New glyphs and signets needed
I think what you mean is that glyphs and signets need to be made viable first.
I think what you mean is that glyphs and signets need to be made viable first.
Yes, some of them are viable but not always. If i’m a water staff ele that focus on healing and combo fields, only 1 of the glyphs are useful, the lesser elemental and the ress (but i never use it, because mostly people stay alive).
We need more options.
For starters they could make Signet of Water remove several conditions every ten seconds and add a heal or bigger condition cleanse when used, or a stunbreak.. something useful and defensive. Currently you are in deep trouble if anyone throws a few conditions towards you and run with four signets.
The other thing that bugs me is GoEP. It’s like putting a stunbreak on Arcane Blast. It should be made defensive in nature, since relying on chance is a horrible way of playing. Cantrips are instant and work perfectly (although the stunbreak loss is sad).
I definitely see why glyphs and signets need much work.
I think what you mean is that glyphs and signets need to be made viable first.
Signets are pretty viable, glyphs however really aren’t.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.