New patch notes
I get the feeling Tornado will now become obsolete, seeing as most used it just for the buff.
tf for the wolf.
As for RTL, can`t wait to try this out
Would`ve liked reduced cast time on D/D Earth churning earth. Guess still have to use another utility slot to make use of that..
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Zenyatoo.4059Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.
Why is this listed in the Bad category?
Evasive Arcana ‘fix’ isn’t bad, it’s HORRIBLE! A whole build type has been removed. And one that actually required skill to be used effectively…great…
still no windborne dagger fix
I dont know how I feel about the changes to the conjure skills, especially fiery greatsword, seeing as only one of the moves gives a condition that does damage.
actually 2… there is one when cast.
But it also maybe retroactive.
flame axe has 3 one of which is a 25sec burn…
it really depends on how much of an increase they get.
Id expect about 100 which is… not really interesting.
(edited by Crunchy Gremlin.5798)
It might be bad for elementalist, but compared to the ranger we are doing just fine.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Zenyatoo.4059Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.
Why is this listed in the Bad category?
Because it is STILL broken. I just tested it, tooltip shows cooldown as 60 seconds. Skill still takes 75 seconds though.
I can’t believe they nerfed tornado even more. Evasive arcana just sucks now, I thought the unintended finishes were the ones without the spell casting -.- I guess we lost our only place in pvp. At least d/d hybrids should still be OK.
The conjures increase stats by 180 each, except for crit damage, which is 5%, and fiery greatsword’s power is +260.