Ok Glyphs are bad, Signets

Ok Glyphs are bad, Signets

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Posted by: Lettuce.2945

Lettuce.2945

Well, it seems like they really screwed up with the implementation of the glyph skills and seems like the elementals do more sitting than anything post patch. So that’s down the trash bin until it’s fixed. But I was wondering if anyone has incorporated any signet in their pvp build? I was thinking of swapping signet of earth in with something like cleansing fire to test it out but not sure how I feel about the lack of cc cleanse. Or have they tried a signet build worth testing out?

From what I’ve seen, the norm is still a cantrip ele.

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Posted by: BlackBeard.2873

BlackBeard.2873

I have been testing a lightning rod build:

0/6/4/0/4 with ether renewal and rock solid that seems to be ok. You get a pretty decent stat spread if you take earth signet and a zerker’s amulet, such that you don’t blow up immediately and still have some good damage. The active is also worth casting.

I will also try this in a scepter burst build, or maybe even staff as the cc is very strong to set up dragon’s tooth/fire burst.

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Posted by: scerevisiae.1972

scerevisiae.1972

I came to the same conclusion – glyphs of storms is slightly better but they’re still not worth building around. The Elementals are pretty useless.

downed state is bad for PVP

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Posted by: Sarrs.4831

Sarrs.4831

For a signet ele, I use 00626, Celestial, Strength runes. Scepter/Dagger, Doom/Battle.

Skills: Resto, Fire, Air, Earth. Elite of your choice.
Signet Mastery/Rock Solid/Written in Stone. These are all fairly straightforward.
Shard of Ice. Again, straightforward. Protects your conditions. Never hurts.
Final Shielding/Arcane Energy/Evasive Arcana. Shielding is always a nice trait to have. Arcane Energy means you have a potential 100 extra endurance sitting on your bars for you to use when you want. Evasive Arcana is always good, particularly as it helps you eke out that little bit of condition clearing to help keep you alive.

Scepter/Dagger is good because of what Earth Signet gives you. The Earth Signet allows you to apply a lot of effects that would otherwise be easily dodged; You can use it with Dragon Tooth, Flame Grab, Phoenix, Churning Earth.

Celestial because you can benefit heavily from every effect. Huge Burning uptime from FireSig, good Bleeding uptime from EarthSig. Constant healing from RestoSig which you don’t have to be afraid to use for spot healing.

Strength runes because you have easy fire field blasts, Sigil of Battle always proccing, high boon duration, and Strength always goes well with Celestial. Always a fantastic rune to have. I’m considering looking into Rune of Resistance because you can and will be using signets on cooldown.

Sigils are because they are always fantastic for an Ele. Also might be worth considering trading one of the sigils for Generosity because your crit chance is nothing to sneeze at and it will make conditions even more of a non-issue.

Nalhadia – Kaineng

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Posted by: Lettuce.2945

Lettuce.2945

Been messing around with a glass d/d ele build that’s using the new GM trait adjustments. This is what I’ve been playing with. It hits SO HARD. Just need to work on survivability some more. Any suggestions is open. Trying to stay away from arcana line.

http://gw2skills.net/editor/?fFAQJAoIhMMKb24wzZACALcAICEEFXCqADxSrBA-TJhFwAAOBAj2fIxDAYaZAA

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Posted by: Gorni.1764

Gorni.1764

inspired by some ridiculous burst-video I saw here on the forums today I played this in hotjoin: http://gw2skills.net/editor/?fFAQJArIhMM6b25wuZgAALcAYAcEHlDEvC2AJRA-TJBFwACOBAk2foaZAAPAAA

was quite fun (lava tomb downing 3 people trying to stomp me xD) but not really viable in competetive play I guess

@Lettuce: I think you’re picking too much stuff that fokuses on sustained damage rather than burst damage (pyromancer’s alacrity, renewing stamina, runes of strength, sigil of energy). Burst ele is all or nothing – kill or be killed. No long duelling and therefore not much need for stuff like vigor or might stacks over time.

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

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Posted by: Chesire.9043

Chesire.9043

Since we’re on the subject of Glyphs, what are thoughts on Glyph of Storms?

I’ve been playing with a signet staff build and now that I have two immobs (Earth 5, Earth Signet) I wanted to see if trapping someone into an Ice Bow 5 + 4 rotation would be viable. It works.. but..

I’m a poor player, so I usually have the skills dodged before getting them in rotation. So my thought was the skip the middle man (in this case being Ice Bow) and instead just use the Glyph of Storms. Turns out, when it hits, it hits hard. The issue seems to be its range and getting a target stuck in there outside of IB 5.

Thoughts on this? Am I just chasing a dream? It’s a really fun spell to use but I think it’s range should be 1200 instead of 900. But just my wants and not thoughts at all towards balance.

(edited by Chesire.9043)

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Posted by: Lettuce.2945

Lettuce.2945

inspired by some ridiculous burst-video I saw here on the forums today I played this in hotjoin: http://gw2skills.net/editor/?fFAQJArIhMM6b25wuZgAALcAYAcEHlDEvC2AJRA-TJBFwACOBAk2foaZAAPAAA

was quite fun (lava tomb downing 3 people trying to stomp me xD) but not really viable in competetive play I guess

@Lettuce: I think you’re picking too much stuff that fokuses on sustained damage rather than burst damage (pyromancer’s alacrity, renewing stamina, runes of strength, sigil of energy). Burst ele is all or nothing – kill or be killed. No long duelling and therefore not much need for stuff like vigor or might stacks over time.

Have you actually tried my build? It’s pretty freaking insane. And you can’t really go full glass ele nowadays with the influx of rangers and mesmers. So if you want to test the burst damage reasonably without getting 3 rangers RF on you and you insta downing…This is the best way to go to go as full as glassy as possible while having minimal sustain to actually test it.

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Posted by: Gorni.1764

Gorni.1764

Have you actually tried my build? It’s pretty freaking insane. And you can’t really go full glass ele nowadays with the influx of rangers and mesmers. So if you want to test the burst damage reasonably without getting 3 rangers RF on you and you insta downing…This is the best way to go to go as full as glassy as possible while having minimal sustain to actually test it.

actually rangers were one of the easiest class to defeat, because they simply get oneshottet. They don’t have any long blocks, evades or condi-removal while they’re rooted.
But yes I’ve tried a build similar to yours (though before the patch and with some different traits). I guess D/D needs a little bit more of sustain anyways so propably it’s ok.
Lots of fun in hotjoin but still not viable in soloQ or teamQ though.

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: Lettuce.2945

Lettuce.2945

Have you actually tried my build? It’s pretty freaking insane. And you can’t really go full glass ele nowadays with the influx of rangers and mesmers. So if you want to test the burst damage reasonably without getting 3 rangers RF on you and you insta downing…This is the best way to go to go as full as glassy as possible while having minimal sustain to actually test it.

actually rangers were one of the easiest class to defeat, because they simply get oneshottet. They don’t have any long blocks, evades or condi-removal while they’re rooted.
But yes I’ve tried a build similar to yours (though before the patch and with some different traits). I guess D/D needs a little bit more of sustain anyways so propably it’s ok.
Lots of fun in hotjoin but still not viable in soloQ or teamQ though.

Yeah but read carefully what I said. Yeah, rangers are easy to beat. But it’s hard to test the build properly when you have 3 rangers firing on you from all directions as a pure glass d/d ele. So it’s best to balance that out with a little sustain to maybe just get the kitten out after downing 1 ranger. It’s not even viable in soloQ or teamQ at all. Just a fun troll d/d ele set up that hits hard as F.