New trait ideas for the devs
I want to use my fire switch on you!
Nobody would take that… I mean who goes 30 in fire? Also the traits in earth are too lackluster to warrant going all the way to grandmaster.
The water one is nice but it competes with aura share and cleansing water, who are both leagues better then what you suggest.
30 fire isn’t all that bad. Both Pyromancer’s Puissance and Persisting Flames are pretty good. There are a lot of better traits that seem a bit strong for their tier, and some are a littler weaker to be in a higher tier. Ele has some good traits, but it’s just hard to make up your mind which ones you’re going to take and how they’ll affect your build.
Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.
Consigliere
The Dragoon Brotherhood
Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.
Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.
Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.
That still segregates every attunement, though if there was one such trait for all attunements I agree.
Consigliere
The Dragoon Brotherhood
Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.
Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.
That still segregates every attunement, though if there was one such trait for all attunements I agree.
That was the point. To segregate it similar to fresh air. Anet consider each attunement to be a weapon set why not accept that reality by making changing all those idiotic Cd reducing stuff to lower attunement access.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.
Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.
That still segregates every attunement, though if there was one such trait for all attunements I agree.
That was the point. To segregate it similar to fresh air. Anet consider each attunement to be a weapon set why not accept that reality by making changing all those idiotic Cd reducing stuff to lower attunement access.
Then it should be added to the existing 20% reduction on skill cooldowns for each attunement. Keep in mind we have twice the amount of abilities so it needs to be equivalent somehow to what other classes get.
Consigliere
The Dragoon Brotherhood
Everyone in the whole game dies when swapping to fire? Due to the amount of elementalists roaming around I envision a lot of people dying!
Nobody would take that… I mean who goes 30 in fire? Also the traits in earth are too lackluster to warrant going all the way to grandmaster.
The water one is nice but it competes with aura share and cleansing water, who are both leagues better then what you suggest.
LOL