Next weapon for future Ele specialazition?

Next weapon for future Ele specialazition?

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Posted by: Amaya.1483

Amaya.1483

What do you think it will be and what do you want?
I can imagine it will be the Torch, considering it is not a already summonable Weapon. That beeing said, I would kittening hate that. Warhorn already was just such a slap in the face…

I would like a GS…

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Posted by: Wolfric.9380

Wolfric.9380

Well whatever it i,s it´s not the main important thing. I would like offhand pistol. Mainhand sword or bow like an arcane archer would also be fine.
I want build diversity not only premade elite specs (competative one´s).

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I’d personally like a main-handed pistol. I’m expecting a main-handed sword, not that I think that would be interesting, although I think it’d be a bit hard to tell which weapon eles will get next considering that they lack most weapons.

(edited by Fashion Mage.3712)

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Posted by: Wolfric.9380

Wolfric.9380

i also think it will be mainhand sward, due to a lot of ele´s wishing for it.
But i would enjoy an offhand weapon that synergizes with scepter for a 900 range hybrid DPS role with a splash active defence.

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Posted by: Dadnir.5038

Dadnir.5038

Sword and torch would be the easiest to come by with (in my opinion).
Pistol would add an interesting link between magic and technology (It would be cool).
Mace have a lot of potential for combo and it’s the one I’d like to see the most.

No core profession should be balanced around an optional elite specialization.

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Posted by: steve.2945

steve.2945

From what Iv’e gathered, the choices were narrowed down to sword and GS. but since they were “trying” to fit sword into tempest, and scrapped it. Next ele spec would be sword most likely.

Proud TTS member

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Posted by: Tomiyou.3790

Tomiyou.3790

I’d like to see sword, greatsword or rifle. Tired of seeing dagger/focus constantly.

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Posted by: Eaglebach.7593

Eaglebach.7593

If they give 1H sword to ele next, I will love ANet forever. I will name my first born after whoever they want me to. On the other hand, if they give ele some lame off-hand like a torch, I will go punch tons of puppies.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I only want Sword. Its all I care about. We’ll get the other interesting weapons soon enough, but I needs it now.

Fishsticks

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Rifle.
To have fast projetiles at longe range.
To have huge artillery effects.
To have 1500 range skill with kinda sniper filling.
Call it Cataclysm/Havoc/Disaster/Calamity/Catastrophe.

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Posted by: Jski.6180

Jski.6180

I like to see a non weapon ele specialization or (if you need something) a “magic” orb/object (main hand foces any one?) that becomes part of you and makes you into the element you are atuned to. I think that fits more with the current story of magic going kind of crazy and ele being the master of magic getting kind of consumed by that magic.

But for a stander class build that we have in the system i would like to see ele with an hammer. A high cc tankly class weapon with ok dmg and low to no support on its own (so it would have blast but no fields).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Tomiyou.3790

Tomiyou.3790

Actually, I have changed my mind. Anything, but an offhand weapon. Pls anet, I don’t want to use dagger or scepter for 5 more years,

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Posted by: juno.1840

juno.1840

Greatsword or Sword (both main and off hand) — with good attack speed. I cannot take another weapon as slow as the staff. The staff is my favorite but it’s agony sometimes waiting for that fireball to cast — and in 1v1 the opponent can just kite through you to avoid the “must be facing” target requirement.

EDIT: no hammer… that’ll make me cry.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: cgMatt.5162

cgMatt.5162

Sword! But also this…

Anything, but an offhand weapon. Pls anet, I don’t want to use dagger or scepter for 5 more years,

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Posted by: Jski.6180

Jski.6180

Sword! But also this…

Anything, but an offhand weapon. Pls anet, I don’t want to use dagger or scepter for 5 more years,

Most likely it is going to be an offhand weapon a main hand weapon for the ele class adds a lot of skills so much so that if you did add in a main hand weapon the specialization class most likely will not add much more. So more of a pure weapon specialization and not an class specialization.
Examples is tempest its an off hand weapon but it also got 4 skills for just being an tempest though overloads. So yes the off hand did not add as many skill but it got its 3 skill per atument like it would have if it was an main hand weapon with out overload.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: juno.1840

juno.1840

Offhand – 8 new skills
Mainhand – 12 new skills
2hand – 20 new skills

Yes there’s definitely more complexity for the main hand and two hand weps, but it’s not unrealistic… attunements are the core mechanic for Ele after all.

