Old Elementalist coming back need advice :)

Old Elementalist coming back need advice :)

in Elementalist

Posted by: Reckless.6325

Reckless.6325

Hey everyone I hadn’t played ele for about 6 months and last night I was bored and decided to try out a d/d diamond skin celestial build in spvp. I can’t believe I forgot how much fun eles are! It was awesome even despite not playing it for a long time I still was beating people reasonably well.

Anyway the point of this post is that I am thinking of gearing it up for wvwvw d/d roaming and I need some advice on sigil choices from vet eles.

So I am guessing sigil of battle is still mandatory for d/d so I will be running that. For my second sigil tho Its a toss up between sigil of doom, sigil of air and sigil of generosity.

Why I want Doom:
It was buffed this patch to 6 seconds of poison which is effectively 60% poison uptime providing no cleanses (or badly timed ones anyway), which at my condi dmg (base 300 much much more with might) deals 114 * 6 seconds = 684 dmg. With 15 stacks of might this is 167 * 6 = 1000dmg. So an extra 1k dmg per 10 seconds with the added effect of reducing healing by 33% this can potentially add up to several 1000’s of health not being healed and thus we can pretty much count that as dmg dealt. All in all a very solid sigil, its only weakness being that it can simply be removed and is very subsceptible to -condiduration builds since then it will only last like 2 seconds lel.

Why I want Air:
Air recieved a massive buff and no nerfs (as opposed to sigil of fire). For most high power builds this hits about anywhere from 700 -1600 dmg (taking into account the most tanky and most glassy opponents). For the sake of calculations we are gonna take the average (1150) and just say that it proc’s every time for 1150dmg. So at optimal performance its doing 1150 dmg per 3 seconds which is about 3832 dmg per 10 sec. Tho this is pretty much impossible because you need to be attacking really fast and really frequently critting for this and that just doesn’t happen in a fight unless you are just dominating your opponent. So it will most likely round out to somewhere between 1-3 procs per 10 sec which is an average of 2 procs which = 2300 average dmg per 10 seconds. As we can see its far superior in terms of dps to doom but doesn’t add the added effect of reducing heals which helps vs some classes. Additionally it has only 50% chance to proc on crit so if you get unlucky and then fail to crit then get cc’ed or need to go on the defensive you are losing out on dps where as doom would just be ticking away.

Why I want Generosity
This sigil is awesome for keeping up pressure on your opponent, and if you get lucky can really turn a fight around in the blink of an eye. It’s hard to kind of say how much this sigil does in terms of dmg since you can never really know, but its utility and helpfulness is very useful. The only real downside is if you are versing power builds that don’t typically rely on condis its not going to be much help. In group situations where you will take more condi’s in general tho this rune helps. Oh and the cost. 53g.

So yeah, if you are wondering this is the build setup i am aiming for – http://en.gw2skills.net/editor/?fFAQJAoYhMMKc2zwzBf0AdAGpRw4AQDIAWOH0CmBA-TliIwAd1CcZ/hvnAg7qUsUJIQlY7UegXdFAPAgt6AIFwAjBA-w

Any advice or other pointers to potentially tip the favour to either sigil is appreciated, thanks guys.

Old Elementalist coming back need advice :)

in Elementalist

Posted by: oZii.2864

oZii.2864

My opinion:

Sigil of Doom: I wouldn’t run this in WvW because your main target for this is a Warrior most will run the -duration food. Your second target might be thief and he will remove the poison right away with HIS or just going in stealth. Any Meditation Guard will want the poison for smite conditions and any shout guard will probably laugh it off and also be running -duration. So maybe another Ele? Fighting a mesmer you may proc off clones. Just not very practical in WvW roaming imo.

Sigil of Air: I love this sigil I have another dagger with this on it and it is hard to ignore the dps increase this sigil provides.

Sigil of Generosity: I have a dagger with this sigil on it also. I was fighting a Long bow warrior the other day and sent the immobilize from pin down back had me chuckling. This sigil is effectively cleansing wave or cleansing water on your weapon if you proc off cooldown. Purity will be more consistent because it is “ON hit” but it doesn’t give the condi back which means no possible extra condi dps.

Air and Generosity are very solid choices, purity if you don’t have the gold and just want cleanses. If I had to chose between Generosity or Air I would take Air personally the DPS is just that good. Like you said if your fighting power you might not get any uses out of generosity but Air’s dps will always be welcomed.

You have Ether Renewal with rock solid and diamond skin so I think that would overkill. You sigil of air will benefit from your stone splinters and enduring damage modifiers also. I would go Air using your build.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Old Elementalist coming back need advice :)

in Elementalist

Posted by: Reckless.6325

Reckless.6325

Alright you make a good point there mate. I think I’ll just go with air, thanks for the advice!