New trait ideas for the devs

New trait ideas for the devs

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Posted by: MotherKitten.6795

MotherKitten.6795

I think when you switch to Earth there should be a 5 second knockdown on all enemies in 300 unit range. When you switch to Water your health should be restored to full and when you switch to Fire everyone else in the game should instantly die. Air is fine the way it is.

The Goderators have ruined this forum for me.

New trait ideas for the devs

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Posted by: Shirogatsu.3150

Shirogatsu.3150

I want to use my fire switch on you!

New trait ideas for the devs

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Posted by: Ray.2640

Ray.2640

Nobody would take that… I mean who goes 30 in fire? Also the traits in earth are too lackluster to warrant going all the way to grandmaster.
The water one is nice but it competes with aura share and cleansing water, who are both leagues better then what you suggest.

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Posted by: CMstorm.8679

CMstorm.8679

30 fire isn’t all that bad. Both Pyromancer’s Puissance and Persisting Flames are pretty good. There are a lot of better traits that seem a bit strong for their tier, and some are a littler weaker to be in a higher tier. Ele has some good traits, but it’s just hard to make up your mind which ones you’re going to take and how they’ll affect your build.

New trait ideas for the devs

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Posted by: Swim.6830

Swim.6830

Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

New trait ideas for the devs

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Posted by: silvermember.8941

silvermember.8941

Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.

Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

New trait ideas for the devs

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Posted by: Swim.6830

Swim.6830

Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.

Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.

That still segregates every attunement, though if there was one such trait for all attunements I agree.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

New trait ideas for the devs

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Posted by: silvermember.8941

silvermember.8941

Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.

Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.

That still segregates every attunement, though if there was one such trait for all attunements I agree.

That was the point. To segregate it similar to fresh air. Anet consider each attunement to be a weapon set why not accept that reality by making changing all those idiotic Cd reducing stuff to lower attunement access.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

New trait ideas for the devs

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Posted by: Swim.6830

Swim.6830

Instead of new traits, why don’t they adjust the 20% cooldown ones to be for weapon sets (dagger, scepter etc.). I bet this is going to open up a lot more diversity and considering our standard cooldowns are so long, maybe make that 25-30%.

Instead of making it lower, how about we make it so that they reduce the attunement requirement similar to Fast hands.

That still segregates every attunement, though if there was one such trait for all attunements I agree.

That was the point. To segregate it similar to fresh air. Anet consider each attunement to be a weapon set why not accept that reality by making changing all those idiotic Cd reducing stuff to lower attunement access.

Then it should be added to the existing 20% reduction on skill cooldowns for each attunement. Keep in mind we have twice the amount of abilities so it needs to be equivalent somehow to what other classes get.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

New trait ideas for the devs

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Posted by: Grimreaper.5370

Grimreaper.5370

Everyone in the whole game dies when swapping to fire? Due to the amount of elementalists roaming around I envision a lot of people dying!

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Posted by: Grimreaper.5370

Grimreaper.5370

Nobody would take that… I mean who goes 30 in fire? Also the traits in earth are too lackluster to warrant going all the way to grandmaster.
The water one is nice but it competes with aura share and cleansing water, who are both leagues better then what you suggest.

LOL