I suspect it’ll be 1H sword for main-hand.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Astra Lux.2846

Astra Lux.2846

I want a magic archer more than anything, but we’re likely to get the 1h sword bcuz it apparently has work already done on it?

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Posted by: macon.4065

macon.4065

I’m kinda hoping that we will get some new weapons in the game to use for the classes. I would like to see two handed weapons – like poleams, double bladed Great Axe, net, whip (apart from the one used in the D1 skill for dagger with lightning) , scythe, or other types like the Haladie, Kopesh, Shotel and the many others that can be represented in the GW2 world, like the Bk Nagh (tiger Claws) for the Charr

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Posted by: CETheLucid.3964

CETheLucid.3964

I was initially disappointed when I found out tempest was going with warhorn over sword, but in practice, I’ve found it to be a fine addition to our toolkit.

It’s a good off-hand. It meshes well with what we had and compliments all of our main-hand weapons.

That said the next one should be sword. I’d really like a FE:A tactician kinda thing for ele. We already have access to a GS with our elite.

Only real weapons left not represented in ele are the sword and torch. Given the choice between the two I’d want the sword.

Or if we’re adding new weapons to the game? A partizan. Spear magus go!

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Posted by: steve.2945

steve.2945

I was initially disappointed when I found out tempest was going with warhorn over sword, but in practice, I’ve found it to be a fine addition to our toolkit.

It’s a good off-hand. It meshes well with what we had and compliments all of our main-hand weapons.

That said the next one should be sword. I’d really like a FE:A tactician kinda thing for ele. We already have access to a GS with our elite.

Only real weapons left not represented in ele are the sword and torch. Given the choice between the two I’d want the sword.

Or if we’re adding new weapons to the game? A partizan. Spear magus go!

Don’t forget pistol, we do need another decent ranged weapon right about now..haha.

Proud TTS member

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Posted by: Jhoul.6923

Jhoul.6923

Rifle, Mace, Pistol, Torch, Short Bow… I don’t care as long as it is one of the least used in the current state of the game… Heck, let us use the Trident in land.

Edit: I don’t care as long as it is a main hand weapon.

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Posted by: macon.4065

macon.4065

I can’t see placing a melee combat oriented weapon like a sword in the hands of a class that is typically a caster class and especially one that would be in a battle up front with weak armor.

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Posted by: mbhalo.1547

mbhalo.1547

I need dual swords for my ele.

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Posted by: Dadnir.5038

Dadnir.5038

I can’t see placing a melee combat oriented weapon like a sword in the hands of a class that is typically a caster class and especially one that would be in a battle up front with weak armor.

That’s a mindset that come from other game. In gw2 the armor is merely a matter of skin, the difference in protection from a heavy and a light armor is thin, almost inexistant. Your mindset is okay if you are looking at it from a RP viewpoint but the reality of gw2 is far from the RP.

We could argue about the value of vitality or toughness but what really matter in GW2 is active defense (dodge/block/invuln/mouvement skill/reflect… etc.). And melee range weapon are especially suited for active defense skills.

At the moment the elementalist have issue resisting the pressure of in game fight. Playing dumb and giving him an heavy armor and a larger health pool wouldn’t solve the issue at all. Although, to be performant in the competitive content of gw2, one need to be able to deal damage at melee range and to be able to bear the pressure of other melee range user. We just have to look at the necromancer to understand. The only thing that necromancer have is health point and even with three time the heath of the elementalist, they barely survive longer.

What the elementalist need are means that allow him to create windows of opportunity in order for him to unleash it’s potential.
- staling for time in melee range with active defensive skills is a way to do it.
- having high mobility may also work
- being able to build some momentum to unleash a powerful burst of damage is another option
- entering in a state similar to the shroud could also be a solution

However, having more health point or armor won’t help at all or else everybody would use soldier gear.

No core profession should be balanced around an optional elite specialization.

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Posted by: Gorani.7205

Gorani.7205

From a development POV, giving us a a 2-H-Weapon would mean designing 20 new skills, but no problems with synergy with other off hand weapons.
If they add another off hand weapon, it would be pairing it up with dagger & sceptre again, while choosing a main hand weapon, it would have to fit with focus & dagger.

