No more Elemental Attunement + Evasive Arcana
In my opinion, for elemental attument to become a Master Trait they will have to boost it massively. Like giving 3 stacks of might instead of 1, swiftness, protection and regeneration to last longer. Also they should put a passive that increases all boon duration like 15-25%. Else this trait is good as it is on the place it has now! It is wiser to boost the rest of the trait options so we can pick them more often, that moving it on a Master trait slot and destroy a good supportive Ele build..
I don’t think securing perma protection on ele is the way to go. The best thing they can do about it is actually to nerf the durations a bit and leave it where it is.
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
And this is different than what we have now how exactly? Now it’s Water/Arcana for PvP and Fire/Air for PvE that everyone is running. It’s just shifting to another line since no one knows how to actually balance this class.
We are now entering the tick phase, where we’ll be UP till they change something again and then we’ll enter the tock phase where everyone will cry that we’re OP.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
I too see they are trying to make an aura build with those lines, but it ignores the fact that such a build is (once again) a brawler (because aura’s don’t mitigate enough damage to support a burst playstyle, and you are forced to take d/x b/c it is the only build with more than 1 aura every 40s). However, unlike d/d, it is a brawler without much condi clear, with poor utilities (they aren’t defensive, which ele needs), and with less team support (because sharing a bunch of fire auras to give small bits of protection isn’t all that great) than just taking arcana and ele attunement. From a more logical stand-points, think about how silly it is to trait for a bunch of auras, when you can only actively control 2 with weapons (air aura on 25s icd, and fire or water aura on 40s icd depending on if you take /F or /D). From there, you can get 1 more fire aura by giving up all your utilities for something that basically reads “gain a fire aura.”
It is well known that s/x is a dead weapon set unless they actually change scepter. It is a weapon that has burst and only burst, and it is losing some of that damage, making it just “bleh” all around.
So that leaves classic d/d ele (x/water/arcana). This build takes ele attunement b/c the protection is stronger than everything you get from evasive arcana (despite it being the most fun trait), and gets even more prot from contingency. From there you either take earth to get a bunch of passive defense, or air to get fresh air. While both variants will be decent, they will just be mediocre compared to what other classes can do. You will have either a selfish tanky build (like condi ranger) which has no place, or a dps-ish that lacks the sustain to stick in a fight larger than 2v2 – which has no place in pvp.
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
And this is different than what we have now how exactly? Now it’s Water/Arcana for PvP and Fire/Air for PvE that everyone is running. It’s just shifting to another line since no one knows how to actually balance this class.
We are now entering the tick phase, where we’ll be UP till they change something again and then we’ll enter the tock phase where everyone will cry that we’re OP.
The difference is that ele is at least somehow viable now.
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
And this is different than what we have now how exactly? Now it’s Water/Arcana for PvP and Fire/Air for PvE that everyone is running. It’s just shifting to another line since no one knows how to actually balance this class.
We are now entering the tick phase, where we’ll be UP till they change something again and then we’ll enter the tock phase where everyone will cry that we’re OP.
The difference is that ele is at least somehow viable now.
I wasn’t talking at all about viability. I was talking about how we are forced into certain lines now, and will be forced to do them later as well.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
And this is different than what we have now how exactly? Now it’s Water/Arcana for PvP and Fire/Air for PvE that everyone is running. It’s just shifting to another line since no one knows how to actually balance this class.
We are now entering the tick phase, where we’ll be UP till they change something again and then we’ll enter the tock phase where everyone will cry that we’re OP.
The difference is that ele is at least somehow viable now.
I wasn’t talking at all about viability. I was talking about how we are forced into certain lines now, and will be forced to do them later as well.
I understand that but despite the fact ele is forced into those trait lines, it still can compete a bit with shoutbow even though it’s being replaced by the spec. However, after the patch ele will still be forced into certain trees, but also lose a good amount of team support and won’t be able to compete with shoutbow at all if these changes go through.
I feel like they’re going about redesigning the class all wrong! I think its fine if they take away boons or spells upon dodging, but dear god don’t just replace those traits with other passives that make the Elementalist passively soak up damage! Anet you talk about trying to become an Esport yet you throw us traits that a toddler could take full advantage of. You can’t build a class around passives and expect to become an Esport, there needs to be a challenge behind playing every class! Players should feel like they EARNED that kill because they outplayed their opponent! As of now almost none of your classes provide much skill to play. Its all about rock paper shotgun.
