New to Staff for WvWvW
You should try looking over several of the other recent threads that have basically asked the same thing after the patch on June 25th. I’m still running the old 0/10/0/30/30 build, though 0/20/0/30/20 should be ok though you of course lose a little bit of utility/survivability due to the loss of EA (mainly the water and earth spells). One thing you might consider is Arcane Abatement (master water trait) depending on what you’re doing in WvW.
For utilities I always run arcane wave since blast finishers on elemental fields can help you stack might, heal, or maintain swiftness. I run the same cantrips listed for stunbreak and stability/invulnerability/etc. Your armor looks fine though +boon duration could be useful to compensate for lower arcane (superior monk, superior water). Not sure about the weapon as I’d rather run zerk, valk, knight, or soldier. Either way if you’re using a bloodlust staff, I would recommend having a second one with either force or battle. Sigil of Battle gives you a good amount of damage since you get might stacks every time you switch attunements (in combat)
Maguuma
(edited by kirtar.8453)
staff flowchart
1. got a group of 20 people or more?
no – find one
yes – proceed to #2
2. see enemies?
no- keep searching
yes – DROP ALL THE AOES
3. did you kill them?
no – MORE AOES
yes – back to #2
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
You should try looking over several of the other recent threads that have basically asked the same thing after the patch on June 25th. I’m still running the old 0/10/0/30/30 build, though 0/20/0/30/20 should be ok though you of course lose a little bit of utility/survivability due to the loss of EA (mainly the water and earth spells). One thing you might consider is Arcane Abatement (master water trait) depending on what you’re doing in WvW.
For utilities I always run arcane wave since blast finishers on elemental fields can help you stack might, heal, or maintain swiftness. I run the same cantrips listed for stunbreak and stability/invulnerability/etc. Your armor looks fine though +boon duration could be useful to compensate for lower arcane (superior monk, superior water). Not sure about the weapon as I’d rather run zerk, valk, knight, or soldier. Either way if you’re using a bloodlust staff, I would recommend having a second one with either force or battle. Sigil of Battle gives you a good amount of damage since you get might stacks every time you switch attunements (in combat)
Thanks, Ive read a few of them, just wanted opinions on my specific build( Not thakittens that special) I forgot to change staff to berserker too, oops.
I generally will be running in groups of 10+, so my goal was to try an support as much as I could, but still be able to lay down the thunder offensively. I will deff play around with the arcane wave, that third utility is the one floating one that I will play around with, not sure exactly what I want to use there yet.
staff flowchart
1. got a group of 20 people or more?
no – find one
yes – proceed to #2
2. see enemies?
no- keep searching
yes – DROP ALL THE AOES
3. did you kill them?
no – MORE AOES
yes – back to #2you forgot the variable x = do enemies see you?
no – proceed with caution and hopefully luck
yes – congratulations you’re dead
but you are in a group of 20 or more people from your server
that’s some brave enemy, to go 1v20 just to reach you while ignoring that you have those cantrips
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
staff flowchart
1. got a group of 20 people or more?
no – find one
yes – proceed to #2
2. see enemies?
no- keep searching
yes – DROP ALL THE AOES
3. did you kill them?
no – MORE AOES
yes – back to #2you forgot the variable x = do enemies see you?
no – proceed with caution and hopefully luck
yes – congratulations you’re dead
addendum: Is there a tower/keep in range of mistform
yes- mist form and run in to heal
no- is there a nearby cliff
-yes: mist form and suicide
-no: welp
Maguuma
I havent seen you play so can not give you insight on your build/equipment. I can point out the differences between our builds.
My build 0/10/30/10/20
Your build 0/20/0/30/20
Arcana 20 vs Arcana 20 same
Air 10/water 10 vs Air 20 We both have Bolt to the Heart. You added Quick Glyphs for faster heal cooldown.
Water 10 – we both have vital Striking
Earth 30 vs Water 30 You went 30 for better condition removals and heals. I use my equipment and earth 20 to combat conditions. Melandru superior runes, Earth Geomancer Freedom and Lemongrass soup provide me with -64% condition duration (-98% cripple, chill and immoblize) and -25% stun duration. You get + 1% damage per boon vs my +10% damage at full endurance. You provide better healing and conditioning to those around you. I went with the damage route with 10% more damage while attune to earth (I did this because earth is our main combo finishers so I am in earth more then the other attunements). 5% more damage to foes who are bleeding (my teammates cause the bleeding here).
