Not understanding rtl nerf

Not understanding rtl nerf

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Posted by: Senjun.8149

Senjun.8149

If Anet nerfed ALL gap closing abilities accross the board it would make more sense, but they give our only reliable -weapon- gap closing ability a 40 sec cd if we don’t land the hit.

Meanwhile, GS/sword-shield wars easily keep up with me WHILE IM USING FIREY GS AN ELITE SKILL. and GS/hammer wars can keep up with me for about the first 15-20 seconds.

How do you justify such mobility especially after nerfing ours?

I usually never complain about the rtl nerf but i just started running DD again and it’s just absolutely ridiculous to me, if your game wasn’t free I’d quit along with many other players looking for quality service.

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Posted by: Xillllix.3485

Xillllix.3485

They can’t justify it, we are getting destroyed in almost every 1 vs 1 battle against heavy classes. They haven’t replied to our complaints about it for the last 5 months.
Mist form nerf was just as bad.

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Posted by: FrownyClown.8402

FrownyClown.8402

Rtl at 20 seconds was strong before the condi meta. Honesty we need it reverted because I am losing out against classes that can kite well.


Bad Elementalist

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Posted by: Doyen.7063

Doyen.7063

Honesty we need it reverted because I am losing out against classes that can kite well.

Exactly. DD eles need another gap closer if they insist on keeping RTL at 40 on a miss. Its really frustrating watching other classes kite me around or disengaging. Im melee, only melee,I should be on a par with the most mobile builds in the game.

My suggestion would be altering Frozen Burst to an instant port 900 range and take the chill duration down to 2 secs. Keep its 15 sec cd.

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Posted by: BlackBeard.2873

BlackBeard.2873

I agree, d/d ele is now as kitable as pre-megabuff warriors were.

The range nerf was all they ever had to do. Heck, make it 1100 range on 20s CD, but give us something so we stop getting kited so easily by so many people.

Ele nowadays is mostly burst early to apply heavy pressure, or die via kiting.

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Posted by: Dual.8953

Dual.8953

It was nerfed because Eles were using it as a disengage. (Keep in mind at this time Eles were running builds with 3 stunbreaks, along with good defense and amazing healing)

One idea could be, give it back the 20 seconds and make it homing, however to counteract the disengage, make it only activatible when the ele has a target. Sadly, this would destroy the skill’s role as a travel skill.

Registered Altaholic
Part-time Kittenposter

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Posted by: Neko.9021

Neko.9021

They’re never going to change this.

It was an overreaction of a change in a very niche meta and the developers are far too proud to ever admit a mistake like that (see choosing to make Immobilize stack, even if basically all players find it to be an absolutely abhorrent change to the game).

Obviously it should go back to what it was, originally. All of the Elementalist’s problems in PvP literally come down to survivability and mobility, and I’m fairly certain if this change alone were made, the class would be fine. But as long as the Elementalist lacks a good, low-CD escape, it will always be the worst PvP class with the lowest stats.

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Posted by: BlackBeard.2873

BlackBeard.2873

They’re never going to change this.

It was an overreaction of a change in a very niche meta and the developers are far too proud to ever admit a mistake like that (see choosing to make Immobilize stack, even if basically all players find it to be an absolutely abhorrent change to the game).

Obviously it should go back to what it was, originally. All of the Elementalist’s problems in PvP literally come down to survivability and mobility, and I’m fairly certain if this change alone were made, the class would be fine. But as long as the Elementalist lacks a good, low-CD escape, it will always be the worst PvP class with the lowest stats.

But why make the obvious, justified change that everyone wants, when you could make a bunch of changes unrelated to the real problem and eventually make new, exciting problems (over-buffing) instead!

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Posted by: oZii.2864

oZii.2864

It was nerfed because partly because Top sPvP players at the time said that ele was to strong etc. etc. I can dig it up again but in the video when elementalist was brought up as to strong Joh Peters and Chap both seemed surprised.

This is a snippet of what I posted this in the December 10 patch preview discussion

Let us look down memory lane shall we in regards to Elementalist:

First SOTG – http://www.twitch.tv/guildwars2guru/b/365009593 Elementalist discussion @ 45:51

Elementalist is first classed discussed. Jon Peter’s seemed to think at that time that ele was fine surprised people thought it was strong. Chap sounds like he would side with how we all feel now about Ele that is a high skill cap so it rewards you. The other players don’t seem to feel the same way influenced by the Players, changes/nerfs to ele happened after that video.

