Not another 30 water D/D
Hi guys, just wanted to share w my fella eles a build ive been running for the passed few weeks.
I wanted to play sth a lil different than the 0/10/0/30/30 or 0/0/10/30/30 since thats all i see on d/d eles lately and it seems to be a pretty standard way to play.
that’s because if u run less than 30 into water ur not gonna be able to heal very well since u 1. wearing lowest base gear so take most dmg and 2 if ur plan on playing spvp plan on being focus every time u engage since ur always in melee range and need all the healing u can get.
Though I like the idea of straying from 30 water, I feel it just cripples us too much. Losing damage from boons and the flexibility of an extra condition removal or aurashare is just too much.
A minor suggestion I’d make would be to run a celestial jewel instead of your soldiers, and then switch out your two runes of divinity for Superior Water – but then again, the 25 Water minor trait is what really benefits from boon duration. So if you’re looking for more damage maybe Fire or Strength would be better to benefit from more Might duration, plus would synergize with your Battle Sigil
[Ark]