The current Tempest rewards the player for staying in an atunement longer than necessary to swap – which idea will the devs have for “Elite-2”?

From a cosmetic POV, I would like to see something that changes the feel, like short or longbow, depending on how much animation changes they will make (like they did with staff DD & Rev). I don’t find the guns appealing.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: juno.1840

juno.1840

I could also see main-hand pistol in the mix… but it’ll likely be sword.

I think a 1-Hand main wep will be what we see. Second guess would be a 2-Hand wep. We have enough off-hands at this point.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Glenstorm.4059

Glenstorm.4059

We need more two-handed options tbh. We’ve only had Staff for all this time.

Anet being Anet though, they’ll probably go path of least resistance and do one-handed sword.

Fear the might of SHATTERSTONE.

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Posted by: mbhalo.1547

mbhalo.1547

Or you know… Dual wielding foci.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

If the leak is true, they’ll likely be getting a sword or greatsword.

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Posted by: Glenstorm.4059

Glenstorm.4059

If the leak is true, they’ll likely be getting a sword or greatsword.

Leak? Elaborate please?

(Or don’t, if you think you’ll get infracted.)

Fear the might of SHATTERSTONE.

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Posted by: Jhoul.6923

Jhoul.6923

Or you know… Dual wielding foci.

I would love this a LOT!!! I could use the chak claw skin in each hand… LOVE IT!!!

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Posted by: NdranC.5107

NdranC.5107

Check the official Guild Wars 2 reddit and you will see the prominent showcase and discussion on the recent leaks

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Posted by: Jski.6180

Jski.6180

Or you know… Dual wielding foci.

I would love this a LOT!!! I could use the chak claw skin in each hand… LOVE IT!!!

I was thinking the same thing! Some of the foces has some cool skins. I think foces are just object use to chance magic not weapons in them self so they can be any thing just not weapons.

It could be GS / Sword (not sure main or off hand). If ele dose get that then most likely it will be more war like then thf (no stealth on ele at all so you need a very tankly or simply take 0 dmg for a time for ele to be viable in pure melee) so less magic and more physical. If ele gets a GS i do not think it will get much more then that 20 new skills is a lot (no new f5 or f1-f4 skill). If its a main hand sword ele may get a few added effect but no where near as much as what tempest gets (so no 4 skills from atument mostly likely just one so F5). If its an off hand sword then it should get just as many as tempest gets (so f1-f4 maybe an f5).

Its a give and take for being more a weapon vs being a class. Ele as a class feels this more then any other in the game due to its high amount of “weapon swap” chose it has.
So to me a GS will mean a Samurai like class (ff11) where its all about the weapon in hand weapon arts or skills. A main hand sword should be like a war in this game (less of the weapon but with a big shot) and off hand sword will be very close to what we have with an ele now.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: draxynnic.3719

draxynnic.3719

I think one thing that elementalist (and to a lesser extent, guardian) has demonstrated is that good healing and means of reducing incoming damage can make up for weak base stats (including control as well as evasion, damage reduction, and blocks: Conjure Lightning used to be a PvE meta due to renewing blinds faster than most vanilla enemies attacked, for instance). One advantage elementalists have had is the quasi-melee nature of daggers: it’s likely that a sword elementalist will still have at least some autoattacks that allow them some stand-off capability.

One consideration, if the leak that we’re going towards Elona for the expansion is correct, is that a sword/greatsword elementalist may be looking towards a dervish theme. We’ve seen that to an extent with the reaper being a bit of a callback to the Grenth dervish – a elementalist could be an opportunity to bring back the style of the more classic elemental-focused dervish. So we could see earth (Earth Prayers) and water (Wind Prayers) being melee, possibly fire as well (Mysticism… although I’d love to see a skillset similar to the Avatar of Balthazar in Ghost Rite enter the game, although obviously it would need to be made less overpowered) while air becomes the token ranged attunement (possibly base the graphics on Spatial Surge but with actual lightning? I’ve always felt that the mesmer stuff felt more like throwing lightning than anything the elementalist had, even though the mesmer stuff is pink).

(The alternative could be a Zephyrite-themed elite specialisation, which would also fit in with going to the Crystal Desert)

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Dadnir.5038

Dadnir.5038

(The alternative could be a Zephyrite-themed elite specialisation, which would also fit in with going to the Crystal Desert)

It may be harsh but honestly, except for Druid, none of the E-Spec that came with HoT fit in going in the heart of maguma. It’s best to not expect from Anet any E-Spec that fit a geographical area.

