New Viable build for staff after nerf?

New Viable build for staff after nerf?

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Posted by: Colin.5869

Colin.5869

Q:

As we all know, bunker build is just meh.. I really want to stay as a staff elementalist. Anyone knows any viable build? armor,traits etc for pve, wvw and dungeouns?

New Viable build for staff after nerf?

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Posted by: ThiBash.5634

ThiBash.5634

Aura/signet build still works.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

New Viable build for staff after nerf?

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Posted by: Colin.5869

Colin.5869

Thanks, but what is a aura or signet build? I was a bunker build my whole life.. a guide for those will help

New Viable build for staff after nerf?

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Posted by: ThiBash.5634

ThiBash.5634

Well, basically what it does is combine several traits to give you buffs when using signets. The traits being:

Fire Magic IX
Earth Magic II,V,XII
Air Magic I

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

New Viable build for staff after nerf?

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Posted by: Xavori.3768

Xavori.3768

I love my d/d aura/signet elementalist. As an added bonus, I didn’t get nerfed into oblivion today

Hey I just met you – And this is crazy –
But here’s my body – So rez me maybe?

New Viable build for staff after nerf?

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Posted by: Novalight.7568

Novalight.7568

For WvW I just went with high fire dmg, took utilities for survival and tried not to get in to harms way. Too bad none of the runes I took worked… (3 rune sets 2 runes each, which should increase my might/boon duration – think with traits I should have round +75% might duration, in reality I got 12% which was wierd since lowest bonus was 15% or something…crazy broken), dunno if they fixed it, cba to check and be angry again

All in all, my "OMFG I took more dmg in 1 hit than I have HP " build aka “rage on TS get laughed at” build didn’t get nerfed :P

For PvE I take my tanky warrior and loltroll the mobs, cba to get D/D and do twice the work for less effect, not to mention retraiting all the time if I want to be effective with different weapons/utilities.

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

New Viable build for staff after nerf?

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Posted by: Sabull.5670

Sabull.5670

…Too bad none of the runes I took worked… (3 rune sets 2 runes each, which should increase my might/boon duration – think with traits I should have round +75% might duration, in reality I got 12% which was wierd since lowest bonus was 15% or something…crazy broken), dunno if they fixed it, cba to check and be angry again

I do not know of this bug. Care to check againg? If you are using 2x Monk, 2x Water and then 20% might duration rune. You should have 50% from runes. So for example Glyph heal should give you 30 seconds of might in fire. And 1 second more of every 5 points in Arcane.
So you are saying you get only 21 seconds of might?

[TA]

New Viable build for staff after nerf?

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Posted by: Leiloni.7951

Leiloni.7951

Aura/signet build still works.

He’s asking for Staff builds, not D/D builds.

New Viable build for staff after nerf?

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Posted by: Nageth.5648

Nageth.5648

Aura/signet build still works.

He’s asking for Staff builds, not D/D builds.

Technically the signet version is more compatible with staff because the signets make up for the lack of weapon skill auras. Frankly, I think the signet build might be a better fit for staff because the complete lack of arcane really hurts your ability to get in and out of a fight as d/d where as that is not as huge of an issue for staff.

New Viable build for staff after nerf?

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Wondering if a staff precision/healing power build is viable (and fun-ish) for PvE, something like…

http://www.gw2db.com/skills/calc/elementalist#5|0|2771|3975|3983|1848|4480|10|917|0|0|10|2248|0|0|0|0|0|0|25|1684|1683|0|25|2250|1630|0|0|0|5|0|0|0|0|0|0|0|0|0|0|0|0|0|

Anyone know the recharge time on Arcane Retribution?