Greetings fellow Elementalists of Tyria. I am very bored so here’s a concept I thought up for an off-hand torch weapon. The main focus of this weapon would be area control and slow damage over time abilities. This weapon would contrast with the off-hand dagger’s mobility and the focus’ focus on defense and, thereby, present a new and distinct playstyle for the elementalist. In PvP it would give Eles pressence as an AoE pressurer. In PvE it would serve as the the Ele’s highest, but also slowest damage weapon.
Fire
Fire Gout
Range-600
Radius-90-180-240
Cast- .75 second
Duration-3 seconds
Cooldown-6 seconds
Damage-3 hits. Direct Damage. All three hits do damage comparable to the explosion of Phoenix
Description- This ranged AoE has three stages. The first stage occurs instantly where fire bursts out of a 90 radius circle from the center of the AoE and hits once. The second stage occurs 1 second later, when the AoE spreads to 180 radius and hits a second time. The third stage happens 1 second later when the aoe spreads to 240 and hits for third time.
I wanted the weapon to have a reliable and potentially strong attack. A 3 stage AoE would allow it to achieve that potential but still give opponents a fair chance avoid all three hits. A low cooldown allows elementalists a very high degree of area control when used along with Dragon Tooth and Phoenix. The nature of the AoE gives it a lot of synergy with Dragon Tooth. For instance one could cast Fire Gout in the direction of the enemy after they run from Dragon’s Tooth.
Curselight
Range- 600
Radius- 50
Cast- .5 second
Duration- 5 seconds
Cooldown- 12 seconds
Damage- 5 hits. 1 hit per second. Direct Damage. Total damage is similar to the direct damage of Dragon’s Tooth.
Description- Summons a a flaming wisp above the opponent that drops embers in a 50 radius AoE every second for 5 seconds. The enemy can avoid all embers running with base running speed. Chilled and crippled enemies will need to dodge in order to avoid them.
This spell isn’t so much about damage as it is about pressure. By casting it frequently enough, the elementalist punishes enemies that rely on stationary channel abilities or melee enemies that need to stop and attack. It will also separate the targeted enemy from their group, lest they want to put their team at risk of damage.
Water
Vapor Cloud
Range- 600
Radius- 180
Cast- .5 second
Duration- 3 seconds
Cooldown- 20 seconds
Field- Water
Damage- 3 hits. Negligible direct damage, but it’s still there for on-hit effects.
Additional Effects- Removes Fury and Might from opponents. Cleanses poison and Bleeding on allies.
Description- Sprays a small cloud of steam directly ahead. The steam does negligible damage but removes Fury and Might from opponents with every tick. It will also cures poison and burn from allies.
I wanted to give the torch some support, but it had to be very situational given its other strengths. This spell is versatile because of it’s function as a water field, and functions as a secondary heal if the player is willing to invest their blast finishers. The combo field allows AoE healing if the user were to switch to fire and use Phoenix, or use Arcange Wave and/or Earth element Evasive Arcana. It will not stay up long enough for Dragon Tooth to take effect. Another spell located further down the list will be able to interact with it as well.
Boil ’n Bubbles
Range- 600
Radius-240 summon field. Bubbles have 90 radius.
Cast- 1.5 second
Duration- 5 seconds
Cooldown- 40 seconds
Damage- No damage
Additional Effects- Blowout
Description- Boils water on the ground at the oponent’s position, summoning three bubbles randomly in a 240 degree radius around them. These bubbles follow the opponent at 1/2 running speed, while maintaining their initial summoning distance. When the opponent touches one of these bubbles they are knocked back.
In keeping with the pressure and incremental damage theme of the torch, I wanted another position-based spell. This would contrast with the Fire’s theme of forcing the opponent to move, and when use with them presents an added challenge in avoiding those fire-based AoE attacks.
(edited by TwoBit.5903)