Noob ele needs help D=

Noob ele needs help D=

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Posted by: EremiteAngel.9765

EremiteAngel.9765

I like to WvW solo roam and I like the scepter + focus skins on my ele.
I’m currently using this arcane build but I have great difficulties roaming alone with this.
Mainly because I am still a noob.

But I would like to check if anyone can help tweak or change my build totally so I can roam solo better. My aim is to be able to fight 1v1 well.

But I must use my scepter + focus weapons.

Also appreciate if you can advise me on what are the main killer moves or rotations in the build that you helped me tweaked/changed.

Thanks in advance!

Build i am using
http://gw2skills.net/editor/?vFAQJArdnMIC9Mg1MAuMA8RgBBALCAhyiocJvA1w6N0EPDA-TlyEwAH3fIwJAIpSDoKxSp+jG9AAMBRQJYUlBKeAAAA-w

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Chasind.3128

Chasind.3128

So you’re a fresh air?
The only condition removal you have is Earth 4. Boo. Your only reflect is swirling winds from Air.
You have no need for so many arcane traits. I’d recommend evasive arcana over elemental surge. You can drop the Elemental Contigency in Arcana & use Final shielding instead, dropping arcane shield in your utilites since it’ll be automatically used once it meets the health req.
Elementalist Conditions are terrible. You can use runes of strength, or anything with precision or a companion, like privateer/ogre. Never use anything with condition damage regarding an elementalist. You are literally shooting yourself in the foot. I recommend sigils of energy + Fire, or even energy/doom.

Your build should look something like this. (btw, most ppl in wvw are tough as nails & apply condition like it’s noones business, so you need to be fast enough to stay alive. Fresh air is also a harder build to learn, bc remembering the rotation is hard for some beginner/novice eles.

Edit: i forgot to add the correct heal, Signet of restoration or Ether renewal would prob be better. But experiment with it. Also, if you’d rather use FGS as a get-away for elites in replace of glyph of elem, that’s fine too.
http://gw2skills.net/editor/?vFAQJArdnMICFOgNOAeOA0RgBDALCALgeoMCeAtw6MUGCDA-TlyEABms/QSKNUSZ2hq+oheAAMBRgSQFVDghTAgCPAAA-w

(edited by Chasind.3128)

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Posted by: Laraley.7695

Laraley.7695

First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.

It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.

I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.

For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.

Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.

There aren’t really rotations set in stone, but something like this:

Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.

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Posted by: Mahuyo.3079

Mahuyo.3079

I like to WvW solo roam and I like the scepter + focus skins on my ele.
I’m currently using this arcane build but I have great difficulties roaming alone with this.
Mainly because I am still a noob.

But I would like to check if anyone can help tweak or change my build totally so I can roam solo better. My aim is to be able to fight 1v1 well.

But I must use my scepter + focus weapons.

Also appreciate if you can advise me on what are the main killer moves or rotations in the build that you helped me tweaked/changed.

Thanks in advance!

Build i am using
http://gw2skills.net/editor/?vFAQJArdnMIC9Mg1MAuMA8RgBBALCAhyiocJvA1w6N0EPDA-TlyEwAH3fIwJAIpSDoKxSp+jG9AAMBRQJYUlBKeAAAA-w

Okay 1st thing straight, eles are not terrible at condies, just very limited on what condies you can do. Your best bet is to go with burn.

2nd it seems as if you are mixed on what you want to do, if you want the condies route I would go dagger/focus, I have never found scepter a good weapon. If your doing damage I would go with double daggers, because I am pretty sure i’very hit the damage cap or really close at 23k damage.

Your best bet 4 armor is valkyrie, zerks, for damage, and sinister 4 condie.

Just remember if you go the condie route look for burning mainly. But this is coming from an Critomancer. GL

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Posted by: Mahuyo.3079

Mahuyo.3079

First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.

It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.

I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.

For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.

Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.

There aren’t really rotations set in stone, but something like this:

Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.

Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding

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Posted by: Outsider.6051

Outsider.6051

I’d go against people here saying elemental surge is bad. It may not be the best tho. For your build to focus on arcane and ES, you’re looking for high burning stacks in a short amount of time to insta down the opponent. I’d change a few things tho. You might want to change elemental contingency with final shielding, i don’t think you want to be taking a lot of hits, that way you can drop it in your skill bar and swap it with lightning flash. Start in fire, hit all arcane skills and stack up the burning then stun with air focus. Might be a one-trick pony build. Also prob better mileage with dagger mh. You can use arcane power, then fire 3 + teleport on their face than use all arcane skills and cast fire 2 for maximum burns.

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Posted by: Laraley.7695

Laraley.7695

First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.

It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.

I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.

For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.

Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.

There aren’t really rotations set in stone, but something like this:

Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.

Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding

I’m sorry, but compare Evasive Arcana and Elemental Surge. Look at the cooldowns of Arcane skills and then tell me if it’s worth it to get 5 sec of burning, I would say no.

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Posted by: Wolfric.9380

Wolfric.9380

I know that evasive arcana ist the top pick for most eles and it is for vigor running cele eles. But i also like the arcane skills and run S/F with elemetal Surge and Arcane Precision.
I usually go in with firewall and Phönix (+Tooth), swap earth and blow arcane and magnetic wave in the wall. In earth my arcane blast will caus burning(projectile finisher) and a short imobilize! this can land the tooth too and then they are in real trouble.
I usually contiune earth auto and go air for the finisher blind/bolt + the knockdown. This can be davasting ….

(edited by Wolfric.9380)

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Posted by: Laraley.7695

Laraley.7695

I’d go against people here saying elemental surge is bad. It may not be the best tho. For your build to focus on arcane and ES, you’re looking for high burning stacks in a short amount of time to insta down the opponent. I’d change a few things tho. You might want to change elemental contingency with final shielding, i don’t think you want to be taking a lot of hits, that way you can drop it in your skill bar and swap it with lightning flash. Start in fire, hit all arcane skills and stack up the burning then stun with air focus. Might be a one-trick pony build. Also prob better mileage with dagger mh. You can use arcane power, then fire 3 + teleport on their face than use all arcane skills and cast fire 2 for maximum burns.

If you want burning stacks, then you probably don’t want to play zerker, do you? I don’t understand mixing these two when there is already such build – cele ele. You’re better of going full zerker than throwing in random rabid trinkets.

Also, I would go against people saying to take Final shielding. It’s just so bad, come on. It’s on freaking 75 sec cd, procs at 25% hp and you might as well lose on the stunbreak if you dont take Arcane Shield on your utility bar.

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Posted by: Outsider.6051

Outsider.6051

I’d go against people here saying elemental surge is bad. It may not be the best tho. For your build to focus on arcane and ES, you’re looking for high burning stacks in a short amount of time to insta down the opponent. I’d change a few things tho. You might want to change elemental contingency with final shielding, i don’t think you want to be taking a lot of hits, that way you can drop it in your skill bar and swap it with lightning flash. Start in fire, hit all arcane skills and stack up the burning then stun with air focus. Might be a one-trick pony build. Also prob better mileage with dagger mh. You can use arcane power, then fire 3 + teleport on their face than use all arcane skills and cast fire 2 for maximum burns.

If you want burning stacks, then you probably don’t want to play zerker, do you? I don’t understand mixing these two when there is already such build – cele ele. You’re better of going full zerker than throwing in random rabid trinkets.

Also, I would go against people saying to take Final shielding. It’s just so bad, come on. It’s on freaking 75 sec cd, procs at 25% hp and you might as well lose on the stunbreak if you dont take Arcane Shield on your utility bar.

Point taken. I was merely commenting on OP’s choice of putting elemental surge into his build, that there is a way to make it work despite people saying it is bad. Well it IS compared to its GM competitors but hey, there is a way to make it work to your advantage.

On final shielding, I thought to remove it from the utility bar because LF opens up combos still in respect to using elemental surge. I rarely use final shielding too, i like the boons you get from elemental contingency. Beyond its horrible CD, there are a lot of chances to be one shotted before you get the 25% hp mark.

