Offensive Auramancer

Offensive Auramancer

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Posted by: InsaneQR.7412

InsaneQR.7412

Has anyone made an offensive Fire/Air/Tempest Auramancer build after the fire aura trait buff?

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Posted by: Feanor.2358

Feanor.2358

In PvE it’s pointless. You can share better might blasting fire fields and using Heat Sync without needing to give up utility skills for the sake of auras.

In WvW I’d say it’s pointless too. You’ll be too fragile to be a frontliner and honestly Empower already covers the needs for might.

In PvP I don’t know, but I suspect you’d be too fragile again.

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Posted by: Wolfric.9380

Wolfric.9380

PvP, WvW or PvE ?

While i would love the trait working it still feels weak. In a power build with fire i pick the CD an damage option, in a condi one (using sage) the + condi damage.
you can do a deadshot build with it. Basically in pvp fire + air doesn´t work well for me.
As fun build this works but it´s low on defences. I prefer earth and/or arcane
Might try something like this:
http://gw2skills.net/editor/?vFAQJArdnUMA9XiFNAOOAcYiFBATYDUCqhBBgJQR0t1ObztA-TJhAQBZsMQHOBAA4BAEo9HAA

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Posted by: Jski.6180

Jski.6180

You give up a lot of use for pts when you give up powerfull auras. Having non aoe auras from overloads and wepon skills makes the ele class feel lacking. Its very hard to play ele with out water line and still have boon out put.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Offensive Auramancer

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Posted by: AliamRationem.5172

AliamRationem.5172

Has anyone made an offensive Fire/Air/Tempest Auramancer build after the fire aura trait buff?

I’m not sure how you can technically be an “auramancer” without taking water for powerful auras. You apply few auras to nearby players this way while being forced to use up all of your utilities on shouts for little gain. The area heals are negligible without taking water and you’ll get much better might application simply by blasting fire fields.

If you just want to share tons of might with a fire/air/tempest build, you might try something like this utilizing scepter/warhorn:

Fire 5-3-2, overload fire, heat sync, swap to earth and cast sand squall.

That’s 6 stacks from the 2 blasts in fire 3 and 2, 10 stacks from the overload, 3 stacks from heat sync (now sharing 19 stacks), blasting the field with sand squall adds another 3.

If you take Imbued Melodies in the tempest line you will cast another sand squall if you take basically any damage at all during this process for another 3 stacks. But you can also add utility blasts to further supplement your might stacking (arcane wave, arcane brilliance, and/or Aftershock!).

As you can see, it’s very easy to stack 25 might without really going out of your way with traits like One with Fire.

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Posted by: InsaneQR.7412

InsaneQR.7412

I apologize for not being clear enough. I thought about a selfish auramancer build. With aura heal on self, vigor, regen, fury, swiftness and might on auras.

Its basically more focussed on self sustain and dmg.
Gametype is open PvE and WvW roaming.

I cant find useful gear that includes vitality, concentration for a good power spec.

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(edited by InsaneQR.7412)

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Posted by: Feanor.2358

Feanor.2358

For open world PvE I’ve played around with a similar idea, using auras to stack boons on myself and running Bountiful Power. Lines were Air, Arcane and Tempest and I used Leadership runes for boon duration. You can swap Arcane for Fire, though I would get Pyromancer’s Training over One with Fire any time. It’s not like you’ll be lacking Might and to lose both a damage modifier and fire skill cooldowns is too much of a cost. In the end, however, you’ll end up with a build that plays much like the meta builds and is just worse in group play. In the end I ditched the idea and went with a standard fire/air/tempest zerk build using dual daggers. Feels a lot more different than my usual sc/w setup.

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Posted by: Wolfric.9380

Wolfric.9380

PvE and WvW are diffrent if you want an optimal raid setup. Otherwise it can work. For selfish auras to fully work you need to tank. As mentioned either pyromancers or power overhelming has usually more impact. The only useful setup would be a condi bunker. My experience is that mainly viper is more fun and that´s not full bunker benefiting from the other traits more. I have no problem stacking might annyway.

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Posted by: AliamRationem.5172

AliamRationem.5172

I apologize for not being clear enough. I thought about a selfish auramancer build. With aura heal on self, vigor, regen, fury, swiftness and might on auras.

Its basically more focussed on self sustain and dmg.
Gametype is open PvE and WvW roaming.

I cant find useful gear that includes vitality, concentration for a good power spec.

