New traits ideas for Ele

New traits ideas for Ele

in Elementalist

Posted by: Vespirisa.1497

Vespirisa.1497

Well since I have time I’ll show you what I PERSONALLY think with the traits you came up with.

1. “Fiery Entity”
Well.. what you put makes it too good to be true. The only way to fix it is to remove some of it or tone it down so much that it won’t have a significant impact and will be useless.
– Fire Attunement recharges 20% faster.
Fire Attunement imo is a burst focus attunement focused on blowing all your skills for the most damage then switching out to other attunements. With most of those spells on a longer than 9 second CD (burning speed+RoF 15, Phoenix 20, Flame wall 20, Fire shield 40, meteor 30 etc..) The only use of this would be to switch in to use 1. your auto attack which is absolute trash except maybe scepter but that is outclassed by the air auto attack. or 2. Use your secondary skill (Drakes breath/Fire Font/Dragon’s Tooth) which aren’t reliable skills and thus not worth attuning into fire and putting it on a 7-12 second CD again.
– Take less damage in Water Attunement; You create Water field when Ice field ends.
This will require lots of tweaking to even be effective at all (damage reduction) As for water fields when ice ends, we have ONE ice field on a FORTY second CD. Since I believe this is geared more to staff ele, you should be more in the background anyways so you shouldn’t be face tanking the enemy melee train or random AoEs.
– Deal more damage in Air Attunement; Control effects burn.
We already have this in air master trait X (Deals 10% more damage in air)
– Regenerate health in Earth Attunement; You create Fire field after execute Blast finisher.
Once again we have this in water attunement (adept trait 5: Soothing mist)
I hope you understand how many fire fields we have and their CDs compared to our blast finishers right? We have 2 fire fields in D/D, 2 in Staff, 1 on Focus, adding more will be pretty useless since they are all on a much lower CD than our blast finishers.
-VIII “Vapour Pierce” – Water spells pierce and ignore defense.
Straight up broken. Staff water 2 is my main source of damage after unloading all my fire/earth spells and it does a LOT of damage over time (look at some GvGs and see how many of these you see in the air).
-IX “Searing Gale” – Air spells remove a boon.
Unless you have in ICD, it’s pretty much broken. 5 boons removed just for chaining 5 spells in S/D. Constant lightning whips = no boons at all. static fields can utterly destroy zergs by stripping might/protection/retal/stability.
-X “Molten Rock” – Earth spells explode on impact, dealing additional damage.
How would this work for PBAoE spells we have? The only skills that would work are Scepter 1,3 Staff 1,5 or Dagger 3. Scepters main source of damage is in air and it pretty much outclasses the other 3 auto attacks, staff 1 is very much inferior to air 1 or fire 1, dagger 3 doesn’t even do much damage at all.
-VIII “Backdraft” – Fire spells pull foes into center of AoE when you land a critical hit.
Don’t know how this works for anything EXCEPT lava font. It’s just so strange I don’t see what it can do. I assume you want to make it easier to group up enemies right? However a guardian GS5/Hammer5 does a better job of grouping up enemies than this would ever accomplish.
-VIII “Steam” – Fire spells blind burning foes.
seems useless to me unless you go scepter. D/D only reliable burn is drakes breath but most fire spells are ridiculous to land (fire grab I’m looking at you…). Scepter 1 with this is just plain stupid. perma burn+blind? almost no counterplay for this.

IoJ→KN→DB→SoR→CD→SoR→TC → SBI
Scrub D/D Ele. What’s server loyalty?

New traits ideas for Ele

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

Personally I would like to see traits that affect other attunements in interesting ways. You can’t mix water and fire (here comes chill should remove burning … frostbite, deal with it) so powering up the fire line should (not greatly) affect the water line negatively and vice versa, Air and Earth as well. Spending points down Arcane would make you a “Master” and lessen the effects further.

As an elementalist I find that there is not much in the way of “element” synergy. It seems to be all, go fire, do fire skills etc/

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)