Nov 15 "Bug fixes"

Nov 15 "Bug fixes"

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Posted by: Mephane.8496

Mephane.8496

Healing Rain: This skill’s tooltip now states the correct duration of 6 seconds.
Armor of Earth: This skill’s tooltip now states the correct duration of 6 seconds.

I was kind of fearing exactly this. Epic sigh.

Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.

Just tested this. Cooldown after activation is still 75 seconds with the trait.

(edited by Mephane.8496)

Nov 15 "Bug fixes"

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Posted by: Gorge Express.7163

Gorge Express.7163

Evasive Arcana: This trait no longer creates unintended blast finishers.

So it WAS a bug..

Nov 15 "Bug fixes"

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Posted by: Mike Smith.7268

Mike Smith.7268

Holy nerfs batman.

Nov 15 "Bug fixes"

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Posted by: Furienify.5738

Furienify.5738

Evasive Arcana: This trait no longer creates unintended blast finishers.

So it WAS a bug..

This was one hell of a nerf.

Probably brought on by PvP, no less.

Nov 15 "Bug fixes"

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Posted by: Leuca.5732

Leuca.5732

Correct duration my foot. They also nerfed Tornado even more. Armor of Earth didn’t even get a slight decrease in recharge to compensate for it being one of our only sources of stability.

Nov 15 "Bug fixes"

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Posted by: TheWarKeeper.5374

TheWarKeeper.5374

Guys we should stick to 1 thread, i made that one because i tought there wasnt one already, stick to 1 and let the other die, i hate having multithreads about the same thing.

Nov 15 "Bug fixes"

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Posted by: Navzar.2938

Navzar.2938

Evasive Arcana: This trait no longer creates unintended blast finishers.

So it WAS a bug..

This was one hell of a nerf.

Probably brought on by PvP, no less.

I’m fairly certain/hope this only applies to the blast finish without a spell. Nevermind, all gone. Huge kittening nerf.

(edited by Navzar.2938)

Nov 15 "Bug fixes"

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Posted by: TGSlasher.1458

TGSlasher.1458

Tornado’s stability is removed after leaving it early, sorry tornado, there is no love for you anymore, best get my elemental back

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Nov 15 "Bug fixes"

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Posted by: Leiloni.7951

Leiloni.7951

Evasive Arcana: This trait no longer creates unintended blast finishers.

So it WAS a bug..

>.<

Nov 15 "Bug fixes"

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Evasive Arcana: This trait no longer creates unintended blast finishers.

So it WAS a bug..

Yes because Churning Earth after a dodge roll should never be a blast finisher. Heck, the animation for it is nowhere near a combo blast finisher. It is UNINTENDED!

I need to troll. I need some place to vent. Because my brain is gonna explode trying to comprehend this BUG FIX.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Nov 15 "Bug fixes"

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Posted by: Chewie.7389

Chewie.7389

Yeah i’ve given up… Game is no longer fun, class STILL isn’t balanced up to where it should be, this patch was garbage for us, and I seriously doubt they even know how to balance and fix the classes at this point…

Nov 15 "Bug fixes"

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Posted by: Navzar.2938

Navzar.2938

They could have at least buffed the dodge spells in exchange, they’re pretty pathetic without the finisher (exluding water, that one was ok).

Nov 15 "Bug fixes"

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Posted by: TGSlasher.1458

TGSlasher.1458

Make earth dodge actually do churning earth, or update it’s text to reflect what it does now. Because 1.6k damage + 8x bleed != a lot less damage and 1x bleed

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Nov 15 "Bug fixes"

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Posted by: Ferny.8250

Ferny.8250

Dragon’s tooth does not cause a blast finisher at all.