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Posted by: Wolfric.9380

Wolfric.9380

IT depends what you are wearing. I made a F/A/Ar staff ele and that is running arcane skills with both arcane shields and elemetal source. This ele has nearly 3k armor with knights and some soldier trinkets + zerker staff. The arcane skills do a hard burst adding ferocity and the ele is not a pure glass cannon.
But yes i run arcane shield in the toolbar where it is much better then at 25% auto. On my normal ele i also run elemental contingency on the staff ele the shield seems better.

(edited by Wolfric.9380)

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Posted by: EremiteAngel.9765

EremiteAngel.9765

thanks for all the responses!

I tried some of the suggestions above but I still have a lot to learn. Still dying in every fight, even when clearing camps so I’m obviously still too new for ele =/

Also I have great difficulty switching between attunements.
I can get into fire attunement easily cause I had a hotkey for it. but the other attunements I need to physically press F2 F3 F4 or use my mouse to click which feels too slow!

How do you guys do it? you guys bind new keys to F2 F3 F4?

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: atreyu.9624

atreyu.9624

thanks for all the responses!

I tried some of the suggestions above but I still have a lot to learn. Still dying in every fight, even when clearing camps so I’m obviously still too new for ele =/

Also I have great difficulty switching between attunements.
I can get into fire attunement easily cause I had a hotkey for it. but the other attunements I need to physically press F2 F3 F4 or use my mouse to click which feels too slow!

How do you guys do it? you guys bind new keys to F2 F3 F4?

Well, you did choose easily the worst main weapon (sceptre) elementalist have at their disposal at the moment, so it’s gonna be quite the struggle especially against good players.

Anyway yeah I guess every elementalist just bind their attunements to whatever they feel comfortable with.
I personally run it on 1-2-3-4.

little big wizard – Eu

(edited by atreyu.9624)

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Posted by: Wolfric.9380

Wolfric.9380

I made a staff ele for a fried who is also a rookie. Two versions. One with signet and one with arcane. The arcane is more active and has stronger burst.

Here the arcane version.

http://gw2skills.net/editor/?vFEQFAWnMICNOglMA+MA8RgBCALKABgFgMJ7AlgaNkGGDA-TlCBwAVuAA8U/5oSvtKDWY6DwDAQlGiU6AmoEs3+DBAQAYnBCBQeLA-w

Equipment is easy to get (The runes are a bit more expensive, strengtt rune is also OK).
If you want more armor then take a knight staff instead of the berserker.

Its easy to play. Running is in air and fighting in fire. Concentrate on moving and positioning and using your tools. The arcane blast keep more ferocity constantly up. You might even use arcane wave instead of cleansing flame for more blasting power. But this is dangerous if you are hit by conditions.
Slowly learn to use the boons that elemental swaping gives to your group with arcane traits. The build is good in PvE and WvW. As beginner dueling is not a good option but this build can blow someone within seconds if hes not on guard.

(edited by Wolfric.9380)

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Posted by: Fluffypuffy.7946

Fluffypuffy.7946

I’d rather use water instead of air for better survivability.

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Posted by: Wolfric.9380

Wolfric.9380

thats a matter of taste and a completeley other build. F/A/Ar is a damage build with burst sutain. It will dish out high damage and evade/block some of the impact. Not made for long term sustain.
The build i made can also be used with S/F. Even better with full arcane and high burst.
There is high defence in earth with condi cleanse, invul, blind and extra armor. So balst out fire and arcane go to earth for protection (and another blast finisher) , get up the defence skills and continue to air for bolting and knockdown.

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Posted by: Mahuyo.3079

Mahuyo.3079

First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.

It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.

I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.

For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.

Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.

There aren’t really rotations set in stone, but something like this:

Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.

Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding

I’m sorry, but compare Evasive Arcana and Elemental Surge. Look at the cooldowns of Arcane skills and then tell me if it’s worth it to get 5 sec of burning, I would say no.

If he goes the condi route it is better than Evasive, do you see the burn duration?

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Posted by: Mahuyo.3079

Mahuyo.3079

thanks for all the responses!

