Obvious change for Glyph of Elemental Power

Obvious change for Glyph of Elemental Power

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Posted by: Jabberwock.9014

Jabberwock.9014

Give earth bleeding instead of cripple. Water already gives chilled, so why do we need a second movement impairing condition from earth? Giving earth a stack or 2 of bleed would go a long way towards making condition builds more viable, since at present we can only bleed while in the earth attunement.

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Posted by: xbaunx.6438

xbaunx.6438

I think the idea behind the cripple was for staff eles. Movement debuffs help to keep your target inside your AoE, etc. I’m not in favor of one way or the other as I usually do not slot this skill.

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Posted by: zencow.3651

zencow.3651

I personally don’t think that’s necessary and am happy with where GoEP except for the fact that you can’t use it as a stun breaker effectively since you’re expected to reapply it constantly.

With scepter 1 spam you can easily maintain 20 stacks with trait and runes already. You’re always gonna be better off using GoEP in Fire so you can re-apply 4 second burns constantly while you’re spamming the bleed or Air for the permanently reapplying weakness so you can survive longer. The only problem with condi ele is covering the bleeds, time spent applying the bleeds, the lack of poison and the ele health pool means you will always lose to other condi users whom ignore protection and weakness.

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“GW2’s PvE is almost as bad as the PvP.”

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Posted by: ARM.3912

ARM.3912

Even with that change GoEP would still be a waste of a slot.

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Posted by: Jabberwock.9014

Jabberwock.9014

With bleed added to GoEP condition D/X would be more viable since you can use drake’s breath to keep up burn. That is the angle I am coming from, and I don’t really see any use for the cripple when you can use chilled or weakness. I’ve been having some decent results with D/F condition bunker (shaman’s amulet + mist form + earth armor + arcane shield) but could do with a bit more oomph from bleeds.

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(edited by Jabberwock.9014)

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Posted by: Blaine Tog.8304

Blaine Tog.8304

That would be a cool change. Chill + Cripple are indeed somewhat duplicative, whereas this chance would let you cast the Glyph in Fire then switch to Earth or vice versa and be able to apply two damaging conditions at once. I don’t know if that would be enough by itself to make Conditionmentalists viable, but it would be a start.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)

Obvious change for Glyph of Elemental Power

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Posted by: zencow.3651

zencow.3651

Conditionmancers

That’s what you call necroes. For eles I believe it’s Condimentalist.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Conditionmancers

That’s what you call necroes. For eles I believe it’s Condimentalist.

You’re right, and I’ve edited my post to be less facepalm.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: ThiBash.5634

ThiBash.5634

Even with that change GoEP would still be a waste of a slot.

No, WITH that change it would be a waste of a slot. Being able to cripple enemies with your own Meteor Shower is awesome. As for the stunbreaker, it ties in with the flexibility of glyphs: instead of just choosing what condition to cause, you can opt not to use it and wait until you need a stunbreaker. It’s not awesome, but if any glyph should be a stunbreaker, GoEP makes the most sense.

Yes, it’s a staff ele skill, but it’s a very good staff ele skill.

That would be a cool change. Chill + Cripple are indeed somewhat duplicative, whereas this chance would let you cast the Glyph in Fire then switch to Earth or vice versa and be able to apply two damaging conditions at once.

That’s not how it works. The condition you cause is selected when you cast the glyph, not later on. This means that if you cast it in Fire, you’ll also cause burning when casting water, air and earth spells.

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Posted by: covenn.7165

covenn.7165

It often surprises me that so few ele’s know how powerful GoEP can be. It is very useful for zerg busting in WvW and very useful in GvG’s.

Regarding this change ….it would be quite a nerf, so no.

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Posted by: zencow.3651

zencow.3651

It often surprises me that so few ele’s know how powerful GoEP can be.

ikr. We should start a GoEP fan club or something. I love GoEP for the weakness. Just the constantly maintained and reapplied weakness since it craps on your opponent’s damage and allows you to punish them after they dodge more. And with Fresh Air you can always activate it in air mode whenever you want.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: Blaine Tog.8304

Blaine Tog.8304

That would be a cool change. Chill + Cripple are indeed somewhat duplicative, whereas this chance would let you cast the Glyph in Fire then switch to Earth or vice versa and be able to apply two damaging conditions at once.

That’s not how it works. The condition you cause is selected when you cast the glyph, not later on. This means that if you cast it in Fire, you’ll also cause burning when casting water, air and earth spells.

That is literally exactly what I said.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Baladir.2736

Baladir.2736

I would like it to be the way I thought it was all along. The effect changed depending on what attunement we were in when a skill procd the effect. I click the glyph and when in fire cause burning, when change to water cause chilling etc.