I think looking back at this video it was a l2p issue on the playerbase as a whole and people didn’t know how the ele worked or how to counter it. So ele was nerfed other classes brought up which seemed to be the devs initial intention anyway but for months it was Ele =OP on the forums so they nerfed Ele because players in the SOTG solidified the forums complaints. The better approach would have been to bring the other classes up to the levels that we see now that is what they seemed to want to do going by the video but somewhere it didn’t happen.

April 2013 – The Ele nerf patch!

http://www.twitch.tv/guildwars2guru/b/365009593 Elementalist @ 34:42

This is the RTL/Mist Form/ Cleansing Water(pvp) nerf patch. Even after the changes Symbolic states that he doesn’t think the Cleansing Water nerf will have much impact on how well Ele’s can deal with conditions. Chap states internally it showed other wise (which we all know is totally correct). If I remember Symbolic plays/played necromancer. Mist form change also hit engineers because they could go tiny mode and use their skills also.

I think it was listening to the players I think pushed them to make changes. The bases of the argument at the beginning of the first video was that Teams would bring 2-3 eles so there has to be a problem with eles.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: sorrychief.2563

sorrychief.2563

And so I told this necro, “I’ll just heal all your damage with ether renewel while in mist form!” (r.i.p trollform)

and he asked did you cut the trees? Because the trees were missing and I DID cut them all down..! I laughed to myself, “Why do you care?” and the necro replied “there are no more wood tier players QQing on spvp forums complaining how their favorite class can’t kill ele… those players take the longest to grow and are rare because every other trees knows how dodge RTL, apply poison or immobilize an ele trying to run away with RTL!”

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Jabberwock.9014

Jabberwock.9014

At the very least they need to make it so that if you use it with a target, period, you get 20s cd. But really, it should have a 20s cd in all cases. Why is there such a double standard where it is not ok for paper ele to disengage, but it is fine for gung ho beefier than a big mac war to do so (and they always had better mobility than ele).

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: Glenstorm.4059

Glenstorm.4059

Honestly, RtL’s problem was that it used to travel 1500 units rather than 1200. It was fine after the range was brought down. To outrun a Warrior now, I have to RtL, Lightning Flash and possibly FGS (blow 3 skills, including 1 elite). And yet the devs saw fit to attach a CD penalty to RtL.

As a D/D main, I’m still holding out and hoping for a dev response regarding the RtL nerf. They want it to be used as a gap-closer first and a disengage second; fine, but why do we still get hammered with the 40s CD if it’s blocked, evaded or the target stealths? I don’t see Rush (same range, more damage, 20s CD) or Swoop (less damage, 100 less range but 150 more range with Swiftness or other movement speed boost, 15s CD) getting the same treatment.

Fear the might of SHATTERSTONE.

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Posted by: Tei.1704

Tei.1704

Honestly, RtL’s problem was that it used to travel 1500 units rather than 1200. It was fine after the range was brought down.

Actually, we’ll never know this because the range change and cooldown clause happened at the same time. I agree it more than likely would have been ok with just the range reduction, but Anet didn’t nerf rtl a little bit at a time.

Anet just shows such clear favoritism to some professions. They don’t want to move terror to grandmaster because necro builds hinge on it, but they had to be persuaded to not move all the important adept ele traits to master; they settled for most of them. They’re thinking about making dhuumfire master and proc on hit instead of on crit because condition spamming just isn’t strong enough yet. Worried about power creeping ele, but thieves are getting 2.5 more initiative every 10 seconds (slightly stronger than a current master level trait) for free. Other classes have/are getting larger radii on support traits, venom share and shattering conditions, while eles got reductions.

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Posted by: Senjun.8149

Senjun.8149

At the very least they need to make it so that if you use it with a target, period, you get 20s cd. But really, it should have a 20s cd in all cases. Why is there such a double standard where it is not ok for paper ele to disengage, but it is fine for gung ho beefier than a big mac war to do so (and they always had better mobility than ele).

This is what I don’t understand. Ele is practically a thief without stealth and gets no real upper hand in any fight. Were suppose to be a counter for necros and engineers (I’m pretty sure) but more often than not we lose to them simply because our condi cleanse counts for nothing if we can’t reach our opponent and they just reapply all their condis 5 seconds later.