No core profession should be balanced around an optional elite specialization.

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Posted by: zalcs.9701

zalcs.9701

Mother Theresa (anet), no OH plz. Amen.

Gs or sword would be hawt.

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Posted by: Glenstorm.4059

Glenstorm.4059

An Earth Prayers/Wind Prayers-inspired Elite specialization would be awesome, especially if we get Greatsword and Transforms. I just don’t know what sort of niche it would fill. Earth Prayers in GW1 were all about personal defense, and Wind Prayers were about personal mobility; both had some healing skills mixed in too.

Anything to have Dervish back though :/

Fear the might of SHATTERSTONE.

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Posted by: Jski.6180

Jski.6180

(The alternative could be a Zephyrite-themed elite specialisation, which would also fit in with going to the Crystal Desert)

I do not think they are going to give ele any thing but fire air water earth for atuments to chances that set up would be giving the ele class simply too much. Even if they lost all of there atuments but one new one your adding 40+ skills to one class for one line. Its just not going to happen. Now if you mean the weapon it self acts like zephyrite effects with in the fire air water earth atuments that world work. Its just zephyrites seem to have 2 air type of atuments and they are kind of lacking an earth and water one so i am not sure how that would work out.
Best thing i can think of for zephyrites is fire : sun burning attks leaps , air : wind/lighting wind jumps and pulls/pull to, earth: sandstorm so blinding bleeds evason, water : (the water on there main ship that they seem to get a lot of there power from?) support chilling effects and ice armor.
I am just not sure where water and earth fits in to the zephyrites unless they picked it up from there they landed with sandstorms and something to do with how they get water in this land.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: draxynnic.3719

draxynnic.3719

I was thinking:

Sun maps to fire. Elite specialisation has traits that can mix healing with fire (since the Aspect of Sun is associated with healing in Aspect Arena).

Lightning maps to air. Melee-oriented attunement for whichever weapon the specialisation uses (similar to the Aspect Arena again).

Wind maps to Water. Some of the Aspect Arena skills for Wind are similar to water magic skills already, and there is precedent for wind spells to be associated with water (the most obvious being Freezing Gust).

Earth maps to Crystal. Granted, there is no formal “Aspect of Crystal” among the Zephyrites, but crystals are the unifying factor that brings them together.

To actually get zephyrite-oriented weapon skills, they’d need to use whatever weapon is associated with the specialisation: I agree that the attunements on existing weapons aren’t going to be changed, that would be just too much work! However, it might be possible to get a kind of ‘hybrid’ by using the specialisation with a core weapon: for instance, using Sun-themed traits might give fire attunement some additional support.

@Dadnir: Sure, but from the little lore we’ve got, some of the other elites are related to the story. (Dragonhunters? Partially a response to sylvari turning. Scrappers? Salvaging operations after the fleet’s destruction. Heralds? Half of the story of S2 and HoT is focused around Glint’s legacy. Reapers? Marjory gets a greatsword… okay, that’s tenuous, but it’s there. You could argue that berserkers came into the fore in order to slash-and-burn the jungle as well…)

I don’t expect that going into the desert would mean that everything is desert-related, but it probably means it’s a little more likely to be desert-related than something random. A zephyrite specialisation in particular would also have the aspect (pun not intended) of tying in to ongoing Legacy of Glint thread of the story.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Dadnir.5038

Dadnir.5038

@Dadnir: Sure, but from the little lore we’ve got, some of the other elites are related to the story. (Dragonhunters? Partially a response to sylvari turning. Scrappers? Salvaging operations after the fleet’s destruction. Heralds? Half of the story of S2 and HoT is focused around Glint’s legacy. Reapers? Marjory gets a greatsword… okay, that’s tenuous, but it’s there. You could argue that berserkers came into the fore in order to slash-and-burn the jungle as well…)

Well… if that’s the case Instead of E-spec related to the cristal desert, we should prepare for E-spec related to LS3. Which is, at the moment :
- Bloodstone
- Mursaat
- Maybe dwarve technology/magic

The zephyrite are, somehow, already a thing of the past.