Heal – we both have Glyph
Utility
glyph of storms = We both use this.
Arcane Wave vs Armor of Earth This was mention in another thread. Another combo finisher needed outside of Earth which provides offense and heals with blast finisher.
Radiation field vs Mist form (Radiation field is a racial utility which provides 15s AoE that is a combo field – acts as another CC since its a deterrent for folks to enter thus separating up the enemies). However I do switch this out while on the move with mist form.
Elite
Tornado vs Elementals (Tornado provides another finisher. Also provides stability and is great on ramps, edges or in confined spaces.) However, I switch this out depending on situation. Small groups I go air elemental pet or conjure GS.
Equpment:
Armor (soldier/knight) vs (knight)
Melandru vs Divinity
Trinkets
Soldier/Bersker/Valkrie vs Valkrie, Celesitial, Cavalier
Ruby vs Ruby
Attributes:
Power/toughness vs Power/precision both 1875ish
Precision/Vitality vs Toughness/Vitality both 1450ish
Crit chance/dmg
35%/39% vs 50%/78%
Possible bonus damage via traits
+45% vs +30%
damage reduction
36% vs 21%
Health
17k vs 17k
(edited by Jarek.2430)
I havent seen you play so can not give you insight on your build/equipment. I can point out the differences between our builds.
My build 0/10/30/10/20
Your build 0/20/0/30/20Arcana 20 vs Arcana 20 same
Air 10/water 10 vs Air 20 We both have Bolt to the Heart. You added Quick Glyphs for faster heal cooldown.
Water 10 – we both have vital Striking
Earth 30 vs Water 30 You went 30 for better condition removals and heals. I use my equipment and earth 20 to combat conditions. Melandru superior runes, Earth Geomancer Freedom and Lemongrass soup provide me with -64% condition duration (-98% cripple, chill and immoblize) and -25% stun duration. You get + 1% damage per boon vs my +10% damage at full endurance. You provide better healing and conditioning to those around you. I went with the damage route with 10% more damage while attune to earth (I did this because earth is our main combo finishers so I am in earth more then the other attunements). 5% more damage to foes who are bleeding (my teammates cause the bleeding here).
Heal – we both have Glyph
Utility
glyph of storms = We both use this.
Arcane Wave vs Armor of Earth This was mention in another thread. Another combo finisher needed outside of Earth which provides offense and heals with blast finisher.
Radiation field vs Mist form (Radiation field is a racial utility which provides 15s AoE that is a combo field – acts as another CC since its a deterrent for folks to enter thus separating up the enemies). However I do switch this out while on the move with mist form.Elite
Tornado vs Elementals (Tornado provides another finisher. Also provides stability and is great on ramps, edges or in confined spaces.) However, I switch this out depending on situation. Small groups I go air elemental pet or conjure GS.Equpment:
Armor (soldier/knight) vs (knight)
Melandru vs DivinityTrinkets
Soldier/Bersker/Valkrie vs Valkrie, Celesitial, Cavalier
Ruby vs RubyAttributes:
Power/toughness vs Power/precision both 1875ish
Precision/Vitality vs Toughness/Vitality both 1450ishCrit chance/dmg
35%/39% vs 50%/78%Possible bonus damage via traits
+45% vs +30%damage reduction
36% vs 21%Health
17k vs 17k
Interesting. I will deff save your build for future reference/use. I havent gotten to use my build a ton yet so I want to give that a bit more of a whirl before I switch around. Thank you for sharing your build/equipment.
staff flowchart
1. got a group of 20 people or more?
no – find one
yes – proceed to #2
2. see enemies?
no- keep searching
yes – DROP ALL THE AOES
3. did you kill them?
no – MORE AOES
yes – back to #2you forgot the variable x = do enemies see you?
no – proceed with caution and hopefully luck
yes – congratulations you’re deadbut you are in a group of 20 or more people from your server
that’s some brave enemy, to go 1v20 just to reach you while ignoring that you have those cantrips
some times in wvw it looks like we went to a mosh pit, everyone just slams into each other in melee range. and its not just 1 or 2 people, its EVERYONE
http://youtu.be/WmcZ6LEZvlE