New To Class... Advice Please!

New To Class... Advice Please!

in Elementalist

Posted by: SimpleKingly.5021

SimpleKingly.5021

Hey guys so I’ve made my second Alt account now that I’ve gotten my main maxed out in exotics and I can’t begin to tell you how much I’m enjoying the class… At first I was hesitant because guildies/friends told me it was the most confusing class but I think I’m getting pretty use to it at level 9… But I do have a few questions. I saw a youtube video of a ele solo’ing Kohler and he had dagger/dagger so I’m using those atm.. First question is this: How do I use the trait tree? Looks so confusing and I don’t understand any of it. I choose air for my main element but idk if that helps. If someone could please give me some BASIC tips on the traits and how they work, I’d appreciate it. A build post would be greatly appreciated too! Thanks

Lowjin is my stripper name ;)
www.Twitch.tv/kreepingg

New To Class... Advice Please!

in Elementalist

Posted by: Bard.7215

Bard.7215

I’m not new to the class but to save time scathering through the forums as to why, I’m going to pretend like I’m new in this thread.

So is arcane required for any spec because It’s just too good to pass up or is it because the class can not function without?

I run a bunker 30 eath/ 30 water/ 10 arcane specilization that I like and I’m not sure why anyone would say it was bad because it wasn’t 30 arcane.

Thank you

Sort of like building a sandcastle

New To Class... Advice Please!

in Elementalist

Posted by: SimpleKingly.5021

SimpleKingly.5021

Bro get off my thread….?

Lowjin is my stripper name ;)
www.Twitch.tv/kreepingg

New To Class... Advice Please!

in Elementalist

Posted by: Bard.7215

Bard.7215

No

But I will answer your tree question now that I actually read your question

Every level you get one trait point

You have five trait trees that each focus on different abilities

In most cases you can tell the intended purpose of the tree by it’s trait stats it gives, which are listed on the far left (this isn’t always the case in some classes).

Each level you put points into the tree which will add to your bonus stats (Which aren’t really that important due to future gear so don’t stress about them, the triatglyphs matter the most) In stages of five you will unlock a traitglyph.

The small ones give you an important but unchangeable buff and the big ones give you a list of buffs

Each tier (Series of 10 point in a tree) will unlock one small glyph and one big one, and the further you go the more big glyphs you unlock.

When you’re not in combat you can select from any big glyph (If you have 30 you can pick from any glyph listed when you click it.

This way your choices have lots of customization that can be changed.

In elementalist terms, I’m not to keen on the air traitline but I know that despite the stats making it look like a single target crit chance based specialization, It’s actually more of a movement and speed based one, though I’m likely wrong.

Sort of like building a sandcastle

(edited by Bard.7215)

New To Class... Advice Please!

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

I’m not new to the class but to save time scathering through the forums as to why, I’m going to pretend like I’m new in this thread.

So is arcane required for any spec because It’s just too good to pass up or is it because the class can not function without?

I run a bunker 30 eath/ 30 water/ 10 arcane specilization that I like and I’m not sure why anyone would say it was bad because it wasn’t 30 arcane.

Thank you

Arcana is + boon duration and faster attunement cooldown. Boons and attunement swapping are the lifeblood of the class, so arcana is logically your most important line.

I don’t think 30 is mandatory, but 10 is with 20 being the flexible middle ground.

You’re not going to gimp yourself by shorting arcana, but you need to be aware of what you’re missing out on and plan the rest of your build accordingly.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

New To Class... Advice Please!

in Elementalist

Posted by: Bard.7215

Bard.7215

I’m not new to the class but to save time scathering through the forums as to why, I’m going to pretend like I’m new in this thread.

So is arcane required for any spec because It’s just too good to pass up or is it because the class can not function without?

I run a bunker 30 eath/ 30 water/ 10 arcane specilization that I like and I’m not sure why anyone would say it was bad because it wasn’t 30 arcane.

Thank you

Arcana is + boon duration and faster attunement cooldown. Boons and attunement swapping are the lifeblood of the class, so arcana is logically your most important line.

I don’t think 30 is mandatory, but 10 is with 20 being the flexible middle ground.

You’re not going to gimp yourself by shorting arcana, but you need to be aware of what you’re missing out on and plan the rest of your build accordingly.

Ah, Ok.

Thanks.

Sort of like building a sandcastle