Now from the look of it :

Bloodstones are pretty related to any magic, it wouldn’t be really difficult to imagine an elementalist spec that use them. From the E-spec I had thought of, it would end into the “burst” type E-spec. Charging bloodstone with magic like a warrior charge adrenaline, to release a powerful effect afterward.

When we look at Lazarus (our Mursaat), it feel like we can have a pretty powerful fire magic coming, maybe we could have a kind of Mursaat shroud? ala necromancer.

Dwarve are stone… Well… I mean litterally… It could lead for advanced earth magic.

No core profession should be balanced around an optional elite specialization.

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Posted by: draxynnic.3719

draxynnic.3719

Don’t forget how Episode 2 ended. Anything related to Glint is still very much related to the current story, even if not necessarily front and center at right this moment.

There’s also more to each speculation than just potential story/location connections:

1) The leaks, if they are to be trusted, suggest sword or greatsword. That suggests melee-oriented in at least one attunement (may not be, but it suggests that). Both a zephyrite-like or a dervish-like elite specialisation would have that feature.

2) For a Zephyrite-like elite specialisation, some of the work has already been done with the Aspect Arena skills. Some are probably too similar to existing skills to be recycled, but there are others where the art assets just aren’t being used.

3) For a dervish-like elite specialisation, as mentioned above, we’ve already seen much of the Grenth-themed dervish come back in the Reaper. It would be natural to expect something to come back at some point that calls back to the more elementally focused dervish.

4) Any elementalist elite specialisation is likely to need to be something that is reasonably compatible with the four attunements. A zephyrite-style requires some shifting around as discussed above, but it’s there. For dervish, they could pull fire-oriented skills out of Mysticism, earth-oriented skills out of Earth Prayers, and water and air out of Wind Prayers.

Connecting to the story and/or location as well is icing on the cake.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Yello.3406

Yello.3406

i think dual pistol could work nicely, thinking of “Spellslinger” in “Wildstar”. Also Greatsword an magic combined can be a lot of fun, as in the “Herald of Xotli” Class from “Age Of Conan”. We will see…

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Posted by: Dadnir.5038

Dadnir.5038

Don’t forget how Episode 2 ended. Anything related to Glint is still very much related to the current story, even if not necessarily front and center at right this moment.

There’s also more to each speculation than just potential story/location connections:

1) The leaks, if they are to be trusted, suggest sword or greatsword. That suggests melee-oriented in at least one attunement (may not be, but it suggests that). Both a zephyrite-like or a dervish-like elite specialisation would have that feature.

2) For a Zephyrite-like elite specialisation, some of the work has already been done with the Aspect Arena skills. Some are probably too similar to existing skills to be recycled, but there are others where the art assets just aren’t being used.

3) For a dervish-like elite specialisation, as mentioned above, we’ve already seen much of the Grenth-themed dervish come back in the Reaper. It would be natural to expect something to come back at some point that calls back to the more elementally focused dervish.

4) Any elementalist elite specialisation is likely to need to be something that is reasonably compatible with the four attunements. A zephyrite-style requires some shifting around as discussed above, but it’s there. For dervish, they could pull fire-oriented skills out of Mysticism, earth-oriented skills out of Earth Prayers, and water and air out of Wind Prayers.

Connecting to the story and/or location as well is icing on the cake.

Well, I think it will be very difficult to understand each other, in the way that we look at things that are very different.

I’m starting from the point that an E-spec have to have some compatibility with the core elementalist. Which mean that all the existing stuff linked to the core traitline will remain.

At the same time I don’t expect an e-spec to remove ton of weapon skill or whatever.

So I expect that the elementalist will keep it’s numerous weapon skills and it’s attunment switch. Now, (and I’m putting myself in your shoes here) how do I introduce zephyrite things into the elementalist toolset without harming it? You basically can’t change the attunment for zephyrite attunment or prayer thingy. Do you really want skills that copy an In game minigame? Do you want no orginality at all?

Do you think that Anet will just copypast the Tempest mechanism? If they were to do that, It would be disappointing and yes player that have a bad feeling about next elite spec would have a reason to have this feeling.

Zephyrit’s magic is mainly used for practical use. They are well versed in mobility but lack attacking power. I just can’t imagine the zephyrite as fighter, they are more like passive merchant that will flee without shedding blood.