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Posted by: skinnyb.5920

skinnyb.5920

No. Please do not do this.

I use a Glyph based scepter/dagger build and use the Glyph of Elemental Power regularly to stack near perma chill and cripple on my targets. I love the CC it offers. Ele’s are not a condition focused class so another mediocre access to bleeds is not as advantageous as crowd control.

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Posted by: Conncept.7638

Conncept.7638

No, Glyph of Elemental Power is amazing, ESPECIALLY in earth, keep it the way it is.

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Posted by: ThiBash.5634

ThiBash.5634

That is literally exactly what I said.

My apologies. I misread and assumed you wanted to stack bleeds while in Fire. My mistake.

I would like it to be the way I thought it was all along. The effect changed depending on what attunement we were in when a skill procd the effect. I click the glyph and when in fire cause burning, when change to water cause chilling etc.

You’d give up on being able to cripple with a Meteor Shower for a few extra seconds of burn? I’d really prefer it to remain the way it is now…

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

That is literally exactly what I said.

My apologies. I misread and assumed you wanted to stack bleeds while in Fire. My mistake.

I do. Through GoEP. It would give Conditionmentalists better options and everyone else would still have CC from casting it in Water.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: ThiBash.5634

ThiBash.5634

I do. Through GoEP. It would give Conditionmentalists better options and everyone else would still have CC from casting it in Water.

Except that the cripple lasts a lot longer. Also, why? You can stack bleeds and burns using GoEP in Fire and then use Stone Shards or Impale. You can even use Burning Precision if you want to. Why on earth would you ruïn an awesome skill just to change the attunement in which you can stack your conditions?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Obvious change for Glyph of Elemental Power

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I do. Through GoEP. It would give Conditionmentalists better options and everyone else would still have CC from casting it in Water.

Except that the cripple lasts a lot longer. Also, why? You can stack bleeds and burns using GoEP in Fire and then use Stone Shards or Impale. You can even use Burning Precision if you want to. Why on earth would you ruïn an awesome skill just to change the attunement in which you can stack your conditions?

I am aware that the Cripple lasts longer. That’s the precise reason why most people would rather cast GoEP in Earth than Water. Chill is slightly more punishing, but if you want CC you want that 5-second Cripple. I want Earth changed in no small part so each Attunement might actually see use.

However, it would also benefit condi specs a lot as well by normalizing their damage. Currently, you can pop GoEP in Fire then switch the Earth, getting Burning and Bleeds at the same time. But what about when GoEP runs out, or if you need to switch to Water for healing? Now your damage is just gone. Burning on its own is laughable DPS.

Power specs don’t have to worry about this. They can cheese out Fresh Air, of course, but even aside from that they have direct-damage options in Fire, Air, and Earth (Staff’s Water #2 hits decently hard as well).

Give GoEP two damage condi options and suddenly condi builds have substantially better flow to them. If you manage GoEP correctly, you can keep up at least some pressure when outside of Earth. Make this change and then swap out the poorly-named “Diamond Skin” trait for something that applies Poison and then Condi Eles might be more of a real thing.

That said, it would make sense to increase the Chill’s duration to 3 seconds along with this change.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Jabberwock.9014

Jabberwock.9014

I do. Through GoEP. It would give Conditionmentalists better options and everyone else would still have CC from casting it in Water.

Except that the cripple lasts a lot longer. Also, why? You can stack bleeds and burns using GoEP in Fire and then use Stone Shards or Impale. You can even use Burning Precision if you want to. Why on earth would you ruïn an awesome skill just to change the attunement in which you can stack your conditions?

Burning is a lot, LOT easier to keep up than a lot of bleed stacks for ele, so more access to bleed would help us a lot more. With my suggested change we could get MORE bleed stacks while in earth, keep them up while in other attunements, and have burning up pretty much all the time from drake’s breath and flame shield and wall of flame and burning precision and signet of fire (our access to burning is excessive, while other damaging conditions don’t get any love).

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Posted by: ThiBash.5634

ThiBash.5634

Unless I’m mistaken, the elementalist isn’t really supposed to focus primarily on conditions. They’re part of the build, but not the main focus (I think Anet sees them more as a way to get double benefit from Might). I greatly oppose this change for the reasons I’ve mentioned earlier, but I suppose we’ll have to let the devs make the final decision.

Make this change and then swap out the poorly-named “Diamond Skin” trait for something that applies Poison and then Condi Eles might be more of a real thing.

If you take the ‘poison on swap’ sigil you can get 50% poison uptime without condition duration. Maybe something to work with?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.