I wouldn’t bother with concentration, honestly. You’re giving up a lot to get those boons already. Why double down and make it worse? If all you want is full uptime on swiftness, fury, renew, and vigor you can do that perfectly well with a pretty standard fire/air/tempest build. Personally, I’d just drop the renew and vigor for stability on overload +10% damage following it. I only take invigorating torrents to pair with cleanse on renew in water (not usually necessary in open world outside of soloing condi-heavy champions).

Between aura on overload, weapon skill auras, a utility aura or two, and a passive aura from traits you should have full uptime on fury and swiftness and, as we discussed earlier, plenty of might from blasting fire fields. I really think focusing on boons from auras is unnecessary and will produce a less effective build overall.

If it’s an issue of feeling too squishy for solo open world, just use marauder. Renew/vigor are unlikely to make that much of a difference, especially when you’re getting knocked out of overloads due to lacking stability, thus missing out on the aura that follows it and all of the damage and effects of the overload.

Going for anything tankier than marauder, you might as well just go ahead and trait water so you can survive anything and spread boons via auras all over the place. Fire/water/tempest for better might stacking to compensate somewhat for the damage lost, and you can share boons/auras all day in groups. If the going gets too tough (soloing a particularly tough champ) drop back to the PvP-style survival build water/earth/tempest for near-invincibility.

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Posted by: Wolfric.9380

Wolfric.9380

i would go for an offensive set like viper and add durability rune. I personally combine viper with celestial and dura rune.

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Posted by: InsaneQR.7412

InsaneQR.7412

The durability rune sounds good. I thought about radiance but i could dump the concentration on the stats if i use durability.
I use probably maradaur and dura. Because getting two hittet as a on-off non main ele player isnt the best for play fun^^’
For an all arround balanced build ou still could use celestial right?

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Posted by: Wolfric.9380

Wolfric.9380

hi

Yes celestial for the allrounder works. I personaly stop toughness at about 2600 and prefer to add more offensive stats (viper). Also 15-16k HP is enough for me so i use some cele trinkets + dura rune and weapons and most armor is viper.

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Posted by: Jski.6180

Jski.6180

Say fire air tempest maybe the best aggsive aura build but you got to question might on auras vs +10% dmg / 20% cdr when in fire. So your aura will give you fury swiftness might (2 if its fire) reg and vigor your just going to be super easy to cc down.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: InsaneQR.7412

InsaneQR.7412

Say fire air tempest maybe the best aggsive aura build but you got to question might on auras vs +10% dmg / 20% cdr when in fire. So your aura will give you fury swiftness might (2 if its fire) reg and vigor your just going to be super easy to cc down.

I want to put shocking aura on CC and want to use “eye ofthe storm” and only 2 shouts with auras. Probably i substitude EotS with lightning flash for more mobility.

I mainly ask for gear advice. Skill wise i am covered^^

Pale Raiders united.
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Posted by: Guizao.4167

Guizao.4167

Say fire air tempest maybe the best aggsive aura build but you got to question might on auras vs +10% dmg / 20% cdr when in fire. So your aura will give you fury swiftness might (2 if its fire) reg and vigor your just going to be super easy to cc down.

I want to put shocking aura on CC and want to use “eye ofthe storm” and only 2 shouts with auras. Probably i substitude EotS with lightning flash for more mobility.

I mainly ask for gear advice. Skill wise i am covered^^

You care about some random healing? I’d try full zealot’s for max power or a mix of zealot’s + crusader’s.

It’s all about THE COLORS

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Posted by: Devilman.1532

Devilman.1532

In Ranked PVP you play an auramancer as anything other than what its intended for everyone will hate, curse at you a lot and question the lineage of your mother. Don’t be that guy.

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Posted by: AliamRationem.5172

AliamRationem.5172

In Ranked PVP you play an auramancer as anything other than what its intended for everyone will hate, curse at you a lot and question the lineage of your mother. Don’t be that guy.

That depends. I do quite well (gold 3 1440 rating is my high point so far this season, up from gold 1 1207 placement) using a modified auramancer build. I typically go for less condi cleanse (unless up against a total condi bomb team), more direct heals/support via auras (powerful auras), and more damage output by using dagger off-hand and harmonious conduit to ensure better overload success rate.

I wouldn’t say it’s common to top damage with this build (although it does happen in some matches where I had no chance of that using the d/f meta build), but I can burst quite effectively in team fights while also providing strong healing to my team.