Design classes that provide great risk for huge rewards, design classes that are hard to master, design classes that have huge learning curves and high skill caps, design classes that take years to master. THIS IS HOW YOU ESPORT!
(edited by Grimreaper.5370)
I feel like they’re going about redesigning the class all wrong! I think its fine if they take away boons or spells upon dodging, but dear god don’t just replace those traits with other passives that make the Elementalist passively soak up damage! Anet you talk about trying to become an Esport yet you throw us traits that a toddler could take full advantage of. You can’t build a class around passives and expect to become an Esport, there needs to be a challenge behind playing every class! Players should feel like they EARNED that kill because they outplayed their opponent! As of now almost none of your classes provide much skill to play. Its all about rock paper shotgun.
Design classes that provide great risk for huge rewards, design classes that are hard to master, design classes that have huge learning curves and high skill caps, design classes that take years to master. THIS IS HOW YOU ESPORT!
Ankur
(edited by DarkSyze.8627)
There is a huge discrepancy in the approach to balancing classes, most prevalent in eles.
Look at mesmers…Every build is pigeon-holed into taking Illusionary Persona to make their class mechanic work and to have some measure of base survival, so they make it baseline. Then, they offer great choices in many different lines for the base class functionalities (you can focus on interrupts/control, burst, stealth, and conditions).
Now look at eles…Every build is pigeon-holed into taking Elemental attunement to make thier class mechanic work and have some measure of base survival, so they…make it harder to get. Then, they create many choices that are lack-luster and are all over the place in regards to class functionality (eles are adept at boons, heals, and…honestly are all over the place with blind-spam, immunities, random condition traits despite condition builds being unviable for eles). They even go so far as to force many traits based on auras, spread all over the place (among every line) while giving very little access to auras…This would be like spreading guardian symbol traits among 4 different lines (they are mostly focused in 1), and only have symbols on their weapons 2x every 30s – it just doesn’t make sense. Auras are too scarce to have so many traits dedicated to them spread out all over the place, and with greater access to them from passive procs than even weapon-skills. They are making the class SO MUCH MORE PASSIVE it is pathetic.
There is a huge discrepancy in the approach to balancing classes, most prevalent in eles.
Look at mesmers…Every build is pigeon-holed into taking Illusionary Persona to make their class mechanic work and to have some measure of base survival, so they make it baseline. Then, they offer great choices in many different lines for the base class functionalities (you can focus on interrupts/control, burst, stealth, and conditions).
Now look at eles…Every build is pigeon-holed into taking Elemental attunement to make thier class mechanic work and have some measure of base survival, so they…make it harder to get. Then, they create many choices that are lack-luster and are all over the place in regards to class functionality (eles are adept at boons, heals, and…honestly are all over the place with blind-spam, immunities, random condition traits despite condition builds being unviable for eles). They even go so far as to force many traits based on auras, spread all over the place (among every line) while giving very little access to auras…This would be like spreading guardian symbol traits among 4 different lines (they are mostly focused in 1), and only have symbols on their weapons 2x every 30s – it just doesn’t make sense. Auras are too scarce to have so many traits dedicated to them spread out all over the place, and with greater access to them from passive procs than even weapon-skills. They are making the class SO MUCH MORE PASSIVE it is pathetic.
Karl wants to pay ele and it’s too confusing ATM. That is why it’s being made passive /s
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
I feel like they’re going about redesigning the class all wrong! I think its fine if they take away boons or spells upon dodging, but dear god don’t just replace those traits with other passives that make the Elementalist passively soak up damage! Anet you talk about trying to become an Esport yet you throw us traits that a toddler could take full advantage of. You can’t build a class around passives and expect to become an Esport, there needs to be a challenge behind playing every class! Players should feel like they EARNED that kill because they outplayed their opponent! As of now almost none of your classes provide much skill to play. Its all about rock paper shotgun.
Design classes that provide great risk for huge rewards, design classes that are hard to master, design classes that have huge learning curves and high skill caps, design classes that take years to master. THIS IS HOW YOU ESPORT!
Agreed
I feel like they’re going about redesigning the class all wrong! I think its fine if they take away boons or spells upon dodging, but dear god don’t just replace those traits with other passives that make the Elementalist passively soak up damage! Anet you talk about trying to become an Esport yet you throw us traits that a toddler could take full advantage of. You can’t build a class around passives and expect to become an Esport, there needs to be a challenge behind playing every class! Players should feel like they EARNED that kill because they outplayed their opponent! As of now almost none of your classes provide much skill to play. Its all about rock paper shotgun.
