Non-OP weapon swapping for eles
No, we just want an OOC weapon swap.
No, we just want an OOC weapon swap.
I would not be adverse to this idea. Keeps Eles from goin OP with weapons, but uses the KISS philosophy for OOC purposes. I’d also support an OOC weapon swap for Engis.
Other 80s: Any but Warrior
The best thing to have would be some kind of built in toggle that works for all classes, that allows you to swap between different weapon sets out of combat. E.g. my Guardian uses a staff + GS but sometimes the range just isn’t enough and I have to equip a scepter.
This might be troublesome to implement but it’s a suggestion.
My idea is to give every elemental trait line a Grand Master trait that would allow you to swap weapons in combat while in that element. That way we could finally see eles that focus on one attunement and not be considered kitten
The best thing to have would be some kind of built in toggle that works for all classes, that allows you to swap between different weapon sets out of combat. E.g. my Guardian uses a staff + GS but sometimes the range just isn’t enough and I have to equip a scepter.
This might be troublesome to implement but it’s a suggestion.
A few months back, a developer mentioned that they were working on a ooc build swapping system (including weapons) for all professions. Haven’t heard from it since, but it would fix the ele’s problem as well as giving everyone a useful tool.
This will likely never happen. Eles have enough skills in combat as is (and more than some other classes by a longshot).
Fort Aspenwood
Even out of combat weapon switching is pretty OP, considering how many boons we can dish out and stack. Shared cooldowns for Element/Slots would probably go a long way to reducing the ridiculous number of combos and boon-generating skills we’d have available.
I really think the game would benefit from loadouts that can provide out of combat weapon, gear, and trait switches (limited to trait point allocation), especially since many traits do nothing underwater.
Actually i would buy, if all skills goes full cooldown when changed in combat. Like you switched dd to staff, you start with all weapons skill on cooldown with full duration. I know it will never happen.
ANET might as well let elementalist equip every single amulet too.
They should let you weapon swap in combat if you have a staff. That way it is balanced.
Even out of combat weapon switching is pretty OP, considering how many boons we can dish out and stack. Shared cooldowns for Element/Slots would probably go a long way to reducing the ridiculous number of combos and boon-generating skills we’d have available.
The boons that are cast on ‘weapon swap’ mostly activate in combat only. As for the ‘on attunement swap’ boons, of course attunements should share cooldowns. Thirdly, the actual swapping of weapon/trait should be like a channeled spell, taking at least 3 but preferably 5 seconds.
Limiting through cooldown only isn’t a good idea, because even if you’ve got 1 attunement locked out, there’s still 15 other skills you can make combos with. From the top of my head, the most overpowered one I could think of is casting Healing Rain, then switching to scepter/focus and using some blast finishers in for a large chunk of healing.
The bottom line is, ArenaNet’s design is to limit the amount of skill combinations by spreading them across several weapons. In combat weapon switching on the elementalist would go against that policy, as the elementalist can suddenly combo almost all their skills with almost all their skills again. Coming up with some forced and complex restrictions doesn’t fix that problem.
I really think the game would benefit from loadouts that can provide out of combat weapon, gear, and trait switches (limited to trait point allocation), especially since many traits do nothing underwater.
That I agree with. And if it were made a channeled ooc-only spell, that took say 4 seconds to swap trait specs, then it wouldn’t be spammed for short term gains either.
This is my idea if it could be implemented I think it could work. Say your on your staff in WvW and you get jumped, you’re now in combat and can’t switch weapons. What if you were allowed to swap BEFORE you used a skill, once you’ve used a skill in combat you’re locked into that weapon set until combat is over. This prevents you from making use of fields from different weapons together.
It’s never going to happen, but it’s the best idea I’ve had so far.
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You want OOC weapon-swapping eh? In almost any 1v1 that’s pretty much an in-combat swap with RTL.
Like I said… it won’t happen.
Fort Aspenwood
OOC weapon switching with full dispeling (so to not stack boons from one set to another) is a decent convenience.
Although i would prefer a more indepth dual spec (traits-equips) feature more.
The best thing to have would be some kind of built in toggle that works for all classes, that allows you to swap between different weapon sets out of combat. E.g. my Guardian uses a staff + GS but sometimes the range just isn’t enough and I have to equip a scepter.
This might be troublesome to implement but it’s a suggestion.
A few months back, a developer mentioned that they were working on a ooc build swapping system (including weapons) for all professions. Haven’t heard from it since, but it would fix the ele’s problem as well as giving everyone a useful tool.
I would love this. Especially if it allowed you to have two sets of traits at the ready, even if you could just change major traits without redistributing points.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
No, just no. Don’t go making builds more powerful than they already are (I’m looking at you, D/D eles).
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
You want OOC weapon-swapping eh? In almost any 1v1 that’s pretty much an in-combat swap with RTL.
Like I said… it won’t happen.
In almost any 1v1 you would be using D/D, so if you can use RTL there’s a 50% chance you already have the weapons equipped you would want for the scenario.
Reminds me of druids in WoW, if the battle isn’t going your way, travel form > run away until out of combat > cat form stealth > re-engage, lol.
Even out of combat weapon switching is pretty OP, considering how many boons we can dish out and stack. Shared cooldowns for Element/Slots would probably go a long way to reducing the ridiculous number of combos and boon-generating skills we’d have available.
The boons that are cast on ‘weapon swap’ mostly activate in combat only. As for the ‘on attunement swap’ boons, of course attunements should share cooldowns. Thirdly, the actual swapping of weapon/trait should be like a channeled spell, taking at least 3 but preferably 5 seconds….
Oops, I wasn’t referring to the weapon swap boons, just the boons we could make through combos and skills by having all weapons available. For example, using Static Field on the staff, switching to earth, switching to */dagger using Earthquake and Churning earth, then swapping to */focus and using Magnetic Wave. I also get frisky with Zephyr’s Boon OOC by swapping weapons and going through the total aura rotation: Staff > Magnetic Aura, Focus > Fire Aura, Dagger/Dagger > Shock Aura/Frost Aura… and then drop an Ice Field, equip focus and toss out 2-3 more blast finishers for more Frost Aura.
Uberkafros’ suggestion of boon stripping would negate this, though. And while it’d make me cry a little, I wouldn’t be abusing my mouse with all the double-click swapping I currently use.