Against condi classes we spend most of the fight crippled or chilled with our rtl on cd, our condi cleanse being widely over-exaggerated when ether renewal is typical interupted. You get to use it once in a fight if you combine it with armor of earth, but after that your done.

Against power classes we need to be really skilled and know when to dodge because if we don’t we suffer greatly for it and may not be able to recover as we are the squishiest profession when all survivability is matched up.

Against classes that just want to run and norns with the catform elite skill, we may as well not even bother chasing unless we have a firey gs, but even then wars can outrun us.

I just don’t see where we are given the edge.

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Posted by: Nikkinella.8254

Nikkinella.8254

They need to make ether renewal give a block while activating it similar to the guardian heal skill. It should be uninterruptable. And RTL needs to be reverted to original 1550 range and 15 sec cooldown, no other stupid changes to it. Mist fors and the engi equivalent need to be reverted as well. I can endure pain and berserkers stance on warrior and basically get the same effect as pre nerf mistform on a much lower cooldown.

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Posted by: Ryld.1340

Ryld.1340

This is a snippet of what I posted this in the December 10 patch preview discussion

Let us look down memory lane shall we in regards to Elementalist:

First SOTG – http://www.twitch.tv/guildwars2guru/b/365009593 Elementalist discussion @ 45:51

Elementalist is first classed discussed. Jon Peter’s seemed to think at that time that ele was fine surprised people thought it was strong. Chap sounds like he would side with how we all feel now about Ele that is a high skill cap so it rewards you. The other players don’t seem to feel the same way influenced by the Players, changes/nerfs to ele happened after that video.

I got so upset watching this video.

“Having 2-3 of the same class on your team might show how unbalanced it is.” What about Warrior?

“Something that might seem OP might just be really close to being balanced and we don’t want to change too much of it. We don’t want to be too crazy about our changes.” What? So you just go and change RtL, Mist Form, cut EA and Healing Ripple’s heal co-efficient in half, and remove stunbreaks from some cantrips? Don’t want to change too much?

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Posted by: Nikkinella.8254

Nikkinella.8254

This is a snippet of what I posted this in the December 10 patch preview discussion

Let us look down memory lane shall we in regards to Elementalist:

First SOTG – http://www.twitch.tv/guildwars2guru/b/365009593 Elementalist discussion @ 45:51

Elementalist is first classed discussed. Jon Peter’s seemed to think at that time that ele was fine surprised people thought it was strong. Chap sounds like he would side with how we all feel now about Ele that is a high skill cap so it rewards you. The other players don’t seem to feel the same way influenced by the Players, changes/nerfs to ele happened after that video.

I got so upset watching this video.

“Having 2-3 of the same class on your team might show how unbalanced it is.” What about Warrior?

“Something that might seem OP might just be really close to being balanced and we don’t want to change too much of it. We don’t want to be too crazy about our changes.” What? So you just go and change RtL, Mist Form, cut EA and Healing Ripple’s heal co-efficient in half, and remove stunbreaks from some cantrips? Don’t want to change too much?

that all just screams stupidity to me. Would be nice if we could get a balance team that shared half a braincell between them.

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Posted by: Mbelch.9028

Mbelch.9028

Oh my gosh… They literally said everything we said.

Yet they won’t return us to what we were.

“They aren’t too OP, they have a lot of things that are weak, too.”

“Some classes just one thing will push it too far.”

We WERE THAT CLASS.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Frye.4608

Frye.4608

Eles are fine but they are being hard-countered by classes that are on the way to being toned down.

That is the latest anet stance I have read on eles. Everybody knows that is wrong, but before anything will change we first need to go through :

1) a patch that doesn’t adress the issues. (10th of december)
2) time for anet to realise d/d still won’t function in pvp. (last time that took 5 months) (march/april 2014.)
3) now a best case scenario : Anet suddenly sees the light and is determined to fix all problems right away, just as people have been telling them for over a year. But it takes them 2 months to do so. May/June 2014.

I obviously made up this timeline but I did base it on experience from the past. Plus, this is like a best case scenario. Isn’t it more likely that they’ll NEVER fix it?

I’m taking a looooong break soon. I’ve had my money’s worth.