Now, sure you can Imagine an E-spec based on mobility. The core elementalist have already some of these tools and an E-spec that specialized in it would certainly be tremendously fun to play. It would probably end up being something like this :

Name : Wizard

Niche : Movement/evade

Archetype : Elementalist/thief

Mechanism : Endurance management mechanism. Whenever you switch attunment you gain a definite amount of endurance.

Weapon : Main hand sword (weapon with various movement skill?)

Utility : Trick

General idea : The general idea is to create a spec that focus around the ability to dodge and being mobile. It’s an avoidance spec.

Beside, ain’t the tempest already the Dervich thingy? Each of the prayer being the overload?

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: draxynnic.3719

draxynnic.3719

Well, I think it will be very difficult to understand each other, in the way that we look at things that are very different.

I’m starting from the point that an E-spec have to have some compatibility with the core elementalist. Which mean that all the existing stuff linked to the core traitline will remain.

And what makes you think I’m not coming from that perspective?

For the hypothesised zephyrite-like specialisation, you still have the same attunements. It’s just that the skills of the zephyrite weapon, the utility skills, and the traits of the zephyrite specialisation give those attunements the flavour of the various aspects. There may or may not be a cosmetic change, but fire is still fire, but with a Sun flavour. Air is… well, air is already lightning-oriented. Water would probably feel the most different with wind-oriented skills, but there is already a precedent with cold winds being associated with water, so the zephyrite weapon having skills along these lines when in water attunement wouldn’t be outside the bounds of reasonability. Earth would have a crystal theme, but crystal skills have already been associated with earth, and in fact I don’t think we’ve had the crystal skills from GW1 transfer over yet and this would be a good opportunity to do so. Existing core specialisations would still be able to be taken and have their normal effects. And…

At the same time I don’t expect an e-spec to remove ton of weapon skill or whatever.

I don’t either! I’d expect a “Zephyrite” using a staff to have the same weapon skills, although the effects of Zephyrite traits might adjust their effects.

For a dervish-like theme, it’s even easier. Give them a cleaving melee weapon, skills oriented towards close combat, and ideally at least one attunement with the dervish weapon with a bit of range so they have some stand-off capability without having to summon a conjured weapon. The discussion of the prayers in GW1 is just where they can get some inspiration from – taking skills out of Earth Prayers, adjusting them for GW2, and dropping them into earth attunement, for instance.

So I expect that the elementalist will keep it’s numerous weapon skills and it’s attunment switch. Now, (and I’m putting myself in your shoes here) how do I introduce zephyrite things into the elementalist toolset without harming it? You basically can’t change the attunment for zephyrite attunment or prayer thingy.

I think I’ve addressed this above.

Do you really want skills that copy an In game minigame? Do you want no orginality at all?

The skills from Aspect Arena, regarding Lightning and Sun at least, allow for playstyles that are not currently present in the game (at least not for elementalists) and mostly have unique animations. IMO, bringing them into the main game wouldn’t be a ‘lack of originality’, because they showed originality when they designed them in the first place. It would just be a matter of not reinventing the wheel.

(Even Sun Dash and Lightning Pull aren’t so different from some skills that existed previously, so they could leave them in to give a mobility focus. The wind-assisted jump… probably not.)

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: draxynnic.3719

draxynnic.3719

Do you think that Anet will just copypast the Tempest mechanism? If they were to do that, It would be disappointing and yes player that have a bad feeling about next elite spec would have a reason to have this feeling.

I’m not sure what you mean by this. I wouldn’t expect either to have the overload mechanism, and would in fact expect neither to have the disincentive to rapid attunement-switching that tempest does.

Only thing I see them having in common is a focus on close combat… and from what I’ve seen, there seems to be appetite among the player base for a true melee elementalist… which Tempest isn’t.

Now, I can see people who want a specialisation focused on ranged casting being frustrated. On the other hand, a zephyrite- or dervish-based elite specialisation might actually be quite compatible with a ranged build, if combined with a ranged weapon such as staff.

Zephyrit’s magic is mainly used for practical use. They are well versed in mobility but lack attacking power. I just can’t imagine the zephyrite as fighter, they are more like passive merchant that will flee without shedding blood.

We see cases of Zephyrites fighting in Season 2, using the Aspect Arena skills. They don’t like to, but they can when they have to. It’d be no different to, say, having a revenant legend based on Ventari.

Beside, ain’t the tempest already the Dervich thingy? Each of the prayer being the overload?