Just played two matches before work and got top damage and heals in both games, although the second game my team seemed pretty lacking as I was somehow able to pull 34% team damage (380k) and 57% heals (685k). But I went 15 and 0 and we lost by less than 100 points. Not bad, considering. And I certainly didn’t see anyone throwing any hate my way!

So, I guess it depends how “offensive” you want to be as an auramancer. If you stay focused primarily on healing but want to at least represent some sort of threat beyond that in team fights, I think you can pull that off by deviating slightly from the meta.

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Posted by: InsaneQR.7412

InsaneQR.7412

In Ranked PVP you play an auramancer as anything other than what its intended for everyone will hate, curse at you a lot and question the lineage of your mother. Don’t be that guy.

That depends. I do quite well (gold 3 1440 rating is my high point so far this season, up from gold 1 1207 placement) using a modified auramancer build. I typically go for less condi cleanse (unless up against a total condi bomb team), more direct heals/support via auras (powerful auras), and more damage output by using dagger off-hand and harmonious conduit to ensure better overload success rate.

I wouldn’t say it’s common to top damage with this build (although it does happen in some matches where I had no chance of that using the d/f meta build), but I can burst quite effectively in team fights while also providing strong healing to my team.

Just played two matches before work and got top damage and heals in both games, although the second game my team seemed pretty lacking as I was somehow able to pull 34% team damage (380k) and 57% heals (685k). But I went 15 and 0 and we lost by less than 100 points. Not bad, considering. And I certainly didn’t see anyone throwing any hate my way!

So, I guess it depends how “offensive” you want to be as an auramancer. If you stay focused primarily on healing but want to at least represent some sort of threat beyond that in team fights, I think you can pull that off by deviating slightly from the meta.

Egoistic auramancer build for PvE mainly was what i was thinking about. Aura spam, good boon and aurahealing uptime and decent dmg.
I just have no clue what gear i should use atm.
I will look into the metabuilds and deviate a little bit from them.

Pale Raiders united.
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Posted by: Krysard.1364

Krysard.1364

I play meta build in pvp but with air instead of earth. It underperforms its role, but you gain a lot of offensive potential and its an overall more interesting/fun build to play imo

M I L K B O I S

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Posted by: AliamRationem.5172

AliamRationem.5172

D/D auramancer (mender amulet, W/E/T). Offensive enough in the right scenario:

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Offensive Auramancer

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Posted by: InsaneQR.7412

InsaneQR.7412

D/D auramancer (mender amulet, W/E/T). Offensive enough in the right scenario:

As i mentioned i am not looking for a pvp build.

But i have found a gear that could work quite well. Soldier armor and rabit ascended trinkets with dura rune. Has about 2000ish power and about 900-1000 condi dmg.
I swapped air with earth though. I get use of geomancers training and protection on aura and some condi cleanse

Pale Raiders united.
9 Sylvari, 9 unique Builds.

(edited by InsaneQR.7412)

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Posted by: Wolfric.9380

Wolfric.9380

hmm i did´t post my gear in this thread … So take a look.
Doesnt´look very tanky but i teach most oponents the oposite …. And it hurts too.
And no i don´t need invigorating torrets i have large regen uptime annyways (swap, water, trident, rune, glyph, overload water ….) and some vigor from phönix and water passive.
Weakness is CC defence but rarely have troubles. In roaming FSG as elite is a top option.
Food is also personal preference. I like prikley pear pie and utility i usually go with precision or condi. Sigils also changable.
You can also play around and do something like all celestial trinkets rest viper.

http://gw2skills.net/editor/?vFAQJArdnUMA9XiVYCOOAcYilNArINuBvBu71+6hd4BEAugA-TlCGQBKUphiUVBd7PoP1KkiSMEqMQPKBVneAAcCAM2DAIAACwOrzAY9qX9qX9qnrrzde0je0A-w

What i like on this build is how it plays and i got lots of surprised oponents.
I feels good as real ele. A boon machine that supports, does strong condi damage and noticable power damage. Not as easy as the 600 radius auramancer support).
It´s not maximised for PvE damage but i kill mobs very fast without struggles.
This build also works well using fire instead of arcane especially in PvE (fire 1,3,3 or 1). Runspeed is more anoying with fire. Well basically you can use any element instead of arcane … It plays a bit different depending what you use. I dislike water and think it only moves more in support but plays horrible ;-).

Weaknesses: Sometimes chain CC. Condi mesmers and good warriors are very hard to fight.
Killing other eles can be near impossible but he won´t kill you too XD.

(edited by Wolfric.9380)