Newbie Elementalist PVP question

Newbie Elementalist PVP question

in Elementalist

Posted by: hash.6287

hash.6287

Hi
Could you give me a few general tips for elementalist? What is my role in team? What i should do on different maps? I wouldn’t like to be useless for my team so i am asking you for help. I am quite new to GW2 so i am a little confused about pvp system.

Is it still playable? I heard that ‘condition meta’ is hard time for elementalists. Is it true? I wonder which one build should i take but i have no idea. So many options… Maybe scepter/dagger will be nice.

Newbie Elementalist PVP question

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

Condition Meta can be hard (on everyone) but there are a few options to get out of conditions. First up is the heal.

Either Renewal is a good heal for the condition meta. However if you get interrupted during you will lose the healing skill all together. As your skill increase you will learn to use blinds and interrupts to cover a portion of the heal.

For starters however I would recommend Armour of Earth or the auto Armour of Earth trait (earth III?). When you see the auto Armour pop, that is a good time to use your heal as you will be covered by stability.

For general pvp there are 3 (more then this but 3 basic) roles for PvP.
Bunker: The bunker is the bones of your team. Built defensively the bunker holds onto the point so the enemy cannot take it for themselves. For a point to be uncapped an enemy player must stand on a point for a certain amout of time when no other play from your team is on the point. Additionally, Invulnerability and Stealth effects remove you from counting towards that point, so a bunker with a lot of invulnerability skills is pretty useless.

Roamer: Roamers are the legs of the group. They respond to help requests of the other team members. They have builds that utilize high mobility and higher damage (to help rid enemy players) quickly. A roamer generally runs between the points and does not hang around too long when there are no enemy players nearby.

Spiker: Spikers are the Claws of the team. Their job is to very quickly dispose of the enemy bunker. As I don’t play this position I won’t comment further as I’m not to familiar with what they do when not spiking.

3 States of the Points:
Allied: A capped point will confer points towards your team and will be distinguishable by the point having your teams colour.

Neutral: If not defended a point will quickly neutralise. It takes much longer for an enemy to “cap” the point then to just neutralise it. There are some strategies that revolve around decaping (aka neutralising) the point and then leaving as it is quick and prevents the enemy from having points during that time.

Enemy: Enemy controlled points confer points to their team and can be distinguished by the colour (being the enemies colour). While a foe remains on the point (but not invulnerable or sheathed) you cannot cap the point. You will first have to dispatch the enemy or physically push them off.

Hot8v8 Hot5v5 Soloq Teamq
Hot8v8: This is usually the first game you are throw into (unless choosing the others). From experience this is a zergy crap gametype and of you want to be good at pvp you’ll only use it for build testing against multiple foes. This gametype will possible make you want to rage quit or feel like a god (depending on which side of the zerg you are on).

Hot5v5: A lot more clean then the 8v8, here you will find a few less zergy game types as the general people in 5v5s choose to be there. Counter intuitively, 5v5s are hard to find by default. Setup a filter, chose 5v5 for team size and rename the filter to 5v5. Click 5v5 on the left of the browser and click refresh, presto 5v5 games. Again counter intuitively Anet has listed spectators in these games so they will look like 10v10. Just find one with less then 10 people and have fun. 5v5s are generally the stepping stone to Soloq, however you will still find games with people duelling or zerging from time to time. To get straight into an 8v8 press the Play Now button.

SoloQ: Solo Q can only be entered by yourself, works off a hidden rating and tries to best match you with a team and opposing team of 5 people around the same rank. Currently there are some bugs and glitches with this system but in my several games I haven’t become too frustrated yet. Anet also say they are working on the system currently.

TeamQ: This is the pinnacle of PvP for GW2 (unless you go into one of those cash prize tourneys). This gamemode requires a team of 5 people, but currently doesn’t have a fixed roster (such as wow). This is similar to soloq in that it will try to best match you with another team of the same rating.

As to which build:
Spiker / Roamer would be Fresh Air x 30 x x 30 (where x can be filled by the 10 free points)

Bunker would be D/D tanky build. 0 10 0 30 30 or 0 10 10 20 30
Staff is not so good in pvp, can be used as a niche support weapon, but that will require at least 1 other person to play with you who understands the staff as well. (0 0 10 30 30)

Other players will have to fill you in on the specific details of the above builds, as I usually run crazy setups.

Welcome to PvP , see you on the battle field.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Newbie Elementalist PVP question

in Elementalist

Posted by: hash.6287

hash.6287

Thanks for help. Now i must adapt to this pvp system and learn how to kite and do combos