based specialization, It’s actually more of a movement and speed based one, though I’m likely wrong.
(edited by Bard.7215)
I’m not new to the class but to save time scathering through the forums as to why, I’m going to pretend like I’m new in this thread.
So is arcane required for any spec because It’s just too good to pass up or is it because the class can not function without?
I run a bunker 30 eath/ 30 water/ 10 arcane specilization that I like and I’m not sure why anyone would say it was bad because it wasn’t 30 arcane.
Thank you
Arcana is + boon duration and faster attunement cooldown. Boons and attunement swapping are the lifeblood of the class, so arcana is logically your most important line.
I don’t think 30 is mandatory, but 10 is with 20 being the flexible middle ground.
You’re not going to gimp yourself by shorting arcana, but you need to be aware of what you’re missing out on and plan the rest of your build accordingly.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
I’m not new to the class but to save time scathering through the forums as to why, I’m going to pretend like I’m new in this thread.
So is arcane required for any spec because It’s just too good to pass up or is it because the class can not function without?
I run a bunker 30 eath/ 30 water/ 10 arcane specilization that I like and I’m not sure why anyone would say it was bad because it wasn’t 30 arcane.
Thank you
Arcana is + boon duration and faster attunement cooldown. Boons and attunement swapping are the lifeblood of the class, so arcana is logically your most important line.
I don’t think 30 is mandatory, but 10 is with 20 being the flexible middle ground.
You’re not going to gimp yourself by shorting arcana, but you need to be aware of what you’re missing out on and plan the rest of your build accordingly.
Ah, Ok.
Thanks.