Not another 30 water D/D

Not another 30 water D/D

in Elementalist

Posted by: horaxx.9728

horaxx.9728

Hi guys, just wanted to share w my fella eles a build ive been running for the passed few weeks.
I wanted to play sth a lil different than the 0/10/0/30/30 or 0/0/10/30/30 since thats all i see on d/d eles lately and it seems to be a pretty standard way to play.

Tha build

“How do you kill that which has no life?”

Not another 30 water D/D

in Elementalist

Posted by: urinfamousr.7631

urinfamousr.7631

Hi guys, just wanted to share w my fella eles a build ive been running for the passed few weeks.
I wanted to play sth a lil different than the 0/10/0/30/30 or 0/0/10/30/30 since thats all i see on d/d eles lately and it seems to be a pretty standard way to play.

Tha build

that’s because if u run less than 30 into water ur not gonna be able to heal very well since u 1. wearing lowest base gear so take most dmg and 2 if ur plan on playing spvp plan on being focus every time u engage since ur always in melee range and need all the healing u can get.

Not another 30 water D/D

in Elementalist

Posted by: Muppet.6485

Muppet.6485

Though I like the idea of straying from 30 water, I feel it just cripples us too much. Losing damage from boons and the flexibility of an extra condition removal or aurashare is just too much.

A minor suggestion I’d make would be to run a celestial jewel instead of your soldiers, and then switch out your two runes of divinity for Superior Water – but then again, the 25 Water minor trait is what really benefits from boon duration. So if you’re looking for more damage maybe Fire or Strength would be better to benefit from more Might duration, plus would synergize with your Battle Sigil

Muppet~
[Ark]