Normalize Meteor Shower
Agree. This version has worst of both worlds, with the unrealistic feel of meteors that has no damage and random effect.
I would disagree. It would turn into a nerf dps wise. The mechanics of meteor shower is that each meteor (there are 24 meteor’s in total) does splash damage up to a max of 3 targets. So when you cast meteor shower on a mob with a big hit radius or on a big clustered area of mobs, you’ll do a lot of damage and possibly do 72 damage hits in total. It’s a skill that shouldn’t be this strong on a single target unless it’s a boss (imo). And then 24 hits is still a lot of damage.
The simple reason I say no to a fixed amount of damage is that it takes away the incredible damage it can do to multiple targets because fixed damage is never going to overcome the damage from a 24 hits of meteor shower a target right now could get.
So what if a small mob only gets hit for 10 or 20%, doesn’t change the fact it’s awesome on multiple targets.
HOWEVER i do agree the nerf to non player targets is a bad one. Not sure how else to change it, but making the damage fixed is not an option to me for the reason explained above. Don’t change something that works so greatly in WvW. Would only make ele more kitten in another gamemode.
I just hate the RNG on it.
My Dreams are for a single very huge and hard hitting meteor lol… But would be op vs players and actually a nerf vs enviroiment
The problem I have with the meteor nerf is that now staff has no use. D/Wh and Sc/Wh both do superior damage vs large targets (yes I know wildfire hits twice and phoenix 12x hits) and the rotation on certainly D/Wh isn’t that complex or at least you’ve had plenty of practise since HoT.
I guess it’s only use is when you need to range a large boss in some capacity but I don’t know many places where it’s an advantage vs getting on with a mechanic like gorseval. I mean why even run staff on Xera when you can get condi warriors to kill shards and do more damage than staff would?
In fact I’m struggling to think of any place you would use staff anymore, I guess KC as it still spikes pretty hard but it’s not a huge issue meeting g the dps requirement so long as your team isn’t slacking.
The problem I have with the meteor nerf is that now staff has no use. D/Wh and Sc/Wh both do superior damage vs large targets (yes I know wildfire hits twice and phoenix 12x hits) and the rotation on certainly D/Wh isn’t that complex or at least you’ve had plenty of practise since HoT.
I guess it’s only use is when you need to range a large boss in some capacity but I don’t know many places where it’s an advantage vs getting on with a mechanic like gorseval. I mean why even run staff on Xera when you can get condi warriors to kill shards and do more damage than staff would?
In fact I’m struggling to think of any place you would use staff anymore, I guess KC as it still spikes pretty hard but it’s not a huge issue meeting g the dps requirement so long as your team isn’t slacking.
Cant talk about Wing 4 since I never tried it but on Gorseval, slothasor and keep construct you can still run staff and IMO it still also better then scepter or Dagger.
You just dont use staff fresh air anymore on small hitbox.
Cant talk about Wing 4 since I never tried it but on Gorseval, slothasor and keep construct you can still run staff and IMO it still also better then scepter or Dagger.
You just dont use staff fresh air anymore on small hitbox.
Gorseval: Def keep using staff. Unless your group is doing massive DPS and your chronos can time their invulns and you break the breakbar immediately (i.e. you aren’t), the Fresh Air builds will rip you apart.
Slothasor: Play what you play best. Even pre-nerf I found better performance with D/Wh over both staff builds. I could aim Wildfires/Lightning Orbs towards where I expect the fixated to go, or into a pile of Slublings, and could contribute to breakbars while running the same large hitbox Utility skills.
KC: I haven’t gotten to try it yet, but Sc/Wh burst damage is really good. Cleave damage doesn’t mean too much here, so when all you need is 15-20 seconds of raw damage on a stationary large target, Sc/Wh is hard to beat even if you’re not that great at the rotation.
Wing 4:
Cairn: Sc/Wh felt the best for me, due to hitbox size and the need to attack at range sometimes. Or log onto your condi Ranger.
Mursaat Overseer: Scepter or Dagger. Staff was ultra-nerfed on this fight. Or log onto your condi Ranger.
Samarog: Surprisingly, Fresh Air Staff is still good. You can really help contribute to the breakbars while providing great DPS and knockbacks for the split phase (Gust on staff and Wind Blast on Lightning Hammer). If your team has it under control, traditional Fire staff is still fine, unless you’re much better at the Sc/Wh build then go for it.
Deimos: Put on healing gear and be the puddle kite kitten with Staff. Or log onto your condi Ranger.
(edited by HiggsBoson.1976)
The normal staff build still got a place in PvE, mostly against big and unmoving targets. It is more situational than ever now, kind of like all of the builds nowadays.
I’d like Meteor Shower to be a high risk / high reward skill again. A lot of damage on a long cooldown. Not as easy to set up and devastating if done right. Commonly avaible quickness and alacrity completely changed the feel of that skill. Even the damage became much less impressive over time due to the wish to decrease the distance between tempests and other classes.
In any case, ArenaNet’s idea about balance is pretty off (in my humble opinion). The recent change in their stance on DPS meters did more to push tempests from the “DPS god” spot in people’s minds than any nerfs could have done.
With the additional nerfs however, not even the best of the best can outperform some other DPS builds anymore.
Very nice write up HiggsBoson that summarised where staff is good, which is pretty much 2 bosses now and as you say it’s debatable on gorseval if your other dps players aren’t asleep at the wheel.
Just to make people aware there are many builds now that do really high damage while essentially being almost a 1 button rotation. Don’t get me wrong the rotations for ele weren’t exactly as hard as say condition engineer but make no mistake to average players they were having trouble breaking 20k with eles while you can do that easily by being almost afk with a hammer guard, power engy and thief.
The age of incredibly simple “one button rotations” (names taken fyi) is upon us and careful positioning and timing of long channeled skills is slowly becoming less effective.
Well they maybe normalize icebow the same way as they changed meteorshower… it will be glorious!
(i’m salty )
I love its current itteration sure its not as world shattering vs large bosses (probably want a needed nerf but whatever anet) i enjoy the terror of being inside that aoe and the rush it gives when you see it lands a big crit vs a group of enemies. its RNG is part of its charm and part of its terror.
I love its current itteration sure its not as world shattering vs large bosses (probably want a needed nerf but whatever anet) i enjoy the terror of being inside that aoe and the rush it gives when you see it lands a big crit vs a group of enemies. its RNG is part of its charm and part of its terror.
Its current iteration is just the same as its last iteration, except the performance is now underwhelming even on large hitboxes, where it should have been at its best.