No definitive staff leveilng guide
Sorry no definitive guide from me. Here are the slot skills I am using in dungeons right now: (Dont even remember what the proper names are sry)
1. The thing that gives 25% movement boost and blinds when activated.
1a) Mist form
1(b) ice bow
2. Earth shield that gives stability
3. The orange bubble that blocks five attacks
4. Fiery greatsword
4(a) greater elemental
Not going to mention gear and traits as mine is set up for scepter/dagger atm.
Here is how I do AC path 3 which is the easy peasy path.
Staff auto attack down the first two flame turrets with fire. Switch to earth and jump down aggro the spiderlings and press number three which reflects their poison attacks back at them for five seconds. Drop fiery greatsword and flail iy around the room for a bit. Drop it heal (i use the heal that purges conditions. Oh ya for this bit replace earth shield slot skill with the one that removes 3 conditions. Put down earth number 2 blast finisher switch to water and drop a water combo field over it to give everyone a bit of a heal and regen. After the spiderlings are cleaned up (25% movement buff slot skill on as well) kill last 2 turrets and then its kill a bunch more spiderlings while avoiding spider queen aoe. Putting fire 2 earth 2 ect on the queen while popping the earth finisher and water combo when possible.
Replace the slot skill condition removal with earth shield and replace the speed buff slot skill with ice bow. For the lovers room.
For Kholer use mist form, earth shield, and the bubble that blocks. If you fail a dodge or think you will any one of those will save you.
Lovers room always try and drop your ice bow when ever it is up. Drop it onto the middle of the room so the others can find it or trip over it. Staff fire number five is also great for taking down burrows also use it when it is up. Bad thing is both ice bow 4 and staff fire 5 root you so you will get stacked with bleeds. Cut your attack short if you have to and heal youtself to avoid going down. Pop earth shield if being swarmed to ensure your attack is not wasted due to a knockdown. Fiery greatsword is cool in that it does decent damage to burrows while allowing you to move around at the same time. Use it when ice bow and fire 5 are down.
Same drill for the next room of burrows except knockdowns are greatly increased.
Stacking on last boss concentrate on doing damage while throwing in an earth water combo when possible. If everything is going good then do earth fire combos for power buff. Havent done so yet but going to put a blast finisher slot skill in for this part.
Www.gw2lfg.com will get you dungeon groups till anet hopefully gets lfg tool in. Hope you get some more detailed build info good luck.
(edited by Slither Shade.4782)
Have you seen this post?
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-Mastering-the-Staff-Ele-1-18-13
It is written by DaPhoenix (incredibly knowledgeable dude) although I must admit that I’m not certain how leveling-focused it is. There are bound to be some useful insights regardless (his D/D guide helped me out a TON).
Anyway, happy Staff Blasting!
Just do what I do, follow a Zerg in wvw and spam your aoes