I don’t see how. About the only thing the dervish had that’s even similar to an overload is Mystic Sandstorm, and that’s just because it’s a persistent area of effect that spawns at the caster’s location, no different to a core elementalist dropping Lava Font.

The only similarity would be that a dervish-like specialisation would be focused on close combat, which is also where overloads shine (although I’ll note that if you use scepter or staff, the overloads become more of a skirmishing option than a reason to stay in close).

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: draxynnic.3719

draxynnic.3719

As an example, let’s consider a hypothetical Zephyrite going into some piece of difficult content with a team.

This particular Zephyrite is taking a relatively conservative build, using a staff instead of the zephyrite weapon. The staff behaves exactly as it does for any other elementalist, except that zephyrite traits may add additional effects to some skills. The Zephyrite may have some zephyrite utility skills, but for the purpose of this example, we’ll ignore those. Any glyphs they may be having interact with the attunements in the normal way.

However, because the Zephyrite has the Sun’s Radiance trait, any fire field they create also has the effect of healing their allies. Now, the effect of this alone is still less healing than the Zephyrite would get from switching to water, but it allows them to provide some support through healing Lava Fonts while keeping their damage up. When the enemy puts up a bunch of boons that will make life more difficult for the team, the Zephyrite calls out “I’ve got this!”, dives in, and switches to Earth Attunement. Thanks to the Crystalline Absorption trait, when they switch to Earth Attunement, they steal boons from nearby enemies, similar to the crystals you transfer Fragility to in Glint’s Lair. The Zephyrite then puts up a Magnetic Aura for their own defence (possibly shared through Powerful Auras, if they have it), use skills 4 and 5 to keep the enemy contained, then drops skill 2 to blast a fire field before switching attunement – possibly to Fire in order to create the fire field themselves.

In a later run, the Zephyrite takes the zephyrite special weapon. With that weapon, the Fire Attunement skills have more of a supporting focus and do less damage than core fire attunement skills, as they’re based on the Sun aspect rather than classical fire. However, if the Zephyrite wants to do a little bit more damage while using the Aspect of Sun, they can still take the Fire Magic traitline for the damage-oriented traits there. Meanwhile, the wind-themed skills that the zephyrite weapon has while using Water Attunement are less oriented toward support and more oriented towards damage and control than classical water attunement skills, but the Zephyrite is still perfectly free to take the Water Attunement traitline and provide some support while in Water Attunement that way. Either way, though, Air Attunement’s lightning-themed skills offer the most damage potential, but unlike the Sun- and Wind-themed skills, these require being in melee. Meanwhile, it’s possible that the Crystalline Absorption trait is based on a skill present on the zephyrite weapon in Earth Attunement, so the Zephyrite might be able to double up on boonstealing if they have both the zephyrite weapon and the trait.

So, no incompatibility present. Some potential for a bit of reflavouring of the attunements based on traits and weapon skills, but no need to override the core skills or mechanics.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Jski.6180

Jski.6180

See you guys keep thinking they are going to changes the effects of existing weapons for ele that not going to happen. At best your going to see an F1-F4 added effect but a fire ball still going to be a fire ball that only dose aoe dmg no healing. The new weapon would have these new effects and the new utility will too but to ask for old weapons to have new effects its just not going to happen.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: draxynnic.3719

draxynnic.3719

They won’t change the effects… directly. They may introduce new traits that add additional effects, however.

The ‘fire fields you create heal allies’ trait I’m suggesting as an example, for instance, is modeled on an existing Guardian trait. A healing fireball could be created by adding a trait that generally means that fire skills heal nearby allies. I don’t think something as broad as the second example is likely, but it’s within the bounds of what a major trait can do.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Ohoni.6057

Ohoni.6057

I definitely want to see pistol, main or offhand, either would be fine, but main would be better because then it could get spammable attacks. I’d see mainhand as being more offense, offhand being more reactive/support.

Sword would likely be lame.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: steve.2945

steve.2945

I definitely want to see pistol, main or offhand, either would be fine, but main would be better because then it could get spammable attacks. I’d see mainhand as being more offense, offhand being more reactive/support.

Sword would likely be lame.

From my understanding, sword “may” get the revenant hammer treatment. It may be a ranged weapon, but lets cross our fingers, and hope anet knows that ele isn’t made to be close range/upinyourface kind of class.

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