I tried some of the suggestions above but I still have a lot to learn. Still dying in every fight, even when clearing camps so I’m obviously still too new for ele =/

Also I have great difficulty switching between attunements.
I can get into fire attunement easily cause I had a hotkey for it. but the other attunements I need to physically press F2 F3 F4 or use my mouse to click which feels too slow!

How do you guys do it? you guys bind new keys to F2 F3 F4?

I’m not the best to ask because I have horrible binds, I have them bound to my mouse with earth on the keyboard.

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Posted by: Mahuyo.3079

Mahuyo.3079

I made a staff ele for a fried who is also a rookie. Two versions. One with signet and one with arcane. The arcane is more active and has stronger burst.

Here the arcane version.

http://gw2skills.net/editor/?vFEQFAWnMICNOglMA+MA8RgBCALKABgFgMJ7AlgaNkGGDA-TlCBwAVuAA8U/5oSvtKDWY6DwDAQlGiU6AmoEs3+DBAQAYnBCBQeLA-w

Equipment is easy to get (The runes are a bit more expensive, strengtt rune is also OK).
If you want more armor then take a knight staff instead of the berserker.

Its easy to play. Running is in air and fighting in fire. Concentrate on moving and positioning and using your tools. The arcane blast keep more ferocity constantly up. You might even use arcane wave instead of cleansing flame for more blasting power. But this is dangerous if you are hit by conditions.
Slowly learn to use the boons that elemental swaping gives to your group with arcane traits. The build is good in PvE and WvW. As beginner dueling is not a good option but this build can blow someone within seconds if hes not on guard.

I would run something similar but I go into water and would swap arcana blast with power, and cleansing fire with signet of fire, but that is a good r-skill for cleansing

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Posted by: Laraley.7695

Laraley.7695

First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.

It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.

I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.

For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.

Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.

There aren’t really rotations set in stone, but something like this:

Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.

Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding

I’m sorry, but compare Evasive Arcana and Elemental Surge. Look at the cooldowns of Arcane skills and then tell me if it’s worth it to get 5 sec of burning, I would say no.

If he goes the condi route it is better than Evasive, do you see the burn duration?

But he’s not, he’s fresh air with zerker gear and some random rabid pieces.

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Posted by: Mahuyo.3079

Mahuyo.3079

First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.

It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.

I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.

For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.

Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.

There aren’t really rotations set in stone, but something like this:

Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.

Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding

I’m sorry, but compare Evasive Arcana and Elemental Surge. Look at the cooldowns of Arcane skills and then tell me if it’s worth it to get 5 sec of burning, I would say no.

If he goes the condi route it is better than Evasive, do you see the burn duration?

But he’s not, he’s fresh air with zerker gear and some random rabid pieces.

Reason why I said to chosen which way he wants to go heavy dmg or condi

Noob ele needs help D=

in Elementalist

Posted by: EremiteAngel.9765

EremiteAngel.9765

mmm may i know what keys you guys use to bind F1 2 3 and 4?
I have F1 on Q but have no other bindings for F2 3 and 4 cause ele is the only class who uses so many Fs so frequently =/

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

Noob ele needs help D=

in Elementalist

Posted by: Mahuyo.3079

Mahuyo.3079

Like I side I have horrible keybinds, but I have 16 button mouse fire set to 5, air to 1, water to 3, earth to c. I think that is right. But I will say find the bind u feel confortable for u. Do suggest to get a multi button mouse, Naga has some good 1s. Good luck.

Noob ele needs help D=

in Elementalist

Posted by: Mahuyo.3079

Mahuyo.3079

mmm may i know what keys you guys use to bind F1 2 3 and 4?
I have F1 on Q but have no other bindings for F2 3 and 4 cause ele is the only class who uses so many Fs so frequently =/

Just to help you out, i put together a build for you. This is a condie build because your trait to me seemed you wanted to go down the condie line

http://gw2skills.net/editor/?vFAQJAodnMIC1MgFNAmNA8RgBBALCAhyi48D2B3waT2EPDA-TlhAABws/w1K/g+EA6BoW9HJVCCwDAAA-w