Obsidian Focus Vs Dark armor...
Because
I think the big question here is the base health/armor of the elementalist. Of course if you are just an elementalist you just want us to raise these, but balance must work around some fixed things and profession health and armor are an important part of defining what a profession is so that we can create powerful tools that players can actively use to circumvent these weaknesses.
Oh wait…
Idk y the necro gets +400toughness on channeling skills and the Ele gets only 290. And necro’s have 8k more health than an Ele. Im not necessarily saying that those are “good” traits and that rarely i’ve seen them used, but if they’re there, why not?
Did you just pick that out and run with it? Now lets give it some context k.
Let’s see what necromancers think about the trait shall we.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Dark-Armor-trait/first#post2675303
Applies to a grand total of 3 skills across all of their weapons sets. The trait might as well not exist. The only important one is DS 4 (which is the only one a condition build has). Again though not many people go into death magic anymore.
Sooo
Elementalist have 7 channeled skills on land
Necromancers have 3
If it was +400 toughness for elementalist would they take the trait? Probably not but I can see your case that it should match. They did the same for mantra for Mesmers(which nobody takes that trait either). Honestly elementalist probably have the best +toughness trait when a condition is met which is attune to earth when playing normal and it will actually work after tuesday’s patch and is getting buffed on 10 december.
PS.
If you combine obsidian focus + the new stone flesh on december 10th you get a grand total of 400 armor. If you take lingering elements you get to keep 120 of that after you earth for 9 secs.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Idk y the necro gets +400toughness on channeling skills and the Ele gets only 290. And necro’s have 8k more health than an Ele. Im not necessarily saying that those are “good” traits and that rarely i’ve seen them used, but if they’re there, why not?
Did you just pick that out and run with it? Now lets give it some context k.
Let’s see what necromancers think about the trait shall we.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Dark-Armor-trait/first#post2675303
Applies to a grand total of 3 skills across all of their weapons sets. The trait might as well not exist. The only important one is DS 4 (which is the only one a condition build has). Again though not many people go into death magic anymore.
Sooo
Elementalist have 7 channeled skills on land
Necromancers have 3
If it was +400 toughness for elementalist would they take the trait? Probably not but I can see your case that it should match. They did the same for mantra for Mesmers(which nobody takes that trait either). Honestly elementalist probably have the best +toughness trait when a condition is met which is attune to earth when playing normal and it will actually work after tuesday’s patch and is getting buffed on 10 december.
PS.
If you combine obsidian focus + the new stone flesh on december 10th you get a grand total of 400 armor. If you take lingering elements you get to keep 120 of that after you earth for 9 secs.
I would give it a try with scepter and fresh air. It might even sort of work right now. If I’m not using other skills in other attunements, I’ll be in air using that terrible auto attack with lightning strike. Take it along with zephyr’s focus and I might be able to drop arcana VI. You can even use it when your target is stealthed for the extra toughness and endurance regen alone.