Design classes that provide great risk for huge rewards, design classes that are hard to master, design classes that have huge learning curves and high skill caps, design classes that take years to master. THIS IS HOW YOU ESPORT!
The game is too casual for having classes that ‘’take years to master’‘. I even think that’s just silly.
Also, there are classes hard to master, or rather specs. They took a step in the wrong direction with ele, but that doesn’t mean it’s the same for every class.
(…) design classes that take years to master. THIS IS HOW YOU ESPORT!
That’s how pve imitates skill. Pvp is able to be skillful because you have human opponents. Creating a system where the players themselves are the most important factor is how you esport.
If they go though with these changes, it will harm an elementalists utility (heal + Boons+ minor AoE damage) effectiveness. Having the boons is what allows the elementalist to survive with low health, while being able to dodge into the middle of enemies and drop minimal AoE damage, risk taking hits and live, or heal and apply boons to allies effectively.
Thread closed…. changes renounced, kind of.
“kind of” still hope for baseline (silly me eh!) but it’s minor now, so we still have to trait for arcana but can chose a useless trait in master and have both EA, yea
I feel half happy
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
And this is different than what we have now how exactly? Now it’s Water/Arcana for PvP and Fire/Air for PvE that everyone is running. It’s just shifting to another line since no one knows how to actually balance this class.
We are now entering the tick phase, where we’ll be UP till they change something again and then we’ll enter the tock phase where everyone will cry that we’re OP.
The difference is that ele is at least somehow viable now.
You probably are the only person saying ele is just viable and somehow “going to be replaced by Warrior”, even though most people will agree ele beats warrior in every game mode.
I know I know, you’re an Ele main who afraid Ele get nerfed, I get it already. That’s why you keep on trying to make Ele seems to be under-powered. People in the Warrior’s forum is doing the exact same thing right now too. Guess those “Meta King” classes really afraid losing their status so bad.
(edited by Toxsa.2701)
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
And this is different than what we have now how exactly? Now it’s Water/Arcana for PvP and Fire/Air for PvE that everyone is running. It’s just shifting to another line since no one knows how to actually balance this class.
We are now entering the tick phase, where we’ll be UP till they change something again and then we’ll enter the tock phase where everyone will cry that we’re OP.
The difference is that ele is at least somehow viable now.
You probably are the only person saying ele is just viable and somehow “going to be replaced by Warrior”, even though most people will agree ele beats warrior in every game mode.
I know I know, you’re an Ele main who afraid Ele get nerfed, I get it already. That’s why you keep on trying to make Ele seems to be under-powered. People in the Warrior’s forum is doing the exact same thing right now too. Guess those “Meta King” classes really afraid losing their status so bad.
Actually, hes’ not the only one. Shoutbow warrior is replacing ele in sPvP and the changes that were proposed (no longer relevant due to Anet stating they changed a lot from the reveal) would have cemented that replacement. In PvE, both Warrior and Ele have places in the top tier, so no one was worried that Warrior would replace ele unless Icebow/Lightning Hammer was completely decimated. Even then, staff fire builds are doing well enough that they would have a place in the meta.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
In the new trait lines Air has lost all it’s synergy and so did Arcana unless you use the arcane skills buffs.
It’s like 95% certain eles will be running Fire-Earth-Water just because of the aura synergy between the 3 trait lines, and because of the huge nerfs to the other lines. Basically, goodbye build variety, everyone will be running the exact same build depending on weapon choice.
And this is different than what we have now how exactly? Now it’s Water/Arcana for PvP and Fire/Air for PvE that everyone is running. It’s just shifting to another line since no one knows how to actually balance this class.
We are now entering the tick phase, where we’ll be UP till they change something again and then we’ll enter the tock phase where everyone will cry that we’re OP.
The difference is that ele is at least somehow viable now.
You probably are the only person saying ele is just viable and somehow “going to be replaced by Warrior”, even though most people will agree ele beats warrior in every game mode.
I know I know, you’re an Ele main who afraid Ele get nerfed, I get it already. That’s why you keep on trying to make Ele seems to be under-powered. People in the Warrior’s forum is doing the exact same thing right now too. Guess those “Meta King” classes really afraid losing their status so bad.
Maybe get your facts straight and sometimes watch tournaments. Ele is getting slowly replaced by shoutbow. I would explain to you why, but seeing as you made the effort to go to ele forums, find my post and sart bashing something I said again without any real evidence that I said something that’s not true, I think you’re capable of finding the posts regarding this yourself.